Author Topic: Standard Tiles  (Read 14089 times)

Offline Skuzzy

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Standard Tiles
« on: June 06, 2005, 02:32:22 PM »
Standard tile source files are now available for Aces High II Version 2.10.
« Last Edit: May 21, 2007, 10:49:04 AM by Skuzzy »
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Offline kanttori

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« Reply #1 on: September 30, 2005, 04:51:00 AM »
I need them very soon, two SEA maps are waiting for them! :)
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Offline Bogie603rd

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« Reply #2 on: February 15, 2006, 10:55:36 AM »
Are there some REAL Snow tiles? I can't seem to find any, i'd appreciate it.:)
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Offline TexMurphy

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« Reply #3 on: March 07, 2006, 10:58:31 AM »
Any news on this?

Tex

Offline Bogie603rd

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« Reply #4 on: March 08, 2006, 10:40:15 AM »
I'm not sure...
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Offline MOSQ

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« Reply #5 on: April 05, 2006, 05:23:59 PM »
Two weeks!

Offline Bogie603rd

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« Reply #6 on: April 10, 2006, 11:21:55 AM »
YAY.... will there be REAL snow tiles?
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Offline USRanger

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« Reply #7 on: November 12, 2006, 04:57:09 PM »
tap tap tap still waitin' ;)
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Offline croduh

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« Reply #8 on: November 17, 2006, 12:46:31 PM »
We got new farm tiles.IMHO they are again way off-scale.Karelia is a great example of farm tiles.

Offline HGpappy

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« Reply #9 on: April 21, 2007, 03:29:30 PM »
Are the new Tiles ready for download ?



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Offline Skuzzy

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« Reply #10 on: May 21, 2007, 10:49:31 AM »
Posted the tile source files today.
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Offline soda72

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« Reply #11 on: May 21, 2007, 10:59:58 AM »
w00t!!

:D

Offline Easyscor

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Re: Standard Tiles
« Reply #12 on: May 21, 2007, 11:02:43 AM »
Quote
Originally posted by Skuzzy
Standard tile source files are now available for Aces High II Version 2.10.

Last edited by Skuzzy on 05-21-2007 at 08:49 AM
The link is in the edited first post at the top of the thread.

Thanks Skuzzy:aok
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Offline kanttori

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« Reply #13 on: May 21, 2007, 03:34:46 PM »
Thank you Skuzzy!

One question: I checked the ter0001.til - ter0006.til and earlier all these tiles had the road0.shp -roadnet over them. Now only the ter0001.til has road0 object. I also noticed that tiles ter0002.til . ter0006. til has room to that road0.shp, but it is not there.

Is there some reason for this? In the Terrain Editor those six first tiles still have the roads over them.
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Offline Easyscor

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« Reply #14 on: May 21, 2007, 03:45:57 PM »
Let me expand on that question.

Does having the road0.shp built into the tile provide the backbone for the roads and only shows appropriate roads when the tracks are laid down?
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