Originally posted by Blammo
Well, I've said it before and will again...this doesn't make sense to me. I "do the most damage to a plane", he continues to fly and shoot people down, someone else comes along and blows the wing off the guy, therefore bringing him down and ending his killing spree, but I get the kill? This is reasonable?
Still say the one reasonable kill scoring is for something that causes a catastrophic loss of flight control (tail blown off, wing completely shot off, etc), unless we are talking about someone that get's shot up and then crashes...then, total damage scored would make sense. Oh well, I guess reason has no place in a virutal world
This sword cuts both ways Blammo.
You cite one case where it supports your arguement.
Here is one ...
I am in my Spit V and all I am left with is my 303s. Now, one must get up real close and personal to take out a plane with just 303s. So, I reverse a guy and am stuck to him like glue, pouring 303s into him and try to put them in a concentrated spot (learned that from Levi). Out of nowhere, Blammo comes flying in in his N1K (just an example) and pops the same guy with just 1 20mm and the wing flys off.
If you get the kill, I am gonna be real pissed.
1st - because I didn't need your help, everything was under control and I just needed a little more time to get him.
2nd - I just worked my butt off to reverse the guy and lay concentrated hits with 303s.
Thats is why, I believe, that the current evaluation system is just fine ... HT cannot evaluate the circumstances of the fight/battle, he can only see who is doing actual damage.
P.S. ... I do agree with your logic for the situation that you describe, but HT can't see it ... its not part of the "real" data that he can evaluate ... if you know what I mean.