Author Topic: Yak9U...help.  (Read 1073 times)

Offline grizz

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Yak9U...help.
« on: January 09, 2002, 05:48:00 PM »
I've been having some moderate success in the yak this tour....but could  use some info on how to fly it properly.

What speeds do you like to keep it at when engaging? Tactics for the merge? Strictly verticle or do you like to turn with it. Stuff like that.

Any help would be appreciated.  :)

Thanks.   :D

Offline batdog

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Yak9U...help.
« Reply #1 on: January 10, 2002, 06:16:00 AM »
You might want to ask Shamus...he's been kicking some serious buttocks in the YAK lately.

 xBAT
Of course, I only see what he posts here and what he does in the MA.  I know virtually nothing about the man.  I think its important for people to realize that we don't really know squat about each other.... definately not enough to use words like "hate".

AKDejaVu

Offline Lephturn

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Yak9U...help.
« Reply #2 on: January 10, 2002, 07:50:00 AM »
Start here:
 http://www.hitechcreations.com/models/yak9u.html

I'm not a Yak specialist, but I can tell you that as a Jug pilot I fear the Yak more than any plane in the game.  It's more dangerous to me than an La7 or even an N1k2.  I fly my Jug as an E fighter, and versus the Yak I can't maintain an E advantage for very long, it's just so good at gaining and maintaining energy.  It is a fast plane, it accellerates very well, and it turns pretty good too.  It is one of the best close-in E fighters in the game.  Use the vertical, use lag pursuit, and other E fighting techniques and you will do very well in the Yak.  It fits in the planeset very well, in that it can out-run, out accellerate, and out climb the planes that it can't out-turn.  The ones it can't beat with speed, power, and energy it can beat with angles generally speaking.  A very good "jack of all trades" in the A 2 A sense.

It's weaknesses?  Um, there aren't a lot.  It's range is pretty limited if I remember correctly, and it has a mediocre gunset with limited ammo.  Don't miss.  Take your shots in close and make them count.  It can't capitalize very well on snapshots, so you need to work for a tracking shot.

Offline mrsid2

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Yak9U...help.
« Reply #3 on: January 10, 2002, 08:39:00 AM »
I started flying yak after Fariz waxed me twice in a row in my jug.

The Yak is an absolute monster, but the guns really could be better. I find myself going to 200 yards before I shoot just because the ammo load limits any spraying. I consider a 4 kill sortie in Yak to be satisfying - then the ammo is spent and time to rtb.

It's quite a culture shock after being used to the jug and its huge ammo load.

Offline popeye

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Yak9U...help.
« Reply #4 on: January 10, 2002, 11:21:00 AM »
"It's quite a culture shock after being used to the jug and its huge ammo load."

Works the other way, too.  I fly the Yak a lot, and when I get into American Iron, I have to remind myself to spray away.   :)

Since 9U ammo load is small, I use separate triggers for the MG/cannon, and set the MG gun convergence at 600.  Then I can use the MG to tickle the runner, and get him to turn, so I can get close for the cannon.
KONG

Where is Major Kong?!?

Offline humble

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Yak9U...help.
« Reply #5 on: January 10, 2002, 05:56:00 PM »
personally I think the yak is the best all around plane in the game (outside of ammo load). I dont fly it much anymore but I usually fly it at 16k or so. Ideally fly it as an E fighter and then use its good turn rate to saddle up....biggest key is learning to get tracking shots inside 300 or so...lots of high yoyo's and ropes. It also has exceptional acc and climb down low...I've found that you can work the throttle hard to force overshoots and then crawl up cons rear...only la7/5 and 109G10 seem to be able to outdo em down low.

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Offline Bozon12

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Yak9U...help.
« Reply #6 on: January 10, 2002, 07:26:00 PM »
dont fly the yak much myself (though i was impressed with it the few times i did).
i did a vertical zoom test a few months back, and the yak was the winner for low alt 300mph conditions. not only it reached higher then the others (200 feet more than G10/p38 300 more than p51/f4u 400 more than spit9) it also handled best at the top - it just slide backwards, drops nose gently and regain level flight at a loss of no more that 200-300 feet.
I had it on my flight tests page but it not working now (will be fixed soon).

Bozon

Offline Apar

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Yak9U...help.
« Reply #7 on: January 10, 2002, 07:38:00 PM »
What Lephturn said.

