Author Topic: Texture problems after update from 37-38-39  (Read 695 times)

Offline snapperhead

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Texture problems after update from 37-38-39
« on: June 06, 2004, 10:54:22 PM »
Never had any problem before I updated from 37 to 38 and subsequently 39,  Textures drop out after changing views



XP2500+
Radeon 9600Pro
512MB PC3000
Epox 8RDA+ Nforce2 Mobo
WD 80GB SE

Running at 1600x1200 on Viewsonic P95f+, no problems in AH1
« Last Edit: June 06, 2004, 10:57:57 PM by snapperhead »

Offline ZZ3

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Texture problems after update from 37-38-39
« Reply #1 on: June 06, 2004, 11:37:20 PM »
I have the exact same problem after the most recent forced update.

Win XP Pro
Athlon 64 3200+
MSI K8TNEO
ATI 9800 pro Cat 4.4
SB Audigy 2 ZS
2 512 Corsair XMS DDR400
2 SATA WD 120's

All drivers have been updated. I did not have this problem until the last update.
I also see blocks on the leading edge of the wings.

ZZ3

Offline rpm

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Texture problems after update from 37-38-39
« Reply #2 on: June 06, 2004, 11:53:55 PM »
Don't have any screenshots, but I'm getting the same thing.


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Offline TDeacon

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Texture problems after update from 37-38-39
« Reply #3 on: June 07, 2004, 12:12:57 AM »
Same here.  I recall it happening after I had been flying for awhile, and rolled inverted over an airfield.

Offline Waffle

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Texture problems after update from 37-38-39
« Reply #4 on: June 07, 2004, 12:17:13 AM »
sme here evry now and then.

Athelon XP64 3200
1.5gb ram
Radeon 9600

Offline Kev367th

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Texture problems after update from 37-38-39
« Reply #5 on: June 07, 2004, 01:57:24 AM »
Same here, but also STILL get a blank clipboard every now and then requirig a reboot. Every new patch fixes one thing, breaks another that had previously been fixed. If this goes live in this state god help us.
GVs can STILL fire "through" hills at other GV tracks that show through hills.
Bright spot - stutters are greatly reduced.
AMD Phenom II X6 1100T
Asus M3N-HT mobo
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Offline ZZ3

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Texture problems after update from 37-38-39
« Reply #6 on: June 07, 2004, 09:31:08 AM »
I would hope that they postpone the release. I actually had better success with the previous version. No bugs to speak of.

This thing is not ready, too many bugs.

ZZ3

Offline ZZ3

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Texture problems after update from 37-38-39
« Reply #7 on: June 07, 2004, 09:32:16 AM »
I would hope that they postpone the release. I actually had better success with the previous version. No bugs to speak of.

This thing is not ready, too many bugs.

ZZ3

Offline fluffy

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Texture problems after update from 37-38-39
« Reply #8 on: June 07, 2004, 09:32:54 AM »
This is also what I am seeing on my

GeForce2 MX400 (latest drivers),

and reported earlier.After making the report I tried the following:

Original problem was seen in 1024x762 resolution. I changed the default texture size from 256 to 128 and the problem only seemed worse. I changed the resolution to the next highest (1200x?) and that seemed to help a lot. I still get the occasional 'panel texture freeze' issue, especially when I look away from the instrument panel and then look back - all the instruments sometimes remain whited out for a short time. In the higher resolution all custom skins appear properly. Frame rates didn't seem much affected by higher screen resolution!!
-Twang

Offline hitech

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Texture problems after update from 37-38-39
« Reply #9 on: June 07, 2004, 09:45:58 AM »
What were your vidmem showing before that happened?

Offline snapperhead

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Texture problems after update from 37-38-39
« Reply #10 on: June 07, 2004, 10:21:24 AM »
Quote
Originally posted by hitech
What were your vidmem showing before that happened?


Um not really sure what your asking for

117.8MB  40.4used


I will say this, it appears that it happens whenever I change views.  Not every single time, but say I am in cockpit view for 30 secs or so then check my six I either get lost textures or a slight screen freeze.  It only happens after not changing views for a little while, once it gets over the freeze I can change views and it wont happen, unless I dont change views for awhile

Offline snapperhead

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Texture problems after update from 37-38-39
« Reply #11 on: June 07, 2004, 10:31:24 AM »
Did some experimenting and put 2X AA and 2X AF on and no longer have the problem.

Offline HUN

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Texture problems after update from 37-38-39
« Reply #12 on: June 07, 2004, 11:03:12 AM »
Yup having the same problem since BETA 39.

I noticed it on:

fast view cycles (combat)
smoky areas
when bringing up clipboard

Correction:  mine just block out for a brief 2-3 seconds than everything redraws fine… but happens constantly with above mentioned actions…
« Last Edit: June 07, 2004, 11:06:30 AM by HUN »