Author Topic: Reticle Ranging Gunsight  (Read 1606 times)

Offline Andy Bush

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Reticle Ranging Gunsight
« on: December 03, 2000, 01:49:00 PM »
See the 'Putting Steel On Target' thread for an example of how to design a gunsight that allows you to use gunsight dimensions to estimate range...and thereby eliminate the need for range icons!

Andy

DJmachin

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Reticle Ranging Gunsight
« Reply #1 on: December 08, 2000, 03:13:00 PM »
Can u post a method of downloading your gunsight?  I would really appreciate that. thanks

Offline Westy

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Reticle Ranging Gunsight
« Reply #2 on: December 08, 2000, 03:21:00 PM »
Same here. The half circle gunsight you showed looks promising!

-Wetsy

Offline Andy Bush

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Reticle Ranging Gunsight
« Reply #3 on: December 09, 2000, 08:39:00 PM »
Here you go, guys...find it at:
 www.doitnow.com/~alfakilo/default.bmp

I changed the color to red on the advice of one of the other folks...I find it easier to use.

This is not a finished product...just what I'm using now. I've sized the sight for 300yds convergence. Remember to adjust your vertical and fore/aft position to make sure the guns fire thru the pipper. I'm using this sight with the Yak...I have not tested it with the other a/c. Let me know if you have problems with it.

I'm finishing up an article on AH gunsights... how to use them, and how to alter them... for SimHQ. Right now, I'm working with Pyro to make sure my info is good. Look for the article in a week or so.

Andy

[This message has been edited by Andy Bush (edited 12-09-2000).]

Offline straffo

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Reticle Ranging Gunsight
« Reply #4 on: December 12, 2000, 03:20:00 AM »
seems it didn't work for the typhoon  

Offline Andy Bush

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Reticle Ranging Gunsight
« Reply #5 on: December 12, 2000, 06:27:00 AM »
straffo

Yep...you are right! And I don't have a clue why! I would think that a sight that 'works' in one AH a/c would 'work' in all...but apparently not.

The technique is still valid, however. In the Typhoon, the pipper has to be moved lower in the HUD...down to at least where the bottom of the existing arc is. Remember...I placed the pipper at the top of the default.bmp image in order to improve visibility over the nose.

If you modify my sight to move the pipper lower, you should be able to use the sight as I describe.

Andy

Offline straffo

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Reticle Ranging Gunsight
« Reply #6 on: December 12, 2000, 08:17:00 AM »
I answered elsewhere or fumbled  

btw I'me trying to mix this gunsight with the mino's one to have an all purpose sight I need to try it offline to see if I can "scrouitch"(1)  those ù*^$$^ FP safely  

(1) ever killed a bug ? same noise without the smell  

Offline Westy

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« Reply #7 on: December 12, 2000, 08:34:00 AM »
Thanks Andy. Will try it out and report back!

 Set gun convergence for maxiumum hitting at 300 to say 325 too?

-Westy

Offline Duckwing6

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Reticle Ranging Gunsight
« Reply #8 on: December 14, 2000, 02:28:00 AM »
One problem is that every a/c in AH has a different distance from your view point to the gunsight (for example the gunsight will appear a LOT smaller in a F4U than in a Spit or typhoon, therfore using sice to estimate range only works for certain A/C / gunsight combos in ah (that's why you have to relearn shooting everytime you switch A/C / Gunsights)

DW6

[This message has been edited by Duckwing6 (edited 12-14-2000).]

Offline Andy Bush

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Reticle Ranging Gunsight
« Reply #9 on: December 14, 2000, 02:34:00 PM »
DW6

It does appear that the gunsights in AH aircraft vary in size...I'm not sure why that should be.

Nonetheless, reticle ranging is a valid technique no matter what sight or aircraft is chosen. The fact that the pilot has to adjust the sight for a particular choice of aircraft is an anomaly of this sim.

Andy

Offline F4UDOA

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Reticle Ranging Gunsight
« Reply #10 on: December 14, 2000, 11:37:00 PM »
Andy,

Your right. I have complained about the gunsight in my beloved F4U for a while. I tried Mino's gunsight in it but it appears so small to be unusable. So I decided to check it against the P-51. I used the same sight for both, zoomed to the same level of visibility in both cockpits and measured the with. In the P-51 2" in width, in the F4U 1".
Half the size. I have complained many times and started another thread in the Bugs forum. But I'm not holding my breath with 1.05 on the way.

Later
F4UDOA

Offline Duckwing6

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Reticle Ranging Gunsight
« Reply #11 on: December 15, 2000, 01:50:00 AM »
Andy: wasn't that what i said ?


Oh and btw ... F4U it's only a problem when you use a sight that has a lot of garphics in it (e.g. cluttered), i found out that the less cluttered a sight is, the better it is (for me that is..), also the F4U even tho the sight is smaller has one of the best visibility over the nose , e.g. you can see the con a lot longer than on several other A/C , that combined with a small sight makes for great deflection shooting    

Offline Lephturn

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Reticle Ranging Gunsight
« Reply #12 on: December 15, 2000, 06:57:00 AM »
It's not that the sight in the F4U is wrong (to my knowledge anyway... not that I have any in this area), it's just that the default position of the pilot in that plane seems to be quite far back in the cockpit.

The solution is to adjust your default view so that the gunsight is in  a good position and as visible as possible.  What I did in my Jug was to move my head position in the default view forward as much as I could.  Basically I made it so I can see the alt and airspeed indicators, but not much else.  I call it my "ACM" view.  I have mapped another button to forward/down that is my "dash" view when I want to look at the dashboard.  Actually I am going to fiddle with those views again, because if I remember right the "default" view and the "forward" view are actually different views.  By mapping a key to "forward" you can then adjust that one to be your dashboard view, or even make it your more forward ACM view if you prefer.  Ideally I would like to map a button or something so that I can toggle back and forth between view farther back and lower for cruising and watching my instruments, and my "snuggled up to the gunsight" ACM view.

Play around with it.  The AH view system is the best in any sim I've ever played, but you really have to muck with it and customize it to get the best out of it.

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Lephturn - Chief Trainer
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Though you may be thrown over by Tabby and Rover, You'll never go wrong with a pig, a pig,
You'll never go wrong with a pig!" -- Thomas Pynchon, "Gravity's Rainbow"


[This message has been edited by Lephturn (edited 12-15-2000).]

Offline Andy Bush

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Reticle Ranging Gunsight
« Reply #13 on: December 15, 2000, 07:41:00 AM »
DW6

No, this is what you said..

>>therfore using sice to estimate range only works for certain A/C / gunsight combos in ah...<<

...and that's not the case. Any sight in any airplane can be used to estimate range. It's only a matter of knowing how.

I'm not trying to give you a hard time here...but in light of the fact that some of the other folks may want to try this technique out, I'm going to make this academic point loud and clear. Reticle ranging is a valid technique. Period.

Andy

Offline F4UDOA

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Reticle Ranging Gunsight
« Reply #14 on: December 15, 2000, 08:09:00 AM »
Lephturn,

I am not trying to hijack the thread or anything but the sight in the F4U is not equal to the sight in the P-51.

I set my view so I can barely see the top row of gauges in the F4U and the sight is one inch across. Then do the same in the Mustang and it measures 2" across. And it strange because the F4U has a giant reflector shield but the sight is so tiny.

The only way to make the F4U sight anywhere near usable is to zoom so large as to obliterate everything else on the screen.
And even then the Mustangs sight is just as large in the default view with all gauges visable.

Am I the only one who see's this? Maybe it's my software?? Somebody else measure their gunsight please.

Thanks
F4UDOA