Author Topic: Aces Horde  (Read 3667 times)

Offline ASTAC

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« Reply #15 on: September 16, 2004, 05:37:25 PM »
So you see alot of one country in one area and it's a horde? So I suppose the allied raids into germany in ww2 would be called the allied horde...maybe the war was unfair because we would send in so many planes against a few defenders (at least towards the end)
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Offline Vudak

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« Reply #16 on: September 16, 2004, 05:38:01 PM »
You know, the simplest way to fix the horde problem, or at least to make hordes more fun, would be if two hordes would just get together and fight each other!

Everyone likes a 50 plane furball once in awhile, right??

I think a major reason for this problem are mission planners.  Every country must have a few people that throw large missions (you know, the missions people just flock to while other missions are ignored).  Why don't those people ever consider going after a tough base?

We Knights did this last night, went after A10 (a 4.5k base) on the Trinity map.  It was a tough fight that took a long time, and if it weren't for the fact that we had #s we might not have taken it, but ya know what?  The Rooks realized what we were up to and put up a good fight for it until we ultimately overwhelmed them.  Props to FBDred for setting that one up, it was very much fun.

Once we took it, it actually felt like an accomplishment.  It was certainly a nice change of pace when you consider we completely ignored it for xx hours beforehand while we went after every low, comparitively easy sea-level base...

I'm telling you, the mission planner has the ability to change this game and make it more fun! But those who have the ability to draw large numbers need to draw them to tougher, different fights! Those who can throw together a 20 plane mission should throw together different types of missions, not the same old same old.  Finally, those who can command such numbers need to send the missions into areas where the mission might very well fail!

I guess what I'm trying to say is that hordes aren't necessarily the problem.  It's when two hordes completely avoid each other like Redd and A_Clown have pointed out, well, that's when this game is just plain boring.
Vudak
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Offline ASTAC

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« Reply #17 on: September 16, 2004, 05:40:43 PM »
Quote
Originally posted by ASTAC
So you see alot of one country in one area and it's a horde? So I suppose the allied raids into germany in ww2 would be called the allied horde...maybe the war was unfair because we would send in so many planes against a few defenders (at least towards the end)


Maybe just get a horde of your own together and intercept the enemy horde...

I've been accused of whining about ENY..you guys quit whining about "hordes"

It's TACTICS
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Offline B17Skull12

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« Reply #18 on: September 16, 2004, 05:46:13 PM »
no it is just the furballers style of game play has been ever so limited now days  that there really is no other viable option to hording.

BTW i agree with Del there Kweasse.
« Last Edit: September 16, 2004, 05:48:40 PM by B17Skull12 »
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Offline Delirium

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« Reply #19 on: September 16, 2004, 05:46:32 PM »
I agree, gameplay has been absolutely awful the past 2 weeks (I was too busy the 2 weeks before that), I spend time looking at the map, and then logging again.

Kweassa, do you ever post the abridged version? Hate to say this, but I never read your posts because of the length.
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Offline Zazen13

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« Reply #20 on: September 16, 2004, 05:50:46 PM »
Kweasa, I think TOD will be more or less what you want MA to be. MA is just an ad lib free-for-all. TOD will have built-in organization. I think HTC made it pretty clear he has no intention of hard-coding gameplay solutions for the MA, he just provides us with the tools to make war. The form that war  takes is left up to us.

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Offline bustr

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« Reply #21 on: September 16, 2004, 05:53:05 PM »
Vudak I was there. It was fun. There is a new fan club forming around a player named Duchess. For what ever reason she is inspiring a group of pilots to hit the feilds she is attacking. On country channel she's alot of fun to BS with. I see more joking around with her and a lot less of the crap fest thats been going on.

If it was not for the push on A10 I would have gone to where she was at just to hang out for the fun BS. She's not a very good pilot, but she made a group of people feel included in something fun. None of them had to be crack jabo or fighter pilots to speak with her.

Knights could sweep the map with noobs by Squad leaders and the "golden oldies walk on waters" talking and joking with them.  Every time we get a new kid in our squad, they are desparate to just talk to some one. And when you do they follow you.

You don't need to change the game so much as you need to learn human nature and how to lead people.
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Offline Squire

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« Reply #22 on: September 16, 2004, 06:15:23 PM »
We need TOD, badly.
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Offline Herbie

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« Reply #23 on: September 16, 2004, 06:21:05 PM »
rgr that Vudak, was a very fun mission.

to the Rooks for putting up a good defense.  Lasted quite awhile.

Offline DREDIOCK

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« Reply #24 on: September 16, 2004, 06:27:14 PM »
Quote
Originally posted by bustr
Vudak I was there. It was fun. There is a new fan club forming around a player named Duchess. For what ever reason she is inspiring a group of pilots to hit the feilds she is attacking. On country channel she's alot of fun to BS with. I see more joking around with her and a lot less of the crap fest thats been going on.


