Author Topic: invisible GV's at V64 (mindinao)  (Read 259 times)

Offline detch01

  • Silver Member
  • ****
  • Posts: 1788
invisible GV's at V64 (mindinao)
« on: June 26, 2004, 03:01:35 PM »
Had a panzr pop up in front of me between 200and 400yds - middle of a large clearing in the forest. He was completely invisible up until that close to me. This was an occasional problem for me in patch 2, now a persistant, continuous problem in patch3. GVs are visible at long ranges and extremely close ranges - can't see em in between.

win98
AMD ~1.4GHz
256MB sys ram
Geforce4 MX440 w/64MB vram
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline MetaTron

  • Silver Member
  • ****
  • Posts: 857
invisible GV's at V64 (mindinao)
« Reply #1 on: June 26, 2004, 03:27:46 PM »
detch, terrain can hide a vehicle now. There are numerous blinds on the map now, so make use of them and beware of their existence.

Offline WilldCrd

  • Gold Member
  • *****
  • Posts: 2565
      • http://www.wildaces.org
invisible GV's at V64 (mindinao)
« Reply #2 on: June 26, 2004, 04:21:29 PM »
also read the readme on patch 3
you need to map the shift f4 botton for vis GV range in global settings. in clipboard
go to setup/controls/keyboard map/globalsettings. scroll down to you see vis GV range, highlight it  and "click on shift then f4"  voila your done. This increase the visable range for GV's.

Note: you will take a FR drop when doing this so when its not needed go back to short/mediaum/ or long range. {shift f1 thru F3}
Crap now I gotta redo my cool sig.....crap!!! I cant remeber how to do it all !!!!!

Offline detch01

  • Silver Member
  • ****
  • Posts: 1788
invisible GV's at V64 (mindinao)
« Reply #3 on: June 26, 2004, 04:47:55 PM »
WildCrd - thx, I use that, still the same problem.
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat