Author Topic: WW2OL is Fun  (Read 3819 times)

Offline LePaul

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« Reply #15 on: February 09, 2004, 02:38:22 PM »
The ground war has interested me, any cool screen shots?

Offline Russian

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« Reply #16 on: February 09, 2004, 04:32:32 PM »
Quote
Originally posted by LePaul
The ground war has interested me, any cool screen shots?


Check this thread http://forum.sukhoi.ru/showthread.php?threadid=19389


I’m enjoying my free trial. I might pay for it after trail end.

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Offline Batz

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« Reply #17 on: February 09, 2004, 04:49:39 PM »
wwiiol has gotten better and there are moments of fun but it gets old fast. You would think with all the things it has to offer it would keep your attention.

I kept a paid account over a year from 1st pay to play, then I quit, resubbed, quit, resubbed, quit. I just recently quit again. There's just to much down time. Whenever I resub there are moments where I would think "Yeah, this fun" only to be like "yawn" a few days later.

Offline thrila

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« Reply #18 on: February 09, 2004, 05:37:12 PM »
Maybe if there was some customer support i could get ww2ol to work and see for myself.
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Offline Maniac

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« Reply #19 on: February 09, 2004, 05:44:53 PM »
Quote
but it gets old fast.


Yep... at the end of the trial i did not login and play much... was fun the first week... i guess you need to join a squad or something to keep interest up...
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Offline SunKing

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« Reply #20 on: February 09, 2004, 06:26:01 PM »
" Knowing my historic facts about the early WWII (1939-1940) I instantly signed up for the superior axis forces. "


I wonder how many people really do run to the axis..

would love to see the numbers online and see how lopsided it is.

Offline Vulcan

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« Reply #21 on: February 09, 2004, 06:33:13 PM »
Only problem with that Sunking is the Allies get a '43 tank to fight the super axis 'pre-40' tanks.

Offline Sixpence

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« Reply #22 on: February 09, 2004, 08:42:48 PM »
Quote
Originally posted by SunKing
" Knowing my historic facts about the early WWII (1939-1940) I instantly signed up for the superior axis forces. "


I wonder how many people really do run to the axis..

would love to see the numbers online and see how lopsided it is.


I have been playing the axis side for about a week, and I would have to give the advantage to the allies. The spits1's are far superior to the 109e. The spits are just as fast and turn on a dime, the 109's can't even dive away from them. There is the 109F for those who have rank enough to fly them, but the allies have Spit5's and HurcIIc's for their high rank pilots. The allies have the edge in bombers too. I believe early in the war, the axis had a #'s advantage in planes, that isn't the case in WW2online. So the air advantage goes to the allies.

However, there are no enmy GV icons, so spotting enmy GV's is very hard. You have to fly right on the deck to spot them.

The GV model is great, but the best tank the axis have is the Panz IV D, and if an A13 gets the first shot, he can take you out, so can the matilda. I believe the axis will fair better once they bring in the tiger tank.

Camping out on defense seems to be a popular thing, but I have seen organized squads go on the offensive and be quite effective.

Sapped my first tank the other day, that was fun. People get together to sap tanks, one will fire his rifle at the tank to get it's attention, then the others will run in from behind and attach the charges.

I agree, the game has got alot better, enough to pay to play it, but there is room for improvement. If you like flying, it's not bad if you fly the allies, it's alot tougher if you are the axis. The allied planes fair much better on the deck....where they are needed.

Like Dowd says, the sounds are great, was sapping in the middle of a night tank battle, couldn't stop saying wow.

Good game, but the flight model does not seem correct, and spits and hurcs are everywhere. For every 109 I see, I see 10 spits or hurcs. Which was the opposite at the start of WW2. I imagine I don't see 109's because they are either staying high, or have been shot down. There are supply limits on the planes, when a plane gets shot down, it is three hours(this is what I have been told) before that unit is available again(so suicide runs are not beneficial, it is important to land the plane).

So if flight sim comes first for you, AH is by far the better game. But if you prefer the ground game, WW2online is the place to be.
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Offline Vulcan

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« Reply #23 on: February 09, 2004, 09:58:21 PM »
Quote
Originally posted by Sixpence
For every 109 I see, I see 10 spits or hurcs. Which was the opposite at the start of WW2. I imagine I don't see 109's because they are either staying high, or have been shot down. There are supply limits on the planes, when a plane gets shot down, it is three hours(this is what I have been told) before that unit is available again(so suicide runs are not beneficial, it is important to land the plane).


The problem is the axis fighter numbers are split between the 109E and the 110C. The 110C is such a pig it dies fairly quickly. So in effect the Axis get 1/2 the numbers of an effective plane. I think the number of frontline Allied fields is more as well, plus you go up against the mixed southern fields, which pits your (half sized) force of 109Es against H75s (easy to kill), D520s (not too hard to kill), Hurri I's (ammo spongers), and Spit Is (UFOs).

