Hmmmm ... so you make ground targets harder while at the same time removing the availability of planes which can deliver adequite payload to destroy them? It has to be one of the other - ENY or hardness - both would become absurd. I like it in theory, though. It does simulate the "digging in" process.
Also, consider that this makes the pork'n'auger tactic for anyone outnumbered even more happenstance. You remember how much "fun" it was having to deal with "radar runners" in the old days, HT.
What this leads to is endless, pointless, boring vultch sessions over a field because there's no troops anywhere nearby with which to capture it. It also leads to outnumbered sides being hard pressed to retake fields because their troops have been likewise porked everywhere. Hence the front never moves. Hence everyone gets bored and cranky.
What if you did the following:
- Each field has 2 barracks, these are hardened bunkers requiring at least a 1000 pounder.
- As the balancer kicks in, structure hardness increases for the outnumbered side. There should never be a decrease in hardness (so to speak) because of odds. Rebuild rates shouldn't change tho - that's weird enough as it is.
- Have secondary AAA positions on the fields which only spawn up in response to the balancer. That is, you have the gun positions there, but until your "general" sees he's outnumbered, he won't deploy a AAA battery there. So if it's RJO night, Bish/Knit fields should look pretty nasty flak-wise. Also the repair rate on AAA improves based on odds - maybe just do this for now rather than add AAA to all the maps.
What this would do is make taking a base of an outnumbred side require more ord and flak-suppression. Not saying it can't be done, but it is more work. Hardening barracks diminishes the pork'n'auger effect for everyone concerned.
My big concern is that, once again, the side which happens to have numbers is being penalized, while the side being outnumbered is given no incentive to improve their quality of play in response. I don't see this changing the dynamics of the arena much.
That "zone hq" idea someone had last week still seems like the best idea to shift gameplay from porking and vultching to, like, strikes and intercepts ... before the porking and vultching.
-DoK