Author Topic: WoW Beta is over  (Read 982 times)

Offline Saurdaukar

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WoW Beta is over
« Reply #15 on: November 20, 2004, 03:10:17 PM »
Sure thing.  Lemme know.

Offline GtoRA2

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WoW Beta is over
« Reply #16 on: November 20, 2004, 03:10:45 PM »
Can you still get into the beta?

Offline Saurdaukar

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WoW Beta is over
« Reply #17 on: November 20, 2004, 03:11:42 PM »
Nope - beta is closed.  Retail is released on Tuesday.

Offline GtoRA2

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WoW Beta is over
« Reply #18 on: November 20, 2004, 03:14:02 PM »
so we cant log into our beta acounts?

Offline GtoRA2

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WoW Beta is over
« Reply #19 on: November 20, 2004, 03:15:32 PM »
gues that means they made the call to get rid of beta chars and not transfer them?


Or atleast I hope so.

Offline Saurdaukar

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WoW Beta is over
« Reply #20 on: November 20, 2004, 03:20:06 PM »
To the best of my knowledge all accounts/characters will be wiped.

Offline GtoRA2

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« Reply #21 on: November 20, 2004, 03:22:54 PM »
I think that is prolly the best way to go.


The beta testors will have enough of an advantage from just what they know.



Were you on test 8 Saur?

Offline J_A_B

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WoW Beta is over
« Reply #22 on: November 20, 2004, 03:26:39 PM »
"gues that means they made the call to get rid of beta chars and not transfer them? "

Correct.

I'll be on one of the PvE servers.  Pretty much all servers in WoW have a considerable level of PvP (even on PvE in the beta I spent as much time in pvp raids on enemy towns as on pve content), but on PvE you don't have to waste your time with 14-year-old griefers if you actually want to get something else done.    

J_A_B

Offline Saurdaukar

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WoW Beta is over
« Reply #23 on: November 20, 2004, 04:22:28 PM »
GTO - I was in test 1.  Had a 21 tank and a big arse two handed axe before it closed.  ;)

JAB - you mean we can still raid enemy towns PvP style... in a PvE server?

Im new to this whole MMORPG thing... how does that work?

Offline Muckmaw1

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WoW Beta is over
« Reply #24 on: November 20, 2004, 05:27:49 PM »
How does this game compare to UO?

Is it all Warring, or are there crafting functions.

What about PVP?

Allowed in some areas and not others?

Offline Saurdaukar

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« Reply #25 on: November 20, 2004, 05:44:26 PM »
Muck, all kinds of crafting.  Different trades, skills, etc.

Hell, for some of the Beta test I was wearing armor that I made (trained in blacksmithing and mining).

There are both PvP servers and PvE servers.  I think in the PvP servers the ability to attack or be attacked is dictated by location.

If youre in a friendly territory you are generally safe, if in unfriendly territory youre fair game and I think both sides are far game in contested territories.

Offline DREDIOCK

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WoW Beta is over
« Reply #26 on: November 20, 2004, 06:13:32 PM »
Quote
Originally posted by Gunslinger
Ahhh surprisingly I've never gotten into warcraft.


Played WCII or was it III?

anyway

the only game I ever played completley from start to finish.

Musta had my fill of it as while I've picked up the other ones for my kid I never bothered trying to do more then a couple levels since

Have however used some of the sound files .

Hmm gives me an idea.
Instead of that blasted Air raid siren  I should just change it to  the ORCs "We're being attacked!"

and the engine startup sound to "Yes Master"
LMAO

BTW had a GREAT soundtrack
« Last Edit: November 20, 2004, 06:17:44 PM by DREDIOCK »
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Offline J_A_B

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WoW Beta is over
« Reply #27 on: November 20, 2004, 06:31:48 PM »
"JAB - you mean we can still raid enemy towns PvP style... in a PvE server? "

Yes.  There's really no such thing as a "pure" PvE server in WoW, the only difference is that the PvE server gives you the option to ignore player combat when you want to, while you're always in pvp mode on the PvP servers.

Basically, on the PvE server, you can turn on PvP any time you wish simply by typing /pvp--that flags you for pvp and allows enemies of the opposing faction to attack you.  In addition, any time you do the following, you are automatically flagged for pvp: a) enter the main city of the opposing faction,  b) attack a mob on the opposing faction (like a guard),  c) buff a friendly player who has his pvp flag active,  d) attack an enemy player who has his pvp flag active.  Once active, the pvp flag remains on for a set length of time after you cease pvp activity.

When you flag is active, members of the opposing faction may attack you.  You cannot attack the other guy unless he either has his flag up, or until he attacks you (as attacking automatically turns the flag on).  This prevents you from simply walking into an enemy newbie area and slaughtering them.

Players not flagged for PvP have blue names regardless of faction.  Friendly players with their flag on show green names.  If you are NOT flagged, enemy players with their flag on show as yellow. If you have your flag on, flag-active enemies show as red.

When you raid an enemy area, the opposing side's general chat will flash with reports of "soandso location is under attack!"  These reports always draw fair amounts of attention.  I played on a PvE server, and there were several times I found myself in a massive PvP battle with 30 or more players per side duking it out.

The area between Ashenvale and the Barrens seemed to attract the most pvp battles by far but it can happen in any region of the game.  

In addition to all this, several "battleground" zones are in the works which will flag the player for PvP as soon as you enter the area.  I've already seen maps for two such zones posted on another BBS.  They won't make it in time for the game's launch; I expect to see them shortly after the new year.  There are also plans to implement rewards for pvp combat that aren't available from AI mobs.  I don't expect to see too much pvp action immediately after the game goes live as everyone will be trying to level, but in time  I fully expect pvp battles to be a signifigant portion of the game, even on the PvE servers.


The downside with the PvE server's system is it permits a non-flagged guy to just walk up to you and basically get a free hit on you if you have your flag active.  This is IMO a small price to pay for the benefit of not having to put up with gankers and greifers.

Overall, I'd recommend a PvE server to anyone who wishes to utlize pvp as a secondary activity (I mainly pvp when my wife isn't playing as she hates pvp).  If you plan on being a full-time pvp'er, might as well play on the dedicated pvp servers.   I wouldn't recommend the game at all unless you enjoyed previous Warcraft games.  Even the graphics of WoW are extremely distinctive and stylized.

I can't compare WoW to UO, having never played the latter title.  I can compare it to EQ if you like as I have some experience with it (owing to the fact that my best friend and his wife are rabid EQ fanatics...they actually met each other over friggin EQ).


J_A_B
« Last Edit: November 20, 2004, 06:35:51 PM by J_A_B »

Offline Preon1

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WoW Beta is over
« Reply #28 on: November 20, 2004, 07:23:03 PM »
nice description of the rules in PvE.

Just for comparison, in PvP, the rules are location dependant.  There are 3 types of zones: friendly, enemy and contested.

If you are in a friendly controlled zone, and you see enemy players, they are flagged as yellow, which means they can't attack you until you attack them.

In contested zones, enemy players (and you) are fair game at all times.

In enemy territory, you can't attack enemy players unless they attack you first.  (you fight on thier terms)


As far as griefing is concerned... I don't think it can happen as easily in this game as it has in past games.  For one, it's a lot easier to run away in this game.  Also, a group of 3 average lv20s can take down a lv60.  I know.  I've done it.  I'm not worried about 14 year olds with lv60 characters camping the contested roads because I don't plan on going down those roads unless I go in force.

Offline Ack-Ack

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WoW Beta is over
« Reply #29 on: November 20, 2004, 08:32:11 PM »
I was never impressed with WoW, EQII is a far better game, graphically and game play wise.



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