hey, having talked about this on ch200 today gman, im really stunned at the issues you have.
the only thing i can think of is that AHII doesnt like ATI cards?
Pyro? Hitech?
to make my AHII playable i had to reduce textures to 256, AHII autos at 512 but its just horrible at that...
maybe you should try backing down from 1024 to 512? or have i missed that you've done that already?
anyway:
A64 3200
Asus K8V
ATI 9700pro 128mb
1gig PC2700. or 512mb PC3200.... 1 gig is faster so...
Samsung 191t TFT @ 70hz 1280x1024.
drivers and settings:
WinXP SP1 + all the updates.
CAT 4.8
Dx9c
1280x1024 desktop AND ingame
FSAAx2 (used to be 4 in AHI)
AFx8 (used to be 16 in AHI)
Vsync ON
everything in ati drivers @ max quality
Game:
Texture size 256
detail sliders about 1cm from max quality
fps limit OFF
40fps low down, 70fps high (ie if i cant see the ground)
Sometimes, on certain parts of the maps i need to reduce vis range because my fps hits 10 for some strange reason....kinda sucks
3dmark2001 =
20431 3dmark2004 =
5898 good luck, and tell us if you fix it...as i want a x800xt soon, and im might need to fix it too....lol