Author Topic: 1.07 is a 'End User-list' update  (Read 625 times)

Offline Nethawk

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1.07 is a 'End User-list' update
« Reply #15 on: May 23, 2001, 10:45:00 AM »
I'm with Whels on the radar and gv issue - without any notification from the strength bar regarding location of attacking GV's, this could be a nightmare.  Maybe this could be handled with two distinct strength bars - one for air cons and another for ground cons?

Offline Dux

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1.07 is a 'End User-list' update
« Reply #16 on: May 23, 2001, 11:01:00 AM »
That caught my eye as well, Foxtro. Acks are easy enough to strafe now, for any type of plane. US Army and I took down a base the other night (acks only, I mean) in two passes each with Spitfires. Although fun, I felt it was way too easy, and I'm sure the planes trying to up from that field would have agreed.
The bases need some protection, don't they?

BTW, all those other improvements, fixes, and enhancements sound terrific. HTC, you guys (and gals) really come through for us. Go take a vacation now.  

[This message has been edited by Dux (edited 05-23-2001).]
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Offline Lephturn

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1.07 is a 'End User-list' update
« Reply #17 on: May 23, 2001, 11:22:00 AM »
Whels, Nethawk... read Pyro's post again carefully.

He is not saying they are changing anything about how the main arena works.  All Pyro said is:
 
Quote
Two new radar mode flags have been added to show only planes in sector counters and to remove planes below radar from sector counters. These are configurable offline, in H2H mode, and for CM's in SE arenas.

These are "radar mode flags", which means they are configurable offline, in H2H mode, and for CM's in SE arenas.  There is nothing in there that says anything will change in the main.  It's just more options for the CM's, the way I read it.  They COULD implement these things in the main after 1.07 because the tools will be there, but until they either do, or announce that they will, you guys have nothing to protest against.  

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Offline Pepe

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« Reply #18 on: May 23, 2001, 11:41:00 AM »
From my point of view, GV's can't sneack attack but the frontline airfields. No spawn point available but those few. Not suitable for deep penetration.

On the NOE attacks, I just have to say...  

Cheers,

Pepe

Offline Sancho

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1.07 is a 'End User-list' update
« Reply #19 on: May 23, 2001, 11:45:00 AM »
Of course, the P-47D-11 is the most important "end-user list" update.  

CAVE TONITRUM!

funked

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« Reply #20 on: May 23, 2001, 11:57:00 AM »
That's a pretty nice list!

Offline NHFoxtro

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« Reply #21 on: May 23, 2001, 11:59:00 AM »
 
Quote
Originally posted by Dux:
That caught my eye as well, Foxtro. Acks are easy enough to strafe now, for any type of plane. US Army and I took down a base the other night (acks only, I mean) in two passes each with Spitfires. Although fun, I felt it was way too easy, and I'm sure the planes trying to up from that field would have agreed.
The bases need some protection, don't they?
I agree Dux, If anything I would make them a little harder (a tad bit)so its imposible for one fighter to take them out. Either you would need at least two fighters or an ack bomber above with a dead on hit to take them out, not with a near mis. I think the ack situation is to easy, needs to be toughend up a bit.
Kick it up a knotch!  

SeaWulfe

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« Reply #22 on: May 23, 2001, 12:08:00 PM »
 
Quote
Originally posted by NHFoxtro:
I agree Dux, If anything I would make them a little harder (a tad bit)so its imposible for one fighter to take them out. Either you would need at least two fighters or an ack bomber above with a dead on hit to take them out, not with a near mis. I think the ack situation is to easy, needs to be toughend up a bit.
Kick it up a knotch!    


Yeah we all know how hard it is to hit a human being with a large calibre weapon. We also all know that despite how much we read about people being shot to death in the newspaper that larger calibre guns are in fact a lot weaker at penetrating human flesh than a 9mm.

Really, they are fine as is. I don't know too many gunners that ran around in WWII with kevlar armor on and even that would easily be penetrated by .50 slug.
-SW

Offline batdog

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1.07 is a 'End User-list' update
« Reply #23 on: May 23, 2001, 12:48:00 PM »
Kevlar is for fragmentation...maybe some small arms. Any HV round ie 7.62 will pass through it. A Kevlar Fritz Helmet can stop a direct hit from a 7.62 round.... but I'd hate to be the kneck/head on/in it.

xBAT
Of course, I only see what he posts here and what he does in the MA.  I know virtually nothing about the man.  I think its important for people to realize that we don't really know squat about each other.... definately not enough to use words like "hate".

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Offline MadBirdCZ

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1.07 is a 'End User-list' update
« Reply #24 on: May 23, 2001, 12:49:00 PM »
Hello there!

"The LIST" is just great! I like almost all listed changes there except the ACK tweak that will make them easyer to strafe. When I saw this point in the list I had to ask "WHY?" several times and I still dont really know the answer. In my opinion the ACKs are easy enough to kill even now (with at least a bit experience even I (total amateur) am able of deacking small to medium base all by myself in a spit or typhoon with no or very few holes in my own plane and with no help of "ack bombers"). I dont know wether they should be made a more harder to kill neither. Maybe in special event arenas but we have to think about the fact that in the MA there is a lot of new pilots who find deacking a base almost undoable. Even with acks harder to kill I think that average to good typhoon (or jug or hog) driver could deack the field as easyly as he does now...

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[This message has been edited by MadBirdCZ (edited 05-23-2001).]

Offline Eagler

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« Reply #25 on: May 23, 2001, 01:11:00 PM »
Maybe they are making ack easier to kill as they are changing the base layouts (who knows where and how many ack will be)and adding manned guns. If these manned stations are anything like fleet ack, they will not be easy enough to kill even with the latest adjustment  

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Offline flakbait

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« Reply #26 on: May 23, 2001, 01:38:00 PM »
Just a stab in the dark here fellas, but do you think he might have meant the VH-invincible ack? I never saw it as much of a problem but this could be the "easier to kill" ack he's talking about.

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MrSiD

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« Reply #27 on: May 23, 2001, 01:56:00 PM »
Some players can strafe the ack without any hits, pass after pass.

From what I saw from a training video posted, all that was needed was a climb to 3k and a straightforward dive to kill an ack.

I tried to repeat this multiple times and it resulted in heavy pings / death 90% of attacks. So in the eyes of the ack, all are not equal it seems.

If I manage to get 2 acks down before being killed, I consider that a great run.

Or then again, I might be doing it all wrong.

Offline Eagler

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« Reply #28 on: May 23, 2001, 02:18:00 PM »
MrSid
Arc into the acks, making the guns have to sweep to track you, keeping ur plane ahead of the main stream of bullets.
With a 109f and gonds, I can usually get 3 to 5 ack at a small base, vh bases are no problem at all, before I run out of ammo <-cannons as mg's aren't worth the effort.
Now bombs and rockets are another story .... can't hit the side of a barn with either  

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Offline Dux

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« Reply #29 on: May 23, 2001, 05:14:00 PM »
Eagler, there's your problem... try hitting the TOP of the barn instead.  
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We all have a blind date with Destiny... and it looks like she's ordered the lobster.