Author Topic: collision flight  (Read 701 times)

Offline DRAGO

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collision flight
« on: January 04, 2004, 08:33:03 AM »
Getlteman
 é absurd that in a combat in flight it happens a collision the kill goes to a player, second my opinion would not have to go to no player

Offline Ghosth

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collision flight
« Reply #1 on: January 04, 2004, 09:34:38 AM »
Lego

In order to understand why the collision model is what it is you have to understand internet lag.

None of the alternatives are accepable.

A  No one gets damaged, Will this not make every dweeb in a nik a terror?  
This would have a huge impact on gameplay if no one has to worry about colllisions.

B Both parties take damage.

This one is often called for yet is the worst of all.  You are flying along, you had a near miss with an enemy plane.  No collision, no pings. Then suddenly you explode for no apparent  reason.


Because of lag what you "see" on your FE can be quite diff from that which he "see's" on his. In combat even 25 yards diff can make a huge difference.  Yet I have commonly seen 75 to 250 yard diff in distance I see between me & a wingman and what he sees.

The ONLY acceptable solution is the one we have. If YOU see a collision, you take the damage. The ONLY person who can prevent it is YOU!

He didn't ram you, if he had he'd of blown up. YOU rammed him & took the damage for it.

Offline DRAGO

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collision flight
« Reply #2 on: January 04, 2004, 11:58:37 AM »
OK but task is not the only solution

 To my opinion that the collisions some pilots intentionally make because of the delay of the logon, and task that the kill does not go given to no player
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Offline eskimo2

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collision flight
« Reply #3 on: January 04, 2004, 12:15:58 PM »
Quote
Originally posted by DRAGO
OK but task is not the only solution

 To my opinion that the collisions some pilots intentionally make because of the delay of the logon, and task that the kill does not go given to no player
 health


Try it.

Try to ram and enemy plane.  You will die every time, and he will usually fly away.
To get a ram where he dies and you don't, you must fly in front of the enemy plane.  How far in front?  How much lag is there between the two players?  Try anywhere between 10 feet and 100 yards, a lot of luck and guesswork comes into play, hard to do intentionaly.  

Most collisions in AH come from direct head ons and 6:00 straight through overshoots because your paths don't intersect, they are the same.  Either way, if you have a collision its most likely your own fault.

eskimo

Offline whels

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collision flight
« Reply #4 on: January 04, 2004, 04:33:23 PM »
Quote
Originally posted by eskimo2
Try it.

Try to ram and enemy plane.  You will die every time, and he will usually fly away.
To get a ram where he dies and you don't, you must fly in front of the enemy plane.  How far in front?  How much lag is there between the two players?  Try anywhere between 10 feet and 100 yards, a lot of luck and guesswork comes into play, hard to do intentionaly.  

Most collisions in AH come from direct head ons and 6:00 straight through overshoots because your paths don't intersect, they are the same.  Either way, if you have a collision its most likely your own fault.

eskimo



its been proven DA test the collision model is broke and hands damage out arbitaraly to parts of the plane that werent even
on the collision side.

 2 guys went to DA , both flew level at each other same alt. 7 of 10 collisions 1 took damage other flew off unhurt.  both should have taken damage casue both rammed, but no it just handed
damage to 1 n not the other...... thats broke.


ive visually seen my plane miss the enemy on my FE and still get collision damage. ive had planes pass me to 1 side and i get damage to the opposited side of plane.  ive visually passed right through  planes and recieve NO damage.


if net lag is so bad, then only way to handle i fairly is to check both FEs, if both return Yes then a collision has happened
and both get damage. if 1 Y  1 N then no collision , no damage,
both NO, no collision no damage.

Offline MwKAZ

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collision flight
« Reply #5 on: January 04, 2004, 07:35:53 PM »
I agree Whels!!!!!!

I've had nmy planes fly into me from behind, from underneath and the side.  In all of those cases they flew into me and fly away undamaged will I go down in pieces.  Not all collisions can be avoided, especially when it comes from other angles then head on.

It should be either both take damage or both don't.  For a connection parameter being the deciding factor for who takes the damage on a collision seems unrealistic.  Especially since the amount of most lag is caused by the routers used OTW to AH and the amount of traffic (let's say dallas, atlanta, baltimore, etc) and the internet traffic at the time. MHO

Offline JustJim

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collision flight
« Reply #6 on: January 05, 2004, 02:52:49 AM »
This sorta proves my theory of People with dial up as opposed to Cable having a slight advantage.

Anytime I find myself in a possible collision situation I try and pull away with the other determined to fly at me for possible hit, then comes the collision I have the faster connection hence I see it first then i'm in the tower.

Yet 8 out of 10 times I am the one avoiding the collision, although I do occasionally hit other planes in a merge or tight turnfight thats a given to happen eventually.

I noticed this 2 years ago when I switched from 56k to Cable just never thought I may be right until now.

JustJim1
<< Dragon Hawks >>
« Last Edit: January 05, 2004, 02:55:19 AM by JustJim »

Offline Manedew

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collision flight
« Reply #7 on: January 05, 2004, 02:22:04 PM »
Have you ever tried siccioring a more manuvrable plane like a spitfire....  

they will pull hard turns right into you causeing a Ram....

He does this becuase you are somewhere else on his FE (he not looking for the Ram)

Being in something like a 190-a8 getting out of the way of guns is one thing ... avoiding a collision from a more manuvrable plane in a tight sicciors is damn near impossible....

My feeling is unless guns are being fired within moments before hitting- it should take a hit on BOTH Front Ends  to cause a collision.

If a player were fireing right before a collision on his FE only, it should kill him. (this should discourage attempts to fire while flying through nme planes)

That is the best solution IMHO ... not just flat out ... if RAM on your FE your dead

I 'Ram' buff formations all the time on thier FE ... just fly a bit infront of them when makeing a pass .. works about 50% of the time .. dive right in front of them and they blow up....

does that sound fair to you ?  like the buff could avoid that collision....

so if guns are blazeing .. one FE .... if cold guns, require both for a collision

seems like it would work to me....