Author Topic: Standard Tiles  (Read 14088 times)

Offline kanttori

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Standard Tiles
« Reply #15 on: May 21, 2007, 06:02:45 PM »
Yes Easyscor, I think it is so, too. I am adding the road0.shp to tiles ter0002.til - ter0006.til when working with them. Then I am not placing trees middle of the roads. When everything is ready, then I am deleting the road0.shp from tha tile.

I must also observe is there build in road0.shp with the river tiles ter0007.til - ter0010.til.
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Offline gpa3

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Standard Tiles
« Reply #16 on: June 17, 2007, 02:35:43 AM »
Would it be asking too much for minimal instructions for getting these files to work in the editor? Or for them to already be in the editor when I download it?

Offline NHawk

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Standard Tiles
« Reply #17 on: June 19, 2007, 02:48:32 PM »
Quote
Originally posted by gpa3
Would it be asking too much for minimal instructions for getting these files to work in the editor? Or for them to already be in the editor when I download it?
They work automatically in the Terrain Editor. The files/tiles that are posted here are for the Object editor.
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Offline Easyscor

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Re: Standard Tiles
« Reply #18 on: September 27, 2009, 08:41:43 AM »
When you have time, may we have the new tiles please.

I need to know which trees to dust with snow. ;)
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Offline USRanger

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Re: Standard Tiles
« Reply #19 on: September 27, 2009, 11:05:48 AM »
I believe they are here:

C:\Program Files\HTC\AH2EDI~1\ahstandard\tertile
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Offline Easyscor

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Re: Standard Tiles
« Reply #20 on: September 27, 2009, 11:35:41 AM »
Yes!

Thanks Ranger.
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Offline Easyscor

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Re: Standard Tiles
« Reply #21 on: September 27, 2009, 12:45:22 PM »
Well, maybe not.

ntt1010.til reads:

0000002A,1
c:\documents and settings\dan\desktop\terrain set bmps\new folder\ntt1010,TextureName

That's it, the whole text of beach file.

My main interest is in the European tile set. Ntt0002.til lists out looking like a PAC set instead of an evergreen forest, and I would expect two separate sets. One for the PAC and one for the ETO, I'm not sure if that would be right or not, but I can't think of another way to do it.
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Offline USRanger

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Re: Standard Tiles
« Reply #22 on: September 27, 2009, 06:45:07 PM »
Don't know bud.  I only opened them in the OE.  Never tried doing it with just text.
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Offline Easyscor

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Re: Standard Tiles
« Reply #23 on: September 28, 2009, 11:41:32 AM »
I did find the ETO set in the ahstandard folder, :aok  but I still think ntt1010 has a problem.

Anyway, I'm gtg on additional sets now, thanks again all.

Are higher set numbers preassigned or reserved for as yet unreleased sets?
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Offline Easyscor

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Re: Standard Tiles
« Reply #24 on: September 10, 2013, 07:34:13 AM »
This shpfilter with descriptions is six years old but still useful to new MA terrain builders.
Do NOT replace your shpfilter file with this one. Many items have been added since this was last updated.

//   AH2 v2.11 patch 3  12-01-2007
//   Post comments to Easyscor
//
//   aaafac0      AAA Factory
//   amofac0      Ammo Factory
//   bacfac0      Troop Trainning Factory
//   fulfac0      Refinery
//   rdrfac0      Radar Factory
//   hq0      Capital Head Quarters
//   town0      Airfield Town
//   city0      City
//   bas0      manable field gun - Set these as Object Type 'Gun Bat Soft'
//   battery      Shore Battery - Set these as Object Type 'Gun Bat'
//   ca      cruser
//   cv      carrier
//   de      destroyer
//   mpr0      Map room
//   entpnt      Entry point
//   spawn      Spawn point (do not use)
//   gafld0      Grass Airfield
//   lafld0      Large Airfield
//   mafld0      Medium Airfield
//   safld0      Small Airfield
//   port0      Port
//   twr0      Tower (New)
//   twrv0      Old Tower
//   vfld0      Vehicle Field
//
//   gng0      - 88 mm     AI   Set the properties as Auto Gun for all three
//   gng1      - 37 mm     AI   (best to use these in OE)
//   gng2      - quad 50s? AI
//
//   cityg1      GROUND TEXTURE - City
//   hqgrnd0      GROUND TEXTURE - HQ
//   facgnd0      GROUND - Factory
//   lafld0g      GROUND TEXTURE - Large field ground
//   mafld0g      GROUND TEXTURE - Mediumn field ground
//   safld0g      GROUND TEXTURE - Small field ground
//   vfgras      GROUND TEXTURE - Vehicle field ground
« Last Edit: September 10, 2013, 07:39:22 AM by Easyscor »
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Offline Easyscor