The types of vehicles available are fairly misrepresentitive of what you actually get your hands on as well. Their RDP system (which should be scraped IMHO) means that the its not unusual to go several months not being able to fly a Hurri II, 109F4, H81, etc (simply because they are not available at all in game).

Offline Octavius

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« Reply #24 on: February 09, 2004, 10:11:24 PM »
Quote
Originally posted by acepilot2
Been doing the free trial. I am having a blast. Flying sucks, simple as that, but infantry is alot of fun.  I would definately recommend it.  Knowing my historic facts about the early WWII (1939-1940) I instantly signed up for the superior axis forces.

Makarov, j0u r g0nn4 g3t pwn3d by t3h ub3r ax1s!! French r t3h suxx0rz!!!

;)


Your historic facts are innacurate :)

The French/BEF and the Germans were fairly even in numbers.  
[b]Relative Strength[/b]
. France Britain Totals Germany
Divs 104 15 152 135
Arty 10,700 1,280 13,974 7,378
A/C 3,562 1,246 4,981 3,369
Tanks 3,254 640 4,204 2,493


*Only 278 were Pz IV


Numbers relatively close.  Total superiority to Germany?  Not quite there.  Better planning/preparation/execution?  Yep.  

Technical superiority, French tanks were better than German in some respects.  But they lacked any internal comms or tank-to-tank comms.  Disorganized.

There's a boatload of other info I could go on about, but I don't feel like writing an essay :)
« Last Edit: February 09, 2004, 10:17:53 PM by Octavius »
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Offline Fishu

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« Reply #25 on: February 09, 2004, 10:26:26 PM »
Quote
Originally posted by Sixpence
The GV model is great, but the best tank the axis have is the Panz IV D, and if an A13 gets the first shot, he can take you out, so can the matilda. I believe the axis will fair better once they bring in the tiger tank.


Theres already french stuarts, crusaders, enough plentiful matildas, kick bellybutton allied armoured cars and P39s...
....but no Pak38 or tungsten core ammo for 37mm guns and generous amounts of Bf110s vs. Bf109, which makes me wonder.
37mm PzGr.40 and Pak38 would be just fine, without the need for Tigers.

SdKfz 251 is an RDP item for some wicked poor excuse :mad:

IRL compared allied mud mowers are going around mid 42', while axis is late '40 :confused:
« Last Edit: February 09, 2004, 10:28:35 PM by Fishu »

Offline YUCCA

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« Reply #26 on: February 10, 2004, 12:25:06 AM »
wwiiol customer support made me way to mad to return.

Offline AKWeav

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« Reply #27 on: February 10, 2004, 05:22:40 AM »
ww2ol has customer support?:rofl

Offline Sixpence

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« Reply #28 on: February 10, 2004, 06:51:41 AM »
Quote
Originally posted by YUCCA
wwiiol customer support made me way to mad to return.


HTC is great. No automated answer. Small group of employees and they all answer the phone, even the owner.

The built-in vox is another good feature with AH. WW2online has a Teamspeak server, but you never know who is saying what. With AH it flashes the name of the person who spoke, and that comes in very handy when you only have a few seconds to make a decision. I know sometimes people lose their vox, but it is worth it, imo. You even have a "check 6" key in case your vox fails(another thing that ww2online needs, big time).

Even though I am not thrilled with the flight model of ww2online, it is more realistic as far as flying the plane. The views are limited, and you have to manage your engine temp(I like that). They seem to consider stress too, you can hear your 110 snap, crackle & pop.
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Offline Dowding

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« Reply #29 on: February 10, 2004, 07:11:35 AM »
I've not had to use customer support but it would be nice to know it is there if required.

The one thing that is great about WW2OL is being involved in mass attacks, both as defender and attacker. The other day I spawned as a sapper and ran to where I could hear tank engine sounds, but before I got there the sound contact was lost. I took up a position behind a hedge row with a few other guys and one AT gun. Suddenly, the engines could be heard again - several of them and getting louder. In front of us was an open field with a tree line and hedge row at the other side - through this broke six German tanks in line formation speeding towards our position. The AT gun had been firing sporadically before but now it pretty much fired constantly, brewing up one of the smaller Axis tanks before being overcome by return fire and destroyed. It was very much like a film. The riflemen and SMGers among us fell back leaving just me and this other sapper at the hedge. The tanks stopped about 15 yards in front of the hedge, and wheeled right into the town. A truck packed with Axis infantry had been reported approaching from the North and the tanks must have gone off in support of them. One pz 38T tank stayed behind though, spraying the church tower with MG fire. I dashed from my hedge, using a couple trees to mask my approach, attached a satchel to the tank's rear before diving behind a bunker thing. The explosion didn't seem to do any damage, so I repeated the satchel thing as the tank's turret swung wildly trying to pinpoint me. This time it worked, the turret stopped moving and th guy despawned. Unfortunately, I hadn't spotted the German infantry at the other side of the field, who took me out as I tried to get back into the town.

It really has its moments.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.