I think this is going to be one of those issues where you either love it or hate it. Speaking from the "hate it" side of the fence, I first want to acknowledge that the instant replaning is irksome to some in that other well-known sim. Before I rip his argument apart, please be aware that I respect Funked and love him like a brother.
![](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Having said that, I find Funked's argument about this ludicrous. First of all, the walk to the hanger or tower is in the first person mode. If anything in the sim is Quake-like, this is it. Secondly, if you really think that a five-second delay is going to make a huge amount of difference in the replaning, your kidding yourself. And why only five minutes between re-planes, Funked? Why not 5 hours, or more realistically, 24 hours? Why not make a bailed pilot have to evade capture, endure 3 hrs adrift in the English channel, take a slow truck ride back to base, have a de-briefing by the intelligence officer, take bath, eat some bacon and eggs, get a good night's sleep,AND THEN get back into the cockpit the next day?
Yes, I've gone to the extreme. That is precisely my point. Where do we draw the line between a realistic amount of time between replanes and utter nonesense? Instant replaners have never bothered me much, they make for good vulchin!
![](http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
With all do respect to the developers of Aces High, and all of my fellow pilots, I think the only way this idea would be acceptable is if they turned this Quake-like rollercoaster ride into a real pilot, who must run out to his airplane sitting on the tarmac, or in the hanger.
Just my 2 kopeks worth, spend'em anyway you see fit.
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Bax (-baxl-)