As for 'it's beta' comments, yeah it's "beta" alright.
But the whole discussion is basically about just where the end result should be aimed at - obviously I have no idea whether if the AH graphics engine can handle a good quality of ambient lighting, but as it is, my guess is it isn't very likely we'll see it implemented.
The effects part, we may very well be able to see them renewed - such as better fires, better hit marks, better explosions etc etc. I think that can be done with the graphic engine.
The quality of the graphics engine as a whole, however, remains skeptical to a lot of people who expected a big change in AH2. Personally, I'm pretty much satisfied what AH2 Beta currently looks like, but it does seem that AH2 was lower than what people have expected - especially since now AH has a very potent competitor(though it's limited as a boxed game with limited MP aspect) on the market.
Frankly, graphics issue is like falling in love
- there's no reasoning with it. No matter what we may argue, once a gamer has experienced a game with incredible visuals, there's no turning around.
..
So basically I think the whole thread is about a very very delicate issue - does AH have to tend and wait for the people who are lagging behind the tech curve? Or does AH have to leave them behind(hopefully they'll start upgrading if they really love AH so much..) and catch up with this era's standards in visuals and graphics?
Obviously the 1C:Maddox crew, developers of the IL-2 series, chose the latter. That turned out to be a big success - the flight sim game genre was in a very long stagnation and depression since late '90s.. and still, IL-2 made a huge impact in that harsh environment, drawing a lot of completely new gamers who were previously uninterested in the genre. If IL-2 had sacrificed its level of detail in graphics for the low-end users, my guess is it would have become just another average game in the stagnant flight sim market. Frankly as a single player game, IL-2 campaign mode sucks. The gameplay is totally lacking - EAW was better than IL-2. And still, it has earned its place as a classic because it was phenomenal in immersion.
After that incident, a lot of people, as seen in this thread, is starting to think the latter. And with every passing minute the grounds for the people who support the former, is getting thinner and narrower. The "I take gameplay over graphics" attitude is starting to go the way of the dodo. OK, not in AH, currently, but that's what's happening outside the AH world.
IMO AH was very fortunate so far. The expansion of the internet between 1998~2003 provided an escape route for AH as a MMOG - which allowed it to be largely uneffected by the stagnation of the flight-sim market. And the dusk falling upon WB and AW in an unbelievably good timing, almost instantly expanded the AH gamer base by two~three fold. Round 1 of the battle for supremacy in the online aircombat sim market ended with AH being crowned King, and the previous competition laying in ruins.
But the bout isn't over yet. Round2 is going to start soon. And some AH gamers are worried, that somebody will come challenge AH with simular gameplay but superior graphics.
So, when that day comes, I'm sure the true-believers will stay with AH. But what about the new gamers? I predict they won't choose AH - even if it means they have to get a new video card, more CPU and more RAM. Seeing is believing - and when people "see"(literally!) something that they don't like, no amount of gameplay is gonna turn them on.
...
Damn, whenever I write something it turns into an essay (#$&@#@E#@$@)@#$^#@.. but anyway, Round2 hasn't started yet. AH has a chance to evolve into something better with the upcoming AH2 ... that's why it's so important right now - if the path has been already set for AH2 remain as it is, it's gonna be really tough to change it after AH2 starts service. Any changes, any upgrades, any new graphics agenda, any new plan, should be laid out and tested right now.