The only weakness I can think of is that it not a 'stable' gun platform, meaning it's a bit wiggly when your maneuvering (especially on rudder control) and trying to aim your shot. The other thing is that it doesn't carry much ammo, hence you need to be very careful using it which is not easy with the first weakness I mentioned.

Offline pbirmingham

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Yak9U...help.
« Reply #8 on: January 10, 2002, 10:10:00 PM »
Quote
Originally posted by popeye:

Since 9U ammo load is small, I use separate triggers for the MG/cannon, and set the MG gun convergence at 600.  Then I can use the MG to tickle the runner, and get him to turn, so I can get close for the cannon.

Just better hope the sucker falls for it harder than you did last week.  I was ticklin', but you weren't turnin!

  :D

Offline grizz

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Yak9U...help.
« Reply #9 on: January 12, 2002, 12:57:33 PM »
First of all, thanks for the replies.  :)

The general consensus seems to be get in close and keep it fast. I'll shorten my convergence and have another go at it.

Lephturn, that's the first place I went to , but thanks for the link.  :)


Humble, I concur...i've found the best alt to be between 12k and 20k, though it can mix it up lower with the best of them.

I'll also work on those tracking shots  :)  

Thanks again.  :D

Offline Eaglecz

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Yak9U...help.
« Reply #10 on: January 14, 2002, 01:50:57 AM »
Zdrastvuj ta tavaris :D

Yakov 9U is excelent fighter
main difrent btw Yak and LA`s is that Yak do not snap roll in low speed.
one of the best maneuver, how to get advantige in dogfight is immelman about 180 MPH. When 190 or 109 will try to follow it have big chance that he will end in spin.

Do not turn with spitfires. You can loop,turn with spit IX when you are low on fuel. You are much faster then both spits.,niki and rest of US crap.
Be ware to make stall fight versus P38. If you will meet experienced pilot you are dead.

in yak you have excelent combination of speed and climb rate.
1 of the best way how to start fight in co level is go as fast as possible, go lower then enmy and pass under, behind him as fast as you can. Then watch him. If he will do looping, you will have good fun, because he seems to be experienced pilot... extend and do immelman you can lvl when you are about 100 MPH, yak accelerate well from 100 to 200... then do exactly same thing. Make your pass under enmy as fast as you can. Most of then get piss about it and they will turn=lose E

Yak gunnery. Dont worry you have plenty ammo to do 3-4 kills in 1 sortie. If you will fly yak for few months, you will learn how to shoot 190 while he doing his chaotic movements at D350.

Altitude.
You have no reason to fly higher then 11k.. why ?
because all airplanes over 11k will mostly run from you,  they scared about Yaks (still dont know why :D )
And Yak had no oxygen so they couldnt fly so high.

If you wanna learn how to fly, no matter whitch airplane,  learn how to fight in disadvantige. You will die many times, but you will have chance to became as good pilot as every famous asces around. i.e. FARIZ


Orel

Offline Eaglecz

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Yak9U...help.
« Reply #11 on: January 14, 2002, 02:00:10 AM »
btw. my personal record is 6 kills (no manuever) in Yak :D
and 6 bullet kill of F4U at D100 :p
most funny kill was  when i dive on looping P51D and i shot his wing off at D400 and i spent 40 MG rounds ONLY
(well i admit that i didnt note that i didnt finish refuel until i hit him :D )

so when you refueling make sure that you are realy rearmed :D

Offline Dawvgrid

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Yak9U...help.
« Reply #12 on: January 14, 2002, 04:58:55 AM »
test

Offline MANDOBLE

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Yak9U...help.
« Reply #13 on: January 14, 2002, 07:42:47 AM »
Lephturn explains very well what Yak9U is. IMO, in overal, far superior to the La7. Add an importan point, your engine power is not limited by WEP, you have the 100% forever without any overheating. Ammo is limited, but gun is very accurate and 4 - 5 kills per sortie is more than enough for any fighter.
I find Yak9U the hardest to fight with my 190D9. No way to defeat it by E, no way to deteat it by turning.
My suggestion is to fight anyother fighter in the vertical except La7, this one in the horizontal.

Offline K West

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Yak9U...help.
« Reply #14 on: January 14, 2002, 09:50:27 AM »
"It can't capitalize very well on snapshots"

 Unless you put the time in to learn how (of course) :)


 Overall, the Yak sux. Fly something else!   (tongue in cheek)

 
    Westy