Author Topic: 1.05 Patch 2  (Read 770 times)

Offline Pyro

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1.05 Patch 2
« on: December 27, 2000, 06:40:00 PM »
We're going through patches faster than Krusty the Clown when he tried to quit smoking.  We have Patch 2 available for download through the autoupdater or from our website in just a moment.  The patch from 1.05 to patch 2 is about 900k.  If you already downloaded the short-lived patch 1, you can just autoupdate and get a small 180k update to patch 2.



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Doug "Pyro" Balmos
HiTech Creations

Offline Pyro

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1.05 Patch 2
« Reply #1 on: December 27, 2000, 06:51:00 PM »
The AH105T1052.EXE file will update both 1.05 and 1.05 Patch 1 to Patch 2 if you don't want to use the autoupdater and already have Patch 1.

Here's the changes:

Version 1.05 Patch 1

Fixed a crash bug.

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Version 1.05 Patch 1

TBM now scores as a bomber.

Rockets on PT Boat now work.

PT can now be destroyed by large ship guns.

Seafire guns now fire from correct positions.

Damage messages on PT Boat's aft and forward MGs reversed.

Torpedos on PT boat now shade correctly.

True airspeed indicator on F6F fixed.

Tailhook light in Zero now works.

Fixed problems with icons disappearing in gunsights of F6F, TBM, and B-17.

250 pound bombs on F6F now load correctly.

Fixed a problem that was making hard landings instantly fatal instead of damaging
the plane.

Added a three quarter second delay on proximity fuzes when they're first fired.

Fixed some issues with the fleet command/rank system.

CVs now have radar coverage.

Disabled the map room function on CVs as a temporary measure.

Fixed a problem with fleets showing up in strange places if you exited the game
and came back in.

Gunning for another pilot doesn't disconnect him anymore.

Gunners get killed when their ship is sunk.

PT boats are now disabled at ports when the vehicle hangar is down.

Fixed a lockup bug when dropping troops.

Fixed a lockup bug in the gun system.  If you see a debug message in your text
buffer, please report that to us.




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Doug "Pyro" Balmos
HiTech Creations