LMAO
A bunch of men following a friendly woman around being all nice and making jokes with her.

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Offline kj714

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« Reply #25 on: September 16, 2004, 06:30:41 PM »
Well, the days are gone that 4 or 5 players can take a base and move on, so  I'd say the big group thing is here to stay.

My squad still does fighter sweeps from time to time, but usually come up empty.

Offline anton

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« Reply #26 on: September 16, 2004, 06:53:49 PM »
It would be great if there was a group of fiters confident enuff to go hord-busting, IMO every country should form a elite horde busting fighter group.  A sort of AH SWAT team, for riot control.

I bet most of the guys that are content to fly in hordes are prolly not  real hard to kill anyway. And I have seen many occasion where a confronted horde quickly retreats & moves to another milk farm.  Perhaps said squad busters could simply watch the map & wait to see where the NME Horde is lifting, then move to intercept.

Granted these things will take communication & cooperation.  Time will tell.

Anton

Offline Kweassa

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« Reply #27 on: September 16, 2004, 06:59:52 PM »
Quote
Kweasa, I think TOD will be more or less what you want MA to be. MA is just an ad lib free-for-all. TOD will have built-in organization. I think HTC made it pretty clear he has no intention of hard-coding gameplay solutions for the MA, he just provides us with the tools to make war. The form that war takes is left up to us.


 It's a delicate balance Zazen.

 Most of the MA folk may not be "serious" pilots, at least in the sense that they wouldn't care less about overall realism as long as its fun. However, that doesn't mean that they like repeating meaningless horde pushes again and again.

 It's kind of baffling if you think about it.

 Everybody complains about the hordes and gangbangs. Yet, nobody is willing to try to organize stuff so some variety of situations appear. And its not surprising - as since this ain't the military, any kind of "organization" in the MA simply falls apart at the seams with a simple "screw you".

 Is the MA really a gangbang horde fest? Well yeah, it is. But its usually self-inflicted IMO.

 If there's a friendly horde in offensive, there's always an enemy horde on the offensive at the opposite front. So, all we have to do is listen to the "Help A17! It's being overrun!" plea.

 All we have to do is pit our own horde against their horde - except, things don't happen this way. People just refuse to do that for some reason. Typically our horde would all go attack a poor, undefended enemy base, while totally ignoring the plea of help from the other side.

 This wouldn't be problematic, except the people who do that shi* complains about the very things that they brought onto themselves. So, they don't want to organize themselves, but they want fun stuff at the same time.

 The only solution it seems, is to let the system take over and organize things for us.

Offline bustr

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« Reply #28 on: September 16, 2004, 07:04:55 PM »
DREDIOCK,

When's the last time you talked and joked with a bunch of AH "no bodies" out of the blue and had them decide to follow you around all night taking bases because they like talking specifically to you? I'm too old to follow Duchess for hormonal reasons. She's more fun to talk to than most AH' ers I meet.

Most of you old timers are too busy being the in crowd at the skating rink. It's human nature. Ceaser exploited this in his men, and they followed him anywhere. He made them all feel they were the in crowd. Old hands and the newest recruits. Duchess is irrelevent. A group followed her because of what they felt about interacting with her. Their motives dont matter, what does is they acted as a group because they liked the situation they were part of.

We all are here voluntarily, maybe 1% will be motivated to pay the dues to become a real AW'er, Warbirder, Aces Higher. The rest will be here untill it gets too frustrating or not Fun. If you want them to help the war, include them in the war. Help them like the situation they are in.

There is nothing broken in this game, it is an illusion for us to PLAY at being WW2 pilots. How you percieve the game is between your ears. We are free to choose our perception of this illusion called the game.

LAmo men...OK I guess DREDIOCK you check ID's at the door to the Ice Rink.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline DoKGonZo

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« Reply #29 on: September 16, 2004, 07:20:23 PM »
Not to sound too negative, but at some point you just can't blame the game system for the way people behave. You can put in stuff to modify the reward/punishment curve to try to change people's habits, but that's not addressing the root problem.

I think there's a couple thing whcih contrinbute to it. One is the generally lower average skill level - there's just more players and it still takes the same amount of time to learn the game well. So there's "safety in numbers" and no one likes getting shot down (save for the pork'n'auger morons who don't count).

And the other is that the more people gang bang, the more they'll gang bang. That is, the more times an even fight is lost because of late-comers piling on, the less likely someone is to engage in a fight without superior odds - so that victory comes before the enemy can pile-on. (And we've all seen it when your "wingmen" dive away to turn a 4:1 into a 6:1 leaving you to deal with the 3 enemies coming in at 17K.)

The worst part is that it's so damn dull.

     -DoK