Hello,
a little part to the Spit14 and K4 speed. I think its not totaly clear how fast every plane was, but if we look to earlyer planes, like the SpitVb and 109F4, where we have more datas, we can see that the 109 always was faster with a less power.
Now the Spit14 got the bubblecanophy , which did provide a less good aerodynamic, while the K4 got a aerodynamical update and the SPit14 got a relative higher wingload than the K4, compared to earlyer models like Vb and F4, further more i guess the twisted elliptic wing brought even more highspeedproblems(no woder that they clipped it and got a better speed and of course rollratio).
But we realy talk about very less important parts of a FM here, cause the exact levelflight while combat is a exception and so unrelevant. If we would judge about a P47 only with the Vmax in levelflight we would think it was a terrible plane below 7k alt, we also must wonder how the E4 could stand the Spit1a, which seems to be faster in BoB.
The answer is: While different climb/dive-angels count absolutly different thrustsettings than while a exact levelflight!! So we have a total different acceleration-result if we compare a FW190A8 vs a SpitIXc while levelflight, or while a smooth dive, or while a smooth climb.
The reason is that while a levelflight the weight almost only count as inertia, but while a dive it bring thrust and while a climb its like a break(of course the inertia always work).
So i think its not very sencefull to talk about so 'unimportant' values like a Vmax or how much power had this or that plane exact(we also dont know much about the propellers and the real thrust in different altitudes).
The vital values of a plane are far more important, cause while a fight the Vmax while level flight dont count anything!!
Much more important are things like:
How good was the upzoom out of a given speed?
How good was the acceleration with a given dive/climbangel?
How good a plane could keep energy while a given elevatorvariation or given turnratio?
etc.
Specialy for game-flightmodels this is most important. I can create a FM that give one plane much more speed and a better climbratio, but it can be inferior to the other plane cause this plane dont lose E-while turning and is far more manouverable all over. Since we wanna have a good playable FM-relation, which feel realistic, we can use the vital values, to give the planes the necessary performence and there we have a wide field of possible realistic possibilitys.
I think AH realise this in a very impressive way, althought i think some planes behave a bit strange.
EAW is the best example how the vital values can even an absolutly unbalaced static-value setup. For example the 109E4 in the default EAW have a Vmax seelevel of 550km/h, while the Spit1a 'only' fly 500km/h, but the E4 lose much more energy while every movement and so the all over feeling and result is pretty even. Newbes always would lose in the E4 cause the high e-bleed.
In Ah i can see similar things but never in a that extreme way, the Hurri is very slow, but it dont lose E and have a incredible upzoom if it had speed, for example, same with the A6m.
Back to the topic:
Wasnt the biggest different between a G10 and K4 the better aerodynamic, the improves rollratio and the bigger MW50 tank??
Whats about GM1 in 109´s?? Someone above wrote that the high alt groups got the C3 fuel, but wasnt GM1 made for a better high alt performence?
Greetings, Knegel