Author Topic: Il2 -Sturmovik  (Read 2463 times)

Offline Fruda

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Il2 -Sturmovik
« Reply #30 on: July 27, 2004, 09:24:05 PM »
Il-2 Sturmovik does have the most detailed flight model. However, it's very light. It's not like flying a real piston-powered plane. Like I said earlier, it's like you're flying a jet, even when you're in a Hurricane. Oh, and a P-47 is way too nimble.

The sense of speed is out of proportion. The planes have far too much lift. The G effects are too light.

Other than that, it's great.

Offline Creamo

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« Reply #31 on: July 27, 2004, 09:29:48 PM »
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Originally posted by Pongo
So you think that HT should architect the game so that it can have two or more totally differrent front end graphics engines, with two or more totally different sets of wireframes and skins and maps.  


No.

Just bring back AH1 and flood it with new planes and vehicles.

Offline ramzey

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« Reply #32 on: July 28, 2004, 12:44:54 AM »
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Originally posted by Wotan

Folks like me who left AH didn’t do so because of graphics we did it over game play. As I said it’s just capture the flag with planes.


and it allways was capture the flag, nothing has change since AW, WB

you just get bored

Offline Eagler

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« Reply #33 on: July 28, 2004, 05:30:46 AM »
$15 !!

if you can't blow 50 cents a day on hours of entertainment then you shouldn't play AH

FB is free

I can play both and enjoy both for what they are. I do not want one to become the other and vise versa
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Offline SirLoin

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« Reply #34 on: July 28, 2004, 07:22:30 AM »
I'm getting way better FPS in IL2 than AH2...even when I back off on the AH settings vs IL2 maxed out.
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Offline sling322

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« Reply #35 on: July 28, 2004, 07:38:17 AM »
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Originally posted by Creamo
No.

Just bring back AH1 and flood it with new planes and vehicles.


Yeah that would be real smart.....then they would have to re-make all those planes when the AH2 upgrade comes about.  

You have been whining about how poor AH graphics are when compared to IL2 for a while Creamo.  So now they write a new version which is going to allow them to upgrade the graphics and you ***** about bringing the old one back.  Make up your mind....do you want them to take a step forward or not?

Offline Wotan

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« Reply #36 on: July 28, 2004, 07:38:29 AM »
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Originally posted by ramzey
and it allways was capture the flag, nothing has change since AW, WB

you just get bored


Yup but when you were paying 2 bucks an hour or even 30 a month there was less pork and auger and more a2a combat.

Its always been "capture the flag" but it was secondary to the fight. Now capture the flag is the primasry focus of the game.

Before it just provided something to fight over.

Same Sirloin I run excellent on everything in il2 and get better fps.

Offline Heater

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« Reply #37 on: July 28, 2004, 09:12:05 AM »
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Originally posted by rabbidrabbit
Still don't understand why optional graphic upgrades would hurt business.  if anything, it should help retain those who want better eye candy while retaining the low end business.  What am I missing?


Well for one thing bandwidth & CPU ppwer, do you have any idea what it would take to push that much information back and forth to 200-300 players? even if only the update data is send over the network, your CPU would not be able to handle the screen updates.
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Offline rabbidrabbit

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« Reply #38 on: July 28, 2004, 10:22:17 AM »
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Originally posted by Heater
Well for one thing bandwidth & CPU ppwer, do you have any idea what it would take to push that much information back and forth to 200-300 players? even if only the update data is send over the network, your CPU would not be able to handle the screen updates.



Not so sure that is accurate.  Take a look at typhoon rising which is a first person shooter with 150 players at a time.  Top notch graphics and tons of players.  Point being graphics is a local issue not something the server has to push to you.

Offline Blank

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« Reply #39 on: July 28, 2004, 10:25:23 AM »
Pei mentioned about trim in Il2 and how you chase your inputs.

I have elevator trim mapped to my mouse wheel this seems to stop this and make it very easy to adjust accurately.

track IR, decent computer Icons off (use the 'mp_dotrange' command to make dots appear at 15k or what ever distance can also set up custom colours friendly only icon etc etc).

Shame its not MMO but still fun.

I like setting up a mission with 30-40 enemy he-111 and a few 109e escorts and see how long you can survive with a flight of 12 hurri mk1's.

Offline Pongo

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« Reply #40 on: July 28, 2004, 10:44:13 AM »
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Originally posted by rabbidrabbit
I would think that the whole idea of AH2 was to have this engine in place.  You see what I'm talking about on most other games out there where one can crank down the graphics to suit the limits of of your machine.


Thats exaclty what I have done in AH2. Have you even tried the game?

Offline rabbidrabbit

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« Reply #41 on: July 28, 2004, 10:46:28 AM »
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Originally posted by Pongo
Thats exaclty what I have done in AH2. Have you even tried the game?



ummm ya...   pretty sure the point here is the high end is not that "high"

Offline Pongo

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« Reply #42 on: July 28, 2004, 11:30:34 AM »
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Originally posted by rabbidrabbit
ummm ya...   pretty sure the point here is the high end is not that "high"


well Im definalty not getting what your saying then. Do you mean that with the detail sliders minimized you still need a pretty good system? or even with them maximised the game doenst have good enough graphics?

Offline rabbidrabbit

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« Reply #43 on: July 28, 2004, 01:14:39 PM »
Quote
Originally posted by Pongo
well Im definalty not getting what your saying then. Do you mean that with the detail sliders minimized you still need a pretty good system? or even with them maximised the game doenst have good enough graphics?



NP... my point, and I'm not speaking for anyone else is that the high end does not have the quality of graphics I would like to see given the state of graphics in other common multiplayers games.  The counter argument seems to be that doing so would create a game that is unplayable by low end machines which seems unreasonable to me since low end users should be able to turn down the graphics to suit their needs.

Offline Wotan

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« Reply #44 on: July 28, 2004, 01:47:32 PM »
In AH the cockpit is actually a part of the ac model. Unlike FB or WBs where they have "cockpit art". Go external in AH and you can see the gauges working through the canopy. In Il2 this is different. This is why AH can have its head positions the way the are.

AH2 planes (the one that are redone for AH2; most people don’t realize this. Most planes haven’t been updated to AH2 yet and as such are same as AH1) are at a much higher res then Il2’s. It AH the wing of the g6 is 4 times the res of il2s and as such skinners can really do more and make them look better.

The models however are at a lower poly count in AH. Having 500 guys on an Il2 server would lag most folks out.

There's a lot you don’t really get. It’s not a matter of them not wanting higher end graphics. They can do that. It’s the impact it will have in terms of work in relation to gain.

AH’s trees are the same as Il2s. The only real difference is in the water (depending on the settings), the cockpits and the ac models.

The only real difference any of those will make is in the cockpits. The more detailed the cockpits the worse fps players will have. Even in Il2 you can check this by switching between cockpit on /off.

Oleg has even said this on cockpit res.

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However I promise you that in our next sim after the PF you will be able to read all digits on indicators that are neccessary to read (if you cant currently, I'm sorry Smile, but that is limit with the compromise of you RAM and speed of PC. We was able to make greater resolution of texture, but you will loose the dynamic FPS beeing in a cockpit. That is a limit and rule that we need to use. Its a dogfight of compromises).


HT knows it’s a dogfight of compromises as well.

My issues with AH aren’t graphic related but stall game play. That won’t change regardless of graphics.