Author Topic: WW2OnLine: Wow, its a Love or Hate thing!  (Read 4634 times)

Offline bowser

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #30 on: June 09, 2001, 09:35:00 AM »
I have a feeling you better get your kicks in now boys,while you can.
There having network problems and obviously they weren't ready for prime time, but the game shows great potential.
There's a lot of unhappy customers right now, but if the game lives up to it's potential, they'll be back to give it another chance.

bowser

Offline Jekyll

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #31 on: June 10, 2001, 08:01:00 AM »
Well, good to see that at least some of the network problems have been sorted out.

6 shards online, 1000 players per shard, and each one full as a boot during my evening time (which equates to about 5am US Eastern)

Methinks they are gonna need a lot more shards real soon  :)

Offline Westy MOL

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #32 on: June 10, 2001, 09:02:00 AM »
That i still a very big if.

 Now what lays before them is getting this thing playable. Not just for those with minimum and recomended system specs either. The SF boards were plain infested with with complaints not only of getting on period but of the problems of even running the thing, the extraordinarily low fps and a myriad of other bugs.

 IMO even if they did not have the server problems to start opff with they would be doign massive damage control with the customers in just trying to get this thing to work or run decently for people.

 In other words, now they have to endure what the CB testers said were the current problems to fix and what Joe Public will be finding as they finally get on to play and becoem very unhappy with the gameplay aspect.

  Westy

 p.s. As far as I can tell, it's alot of folks running around unorganised, no objectives and doing what they want to. Sounds familiar   ;)  anyone been shot down by a Stuka yet ?   :)

[ 06-10-2001: Message edited by: Westy MOL ]

Offline Spitboy

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #33 on: June 10, 2001, 10:20:00 AM »
Actually, Westy, it's really not that unorganized. And I am pretty suprised, since the mission system is very rough and leaves a lot to be desired.

I just came off a 3 hour battle in Carnigan, it was a constant back-and-forth battle at the outskirts of town as the Axis attacked. We'd get pushed back into town, they'd flank and gain a toehold, we'd flank back and root them out. Neither side could get the advantage and break out. Lots of close combat, and lots of maneuver. There were maybe 25-30 guys on each side, and only a few were from the closed beta. Most were new players. There were no Little Napoleans, and very little telling folks what to do.

Amazingly - it just kind of fell together. I was on RW with my one squaddie, but I would look around from time to time and see other tanks and grunts taking up great positions alongside each other to support, without anyone telling folks what to do. Covering each other while we moved, etc. Without even talking about it much, just pointing out targets and watching the situation develop. Kind of shocking. I really hope it stays that way.

I think the radio system has a lot to do with it. Since you only talk with the people immediately around you, it's pretty clear what needs to be done. You don't hear folks screaming across the world to COME DEFEND MY TOWN!, etc. Everyone is focused on what's needed in your litle corner.

Of course, there are a lot of new people unfamiliar with the map and mission system who ARE wandering around aimlessly. I saw a whole convoy heading off to nowhere while I was flying my Spit the other day <G>.

But by and large, if you have a clue, you can find the fight pretty easily by picking an area attack or area defense mission.

Spitboy -SW-

Offline Professor Fate

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #34 on: June 10, 2001, 10:26:00 AM »
Quote
YOU PIMPLE COATED GREASE MONKEY diddly FACE!!!"

ROFLMAO!

Offline airspro

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #35 on: June 10, 2001, 12:39:00 PM »
My current Ace's High handle is spro

Offline Vulcan

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #36 on: June 10, 2001, 03:40:00 PM »
Well, I've tried to login for the last 24 hours, unsuccessfully. There are 4 servers running, always showing full. Its not clear whether these servers are 500 or 1000 people. My guess is 500 as that was the previous cap (when they let the servers go above 500 things started crapping out).

Before that I was able to login, but a bug prevented everybody from spawning.

My guess is theres a lot of pissed of people STILL. I hear reports of people getting returned packets from shops with the keys already registered. So it would appear the 'Great Refund' has started already.

Give them time? Well, given the amount of returns, given they are unable to start charging monthly let alone turn the clock on for the first free month, given the 'investors' pushing it out the door I'd say they don't have a lot of time.

If I was HTC I'd buy some ad space over at Playnet  :D coz the websites all most of us get to.

p.s. Jihad I've known Gryf *online* since the CK (WB) Beta. Hes not a bad guy. Ya musta done something to piss him off. I doubt he and the rest of the CRS gang are having a great time right now.

