Author Topic: Rank + Mission Management Would be Great to Have  (Read 5399 times)

Offline Ripsnort

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Rank + Mission Management Would be Great to Have
« Reply #15 on: May 01, 2000, 11:18:00 AM »
Let's just put General Balo in charge of  the Bishs shall we?

Offline Hangtime

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Rank + Mission Management Would be Great to Have
« Reply #16 on: May 01, 2000, 02:20:00 PM »
LOL Rip!... if he fly's fer bish; you'll have another JG/2 recruit in 30 seconds. Me.

Hang
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

HaHa

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Rank + Mission Management Would be Great to Have
« Reply #17 on: May 04, 2000, 02:16:00 AM »
*punt*

It would be cool if we could get a HT or Pyro comment here. The rank idea "follows" the wwIIonline concept slightly, but it is also the natural next step for a good online sim. I know one thing for sure.. rank = more addiction = more fun = more $$ for HTC  

Offline Sox

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Rank + Mission Management Would be Great to Have
« Reply #18 on: May 04, 2000, 01:25:00 PM »
I would love to have this, RW # could be asigned and it would have more of a real life feel to it all. Uping in groups and fighting as a team, rather than all uncordanted. Somtimes it can take forever to capture  a feild because no one ups at the same time. I think if we did this  more we would have more of a battle front than we have now. Patrol missions, recon and realy good dog fights. It would make me more proud to have feel like i gained somthing from this game. Like being able to learn how to fly with others and plan things out for the good of a country. My two cents

RANKER_ONE

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Rank + Mission Management Would be Great to Have
« Reply #19 on: May 04, 2000, 06:08:00 PM »
SOX

I always thought the same darned thing
man  

Sometime its like your work like hell
for absolutly nothing at all !!

ex:I saw a buch of guys trying to grab field 4 and then because no success (for sure no strategy at all that's why!!) they all stop and whent to another field so..

Sunchaser & I made 2 bomb run = flat field every boddy knows it cause we sent message about it...  = NOTHING AT ALL !!!

No goonies nothing !!like it was not important at all the time we spent in the air in our B-17 fk that make me mad as you can't beleive!!!

Each persone fooling around every where on
the dam map and what is the funnyest thing is this .....

You can see one guy by his own bombing a field (some place on the map) and then you see a message ACKS & HANGARS DOWN AT (such field) an you keep looking just to see the reactions of other ha ha ha ha

NO ONE IS MOVING !!they continue fooling around in the air ITS A JOKE MAN !!!this is supose to be a WAR SIM too you know!! (espacialy with tanks and the next patch to come etc..etc..)  

For me it is more an arcade game then a war sim  

So now we stand by in tower and wait to
see if SERIOUS SQUADS (ex:JG2)are working on
a specific field...
(checking the roster to find out if it is them first...  
Then all our squad " Mad Bombers " take off and go help them as fast as we can....

(without asking them cause it's a proud bunch of guys and as we pay each month like everyone we want to play lol so we dont want them to say "no thank you we have ower own bomber") ha ha ha ha .....

Too totally tubular bad what's happening now at the main
arena  

I (and others) realy hope some one will not
only read your & my reply but also talk about it and do something about that situation DAMMIT !!

(sorry about my spelling gents a bit piss.  

 

------------------
THE ONLY PROPER DEFENCE IS OFFENSE

 Best regards gents :)
Ranker...out!!!

HaHa

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Rank + Mission Management Would be Great to Have
« Reply #20 on: May 04, 2000, 08:17:00 PM »
I agree though - ranks/missions/strategy would greatly benefit the arena.. Give one a reason to get experience and a feeling of accomplishment.

HaHa

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Rank + Mission Management Would be Great to Have
« Reply #21 on: May 06, 2000, 11:17:00 AM »
Sigh.. no HT or Pyro response - why do the "off topic" threads continue on .. and on .. and on - and the improvement threads just disappear into oblivion ??

Offline Revvin

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Rank + Mission Management Would be Great to Have
« Reply #22 on: May 06, 2000, 11:46:00 AM »
I'd be happier leaving rank and mission planning at squad level, but then I'm one of those players who feel uneasy at having a rank within a squad other than CO and XO because I feel its a step to far when we I am playing just a game and real pilots have EARNED that rank..but thats just my personal beliefs and I don't disrespect anyone who does use rank in their virtual squad.

That said, rank was used in Warbirds and combined with their scoring system it only rewarded the players who spent the most. AH has a flat rate but such a rank system would punish those good pilots who are good team players and maybe also team leaders who may not rack up enough points to get promotion whereas say somebody who works perhaps part-time or a student who could spent alot more time online but may not be as good or as good a team leader would get rank quicker.

I have found in my time at Warbirds and here that if the person calling for strikes on a base is making good strategic decisions, can listen to suggestions and organise the pilots then the country gets behind that person, squads band together and acomplish their goals without some tin-pot made up dictator barking commands.

------------------
Revvin
249 Squadron RAF
Tangmere Wing

Offline Pongo

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Rank + Mission Management Would be Great to Have
« Reply #23 on: May 06, 2000, 12:54:00 PM »
Do you really want discussion of this "improvement" haha...  I didnt post on it cause it so easy to discredit that I assumed there was no possible way that HTC would implement.
How can you get a better comand system we have. Military comand systems are attempts to codify something that happens naturaly in AH.

