I never thought I would see anything worse than BIG ETO in Air Warrior. (which by the way was also a total failure) I was wrong...
I understand the designers of Pizza were under very tight restrictions on what could and could not be done and I also understand that it had to be done because HT wanted to experiment with game play--hey sometimes it works and sometimes it doesn’t. For most players, what pizza introduced, did not work. But I think it was an important map for the evolution of AH. I think Fester's map would be far less enjoyable if he didn't have a "what not to do" template to refer to...
But let's face it the vast majority of us are here to fight... pizza offered very little of that. The majority of the time you would spend "sneaking" undefended bases or trying to anticipate the "sneak" and foil the capture. Fun for about 15 minutes but in the larger scheme of things a total snooze. I also know that 90% of our squad would log off as soon as pizza loaded.
I hardly ever saw a furball on it except for a few CVs that would be sent into battle (as most CVs were used to circle HQ to protect radar) Speaking of radar--How much fun was pizza without dar? I mean you literally could not find a fight--each base flashing would have a single P38 porking the town or an M3 trying to steal it.