Now there has been quite a few changes since AH2 came out all which taken all together and then ad in the time delay could very well make it extremely difficult to conduct offensive operations. At the very least it will promote even more concentration of flyers and will not promote spreading out flyers at all around the fronts. Remember some people are complaining not just about the spike in numbers happening on Sundays (other days seem to be evening out with not as drastic number imbalances … although their will always be a side with more and side with less) but also the fact of people flying in large groups.
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- FH, BH, VH in AH2 has been changed so that they are just down for 15 minutes. This strengthens the defensive position of an attacked field since within 15 minutes they can be upping aircraft and GVs again.
What it promotes is for the attacking force to come in with even more pilots to knock down all the hangars at once and then leave a large force in place to suppress the field and defend against other fields sending in aircraft. It also promotes the use of bombers in a tactical role.
But overall it makes the field harder to capture and promotes more concentration of force against it.
- Fuel now can’t really be reduced past 75% (or I haven’t seen it happen in the MA). This allows the defending field to press its fighters out farther away from the defending field and setup screens to break incoming attacks. Net result is you start getting the attackers to contentrate more force again to break through these screens, hit the field and suppress them.
- Barracks when killed our down for 2 hours and it only takes 250 lbs to kill a barracks. It has become something of standard policy now to stop an offensive that you send in people to kill as many barracks as you can reach as far as you can reach. Resulting in many times barracks being down 3 or more sectors back from the front line.
Its very difficult to stop 1 player from getting in and killing barracks.
The counter to this is to goon and bring in supplies but remember it takes 8 goon drops to bring up a field. And at times it’s a long boring task to do so. And when done basically can come to naught as one enemy comes in and kills it again in a single pass undoing a significant effort of work. Couple this with time delay for deaths and you could really be discouraging the few who do fly goons to stop doing so. Who wants to get picked off in a goon running supplies when you have flown a long time and now have to wait afterwards.
If that lone person or person is from a country with reduced numbers they don’t even have to worry about their dying delaying them to fly again. Reinforcing this appropriate tactic in light of the current setting. Fortunately it will also discourage the use of dive bombing buffs and suicide JABOs by the two countries with greater numbers.
But overall it again this favors the defense strongly.
- Reduce cost perk planes for the side with lesser numbers. It is starting to become standard practice to use the fastest perk plane you can get to go goon hunting. Perfectly normally and expected to see 262s out hunting goons and buffs. But remember if the goon pilot is flying in from 3-5 sectors with troops because all other troops are dead they have spent a long time in the air. To die to a perk plane and then to be hit with a time delay would be more than frustrating, it would discourage people from gooning and we don’t exactly have tons of people volunteering but see what will happen when they start getting picked off and have to wait 1-10 minutes to fly again.
- Now throw in the time delay for flying based on your sides numbers. The situation already takes a lot more skill and organization and numbers to really take a base against opposition but now its going to take more since any of the attackers who die will have to wait to up again in effect staggering the attack which helps the defenders. But remember the attackers only have a 15 minute window to get base before hangars start coming up. With the base guaranteed to have 75% fuel the defenders basically can take advantage of lulls even better than currently to get spawn like mad and get their screens in place.
Now couple that with having to bring in goons from a long distance away (way back from the front lines) and it becomes even harder to conduct offensive operations.
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So take all these things together, if they stay all in place, and I think it will really tip the balance toward the defense to an extreme point. And what it will encourage is for those players on launching attacks to group up even more. Since it will take overwhelming force to knock down a field, suppress, and capture it since they will need to have enough involved to be able to maintain an effective group around their targets while others wait to reup. Plus, it will encourage more group flying since hate to say .. every US military manual said it .. its safer in numbers and safer and more effective to wing. When you are face with the negative of you dying and not being able to fly for a set period of time because of it you will start doing what the U.S. did .. developing tactics that focus on wing and group work to minimize this.
I think that putting the time delay in place with
all the other things currently in place will drastically change the flavor of the game and have a very negative effect on the player base and their participation in the game. I would recommend reviewing all of these things together as a whole and considering possible results of putting a set of conditions in place (with others) that further increases the power of the defense.
Lastly, I still say its not addressing the cause of things. Most nights (by the tracking that I have started trying to do .. see previous post of screen shots) shows that most nights except for Sunday that the number spread is not very bad. Sunday night is very bad because that is just when quite a few Rooks have their squad night. Saturday is hard because wives, girlfriends want to go out as is the case on Friday. Sunday night is the night of staying in. Situation has worsen because several squads on other countries now avoid the night instead of trying to turn out more players to oppose Rooks that night. Although Rooks are as Dreidock pointed out starting to get sort of clumsy and not very effective because of their numbers on that night and have foster a Knits/Bishops vs the Rook attitude to offset them (natural reaction).
I am not 100% against the concept. Its just with all the other things in place I really think it is a bad move and will cause a lot more problems or start to impact the player base. So if it goes in place I would say please review the other factors that were put in place.