Offline fscott

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #37 on: June 10, 2001, 04:11:00 PM »
Aw Vulcan now, don't be painting such a grim picture of WW2OL's last days.  Your making it sound like everyone and their brother has returned their copy.  

I've spent the last day and a half playing WW2OL *online*.  Just last night I played 4 sold hours on the same server without a hiccup.  Lag issues are almost not even an issue with me.  I was a tank driver, my friend down the street was the gunner, and several times I was hauling 4 soldiers around.  Not a hiccup, not even a warp. But hey perhaps that's just my cable modem and my rig can handle it.

Too many people wanna hurry and slit WW2OL's throat. Well if last night was any indication of what's to come, it'll be around for a long long time.

fscott

Offline Jekyll

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #38 on: June 10, 2001, 05:26:00 PM »
Well, the players are starting to speak out here

Offline Spitboy

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #39 on: June 10, 2001, 05:27:00 PM »
The cap is 1000 per server right now, but often folks sneak in due to the long load. I saw 1,355 playing just now on server 2. That's pretty incredible when you think about it. That's a shedload of people in one arena.

When you can get in, and find a fight, it really is quite immersive and fun, and you can see the thought that went into the game design. It's very easy to let a few hours slide by without noticing due to the intensity, at least for me, and that hasn't happened to me in a sim for many years. However, it IS frustrating as all get out to see some simple design flaws, like CTDs after the long load time if you disco. Just poor design that I hope is quickly addressed. And frame rate needs some major work.

RAM is the key. Less than 384M and you're gonna be seeing some chugging, no matter what your CPU and vid card. Hopefully this'll improve.

I agree with fscott - don't slit their throats just yet. Response (as far as boxed sales) have been incredible. There's 4000 people online all afternoon. So, some of those customers are having fun. And keep in mind, just like AH and WB, it'll only get better with time.

Offline airspro

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #40 on: June 10, 2001, 06:42:00 PM »
 

   

   

  :tard1:
My current Ace's High handle is spro

Offline jihad

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #41 on: June 10, 2001, 07:01:00 PM »
That terrain is BUTT UGLY!

p.s. Jihad I've known Gryf *online* since the CK (WB) Beta. Hes not a bad guy. Ya musta done something to piss him off.

Yes... I probably did piss the sweetheart bag off, I tend to have that effect on certain people.  ;)

However when you act as a representative for a company you have to choke down your dislike or personal opinion of customers.

To not do so is simply bad for business - if I owned a company and one of my employees turned customers away because he was "pissed off" I would fire his sorry bellybutton on the spot.

P.P.S.

KMA Gryf.

Offline fscott

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #42 on: June 10, 2001, 07:42:00 PM »
Jihad, could you explain as to why you fell that terrain is butt ugly? Anyone can make a statement, but please tell us WHY you think it's ugly.

There are some things those pics don't show.
Personally, IMO, it is the best damn terrain I've ever flown over. From high alt to low alt. Here's what those pics don't show ya:

- Roads that actually look like roads, meshed seamlessly into the terrain.

- Rivers that look like rivers.

- Actual trees and bushes, all kinds of different vegetation, from tall pine tress to little fluffy bushes.  Fly NOE and it is truly amazing sense of flying.

- Bridges that actually look like bridges.  No generic bridges either. Some have sidewalks along the side, others have railings..on and on.

- Large dense forests where you can actually see through the individual trees. I haven't tried yet, but I'm sure a soldier could walk through the forests.

Perhaps I'll go take a pic for ya and let ya see from a different perspective.

fscott

Offline Toad

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #43 on: June 10, 2001, 08:27:00 PM »
Airspro, what cpu/ram/vid card are you running?

Your results seem about like mine.

Hangar 35 FPS

In flight alone 11 FPS

In flight near other players 8 FPS

It drops even lower when in a knifefight.

I'll be waiting till things improve in the FPS department (and probably the load/spawn times as well).

I find flying with FPS like that just makes me swear a lot   ;)
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Offline jihad

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WW2OnLine: Wow, its a Love or Hate thing!
« Reply #44 on: June 10, 2001, 08:57:00 PM »
Jihad, could you explain as to why you fell that terrain is butt ugly? Anyone can make a statement, but please tell us WHY you think it's ugly.

I'll pick on the 2nd picture posted:

#1. The color pallet IS butt ugly.

#2. The level of texture detail is non-existant.

#3. I count at least 2 tiles that dont even come close to tiling witout a visible seam - not to mention the "road" your so enamored with doesnt tile properly.

#4. What are the black "globs" in the distance?