It seems that WW2OL board is full of extremely tolerant people.
They are ready to forgive CRS and the publisher outright lies, unfounded arrogance and incompetence.
What surprises me is how intolerant they are to anyone not as tolerant as they.
Just a mention of low framerates or intention to return the game to the store till it's ready for play causes a flamefest of epic proportions. Of course you ahve to understand them - all the supporters of WW2OL in it's current state who cannot log in must have lot of time on their hands to post such flames.
Speaking of WW2OL and CRS,
the only reasonable explanation I've seen of their release fiasco was that they somehow determined non-viability of the product and decided to capitalize on the hype, sell the boxes to recoup the investments and declare bancrupcy before the real state of affairs becomes known.
That would be a pity. The game seems to be a real gem in those parts that work and just in need of a few more months of development.
Of course it may be that the bandwidth/server capacity required to support their claims is too expencive to make it profitable.
Maybe the front-end requirements are insurmountable for the forseable future. It is silly to advertise a cheap $10/month game but require a 1+Ghz with 512MB memory and 64MB card. People who can afford such PCs now could easily pay $50/month and Mac with such capabilities would cost much more.
Of course they could wait a year till such systems drop in price but that may not work out from the business point of view.
So if they really had those problems and behaved rationally, that would be the thing to do - hype the product, take pre-orders, clamp beta-testers mersilessly, cancel open beta, "delay" Mac release (how many Macs out there have power of a high end PC even if the code is as efficient), sell as many copies, then fold.
The good news would be that the code would remain to be bought at the bancrupcy auction, maybe along with the development team.
We will see the truth of it soon and I really hope it is not the case.
I sincerely wish that they were
not behaving rationally. That would just mean that the game may be viable and the release was just one of the worst f#@k-ups in history and could be salvaged
That would mean that their investors/directors are stupid, their marketing out of touch with engineering, their support inexperienced/incompetent and their developers are liers.
1. Directors had to be stupid to release such a buggy product if only a few weeks of testing would have improved it enormously and avoided lots of grief.
2. The marketing was misrepresenting and making unfounded claims.
3. The support people had no idea that their networking/hardware would not handle the traffic and did not care to actually test the systems.
4. The developers are lying. That I can be sure of. From what is working, I do not doubt their competence. They must have known about the bugs when they claimed game so stable as to not need an open beta. They must have known realistic system requirements.
I just hope they were lying in support of fumbled reliese rather then bancrupcy scheme.
What does it imply for myself - not much. If WW2OL survives, I will definitely give it a try.
I will wait until I see it perform as advertised and then buy it. My time is too valuable to be their tester right now and anyway, honestly testing buggy beta software is quite different from being tricked into buying it.
Will I buy Gryf's and Mo's products in the future if they work? Sure. Will they have any credit with me? No way.
They are most likely capable guys as programmers. I will just never trust them. Anything I buy with their name on it will have to be running for a while with lot's of reviews.
We will have to wait and see and hope. I have always been interested in trying to figh t T34. I have lots of real-life experience with T-72.
miko