Rank systems are more of a buerocratic way to establish what is easialy established through observation in AH land.
You seem to want to encourage county wide coordination and acceptance of goals.
A better way to get this coordination would be if........................... .......


The HTC server issues an offensive and defensive objective to each country.
So each coutry knows where they are headed but the others dont. This would at least let there be some priority to the game. Subtfuge and treachery could be used to try to accomplish the objective to accomplish both offensive and defensive objectives at once would take great coordination. A leader will probably stand out. The leaders of the different squads would coordinate I hope.

These objectives would of course be optional.

Anything that puts more emphasis on score is wrong I think.

Offline SMERSH

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Rank + Mission Management Would be Great to Have
« Reply #24 on: May 06, 2000, 03:00:00 PM »
I totally agree with the idea of a real-time generated OPTIONAL list of missions/objectives, so that there's SOME kind of organization on the online battlefield between the 3 sides (rooks/knights/bishops).

E.g. a mission is generated by someone that says "capture airfield x" with sub-missions within that like "bomb this ack in airfield x", "provide CAP around airfield x", "drop paratroops on airfield x", etc. This overall mission (ie "capture airfield x") becomes the offensive strategic plan for that country (e.g. rooks).

Then any pilot can decide to fly one of the sub-missions if he wants to. When one of the sub-missions is selected, information such as the airfield map location, an exact target picture, waypoints etc is made available to be accessed anytime while in flight.

The most pressing or important missions are highlighted on the optional mission list, e.g. an airfield is ready for capture, but requires paratroop drop for final capture, so the "paratroop drop" mission is highlighted in red or something like that.

But for those who like chaos (and have short attention spans or ADD), they don't select any missions from the mission list and they can fly however or wherever they want.

*ps- who this "someone" will be that determines the strategic plan for that country is debatable, but I guess it could be by vote or agreed by CO's of all the squads in that country, etc. And pilots/squads can decide to ignore it and still do whatever they want if they don't like that plan.  

HaHa

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Rank + Mission Management Would be Great to Have
« Reply #25 on: May 06, 2000, 03:09:00 PM »
My suggestion of course takes into consideration that taking rank or following rank is OPTIONAL. If you don't want to work with/for the country then you don't have to.

However, from playing CK/WB/ and now AH in the last 4 years I have seen one thing - people definitely want something to do and hate not knowing what's going on.
How many times do people login and have to say, "what are we attacking?". How many times do people have to repeat over and over again, "need bomber at XX, need goon at XX".
The mission system should give us the tools to determine leadership/mission goals and other techniques. Sure, one could say the "squad" system that we the users  implement is fine (if you're in a squad).. or that the adhoc "yelling on the channel" to start a mission is fine. But it can definitely be improved upon - lets have innovation here!

Rank + mission management is one definite way to improve the arena combat.

Offline Pongo

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Rank + Mission Management Would be Great to Have
« Reply #26 on: May 06, 2000, 03:31:00 PM »
Shmersh
I was thinking of something totaly random. When one was achieved it is anounced who achieved it, and another objective is created for that country and broadcast to them.
Its just an Idea to try to focus the efforts of a country without "Promoting anyone"

Offline Replicant

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Rank + Mission Management Would be Great to Have
« Reply #27 on: May 06, 2000, 04:06:00 PM »
 
Quote
Originally posted by Hangtime:
"The peacetime qualifications for promotion - age and seniority - do not apply in combat"

--- Air Marshal J.E. "Jonnie" Johnson, RAF

"Why let rank lead, when ability can do it better?"

--- Commander Randy "Duke" Cunningham, USN

"In the air, there were no 'generals' or 'colonels'. He who had the most kills, he was the leader. It worked very well in the war."

--- Colonel Erich 'Bubi' Hartmann, Luftwaffe

 

Some good quotes there!!  "Jonnie" Johnson used to live 2 miles from where I live!  

Regards

'Nexx'

NEXX

Offline Koed

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Rank + Mission Management Would be Great to Have
« Reply #28 on: May 06, 2000, 04:15:00 PM »
I've been with AH only a short while but been playing multiplayer games for ages. Been in as many clans as there are games too. And frankly I found that ranks in games just don't work. People tend to find ways of increasing their kills or xp and making that their main priority. It takes the fun out of the game. AH is not about who has the most kills but about the fun and comeradery.
I think rank systems should be clan based only.

I do however like to know who is a senior and who is a junior etc etc... So maybe we could get some minor differences in player titles based on time spent in AH or something like that.Altough I'm finding out who are the main characters in this little game I've grown to love. Hard to miss 'm anyway..

Offline Kieren

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Rank + Mission Management Would be Great to Have
« Reply #29 on: May 06, 2000, 04:30:00 PM »
I don't care if they put in a ranking system, I don't care if they don't. The first time I log onto the main arena and am forced by the host to fly some supreme commander's idea of a good time will be the last time I log on. That just doesn't always fit into my idea of a good time.

When someone asks for a C47, and I am near a base and can replane I will go get the C47 for the run. The minute someone loses it on the country channel and starts berating my team for being incompetent starts me thinking  how much more fun it would be to switch sides and kill them.   I have been known to do this. Having no country allegiences has it's benefits.  

Not saying this is what is happening with anyone here, but I have seen some guys do this every night, and they cannot figure out why no one will cooperate with them.