So, ENY will kick in when a country has 40% more players, when the total online is 200.
Ok, that will work fine if one has faith in the ENY concept. It doesn't seem to get people to switch sides though. We've seen over the past few weeks that it doesn't. The hordes will still up high ENY slowbies. And players who don't like the ENY system will still not like it.
I think what may help players feel better about the ENY system is a new programmer key command (like ctrl-i, for frame rates and memory usage) that would pop up the country numbers and the current ENY percent and ENY value. Then we as players could monitor the team strengths and current ENY value. (If we wanted to keep our ponies and 262's, we would fly them away from the front when we saw that we couldn't reup in them.)
If it looked like the game was approaching ENY time, I'm fairly sure guys would start thinking about changing sides. Maybe.
But, it's the after-the-fact implimentation of ENY that I think really riles the players up. All of a sudden, you try to up your favorite ride to defend a base, and up pops ENY. I wonder how many slammed keyboards have been a reaction to that.
If the players are given more "control" over how to even the teams, I'm pretty sure the guys will take more control. It's really no fun blowing away a country with half the numbers.
If a squad CO sees ENY approaching, they can tell their guys to switch. If guys log on after and don't see their buddies anywhere, they can see what country people are at by looking at the roster.
And if you're flying along in your favorite low ENY aircraft, and you hit the above proposed ENY key command and see ENY is now 15, you'll know it's time to protect your aircraft and run.