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Re: Standard Tiles
« Reply #25 on: September 10, 2013, 07:36:11 AM »
109e4
109f4
109g10
109g14
109g2
109g6
109k4
110c4
110g2
163wl
190a5
190a8
190d9
190f8
28cm
28cma
28cml
30cflsh
3pipe
3pipea
3pipel
45flash
47rkt2a
47rkt3a
50cala
50call
a20g
a6m2
a6m5b
//  ackroad
amb0
//  amoroad
ar234
arflash
arm0
ashgrp
b17g
b24j
b26b
b5n2
bab0
bab1
bab2
//  bacroad
bah0
bar0
barge
// bech0         NEW
// bech1
// bech10
// bech11
// bech12
// bech13
// bech14
// bech15
// bech2
// bech3
// bech4
// bech5
// bech6
// bech7
// bech8
// bech9
beerwep
bg10
bg100
bg100a
bg100l
bg10a
bg10l
bg200
bg200a
bg200l
bg25
bg25a
bg25l
bg400
bg400a
bg400l
bg50
bg50a
bg50l
bhoriz
// bld# Tudor houses and farm group
bld0
bld1
bld2
bld3
bld4
bld5
bldgrp0
bmbsgt
bmflash
bmh0
boston3
//  boxcar  //
brchgrp
//  bridg1  - mid-span  //
//  bridg2  - north start //
//  bridg3  - south start //
//  bridg4  - covered north  //
//  bridg5  - covered middel  //
//  bridg6  - covered south  //
brrport
bt250
bt250a
bt250l
bt500
bt500a
bt500l
btcyl
btstr8t
bullet
c202
c205
c47a
caflash
//cit0
cit1
cit2
cit3
cit4
cit5
cit6
cit7
cit8
cityg0
clouds
//cld0
//cld1
//cld2
//cld3
//cld4
clip
//  croad
// crators below,
// also see scrater, mcrater, lcrater using BURNDRT & CRATER.bmp
//crtrhug
//crtrlrg
//crtrmed
//crtrsml
//crtrtny
//  descriptions for hidden ctb#  //
//  ctb1  - mixed res ind //
//  ctb2  - industrial  //
//  ctb3  - industrial city  //
//  ctb4  - residential  //
//  ctb5  - rail yard?  //
//  ctb6  - residential city  //
//  ctb7  - filler LR  //
//  ctb8  - filler LL  //
//  ctb9  - filler UL  //
//  ctb10  - filler UL  //
//  ctb11  - residential  //
//  ctb12  - industrial  //
//  ctb13  - industrial  //
//  ctb14  - farm community //
//  ctb15  - farm community //
//  ctb16  - farm community //
//  ctb17  - farm community //
//  ctb18  - farm community //
//  ctb19  - farm community //
//  ctb20  - house + outbuilding  //
//  ctb21  - barn?  //
//  ctb22  - filler UL  //
//  ctb23  - farm type  //
ctb1
ctb2
ctb3
ctb4
ctb5
ctb6
ctb7
ctb8
ctb9
ctb10
ctb12
ctb13
ctb14
ctb15
ctb16
ctb17
ctb18
ctb19
ctb20
ctb21
ctb22
ctb23
//  ctcit1  - full tile city  obsolete series //
//  ctcit2  - full tile city  //
//  ctcit3  - full tile city  //
//  ctcit4  - full tile city  //
//  ctcit5  - full tile city  //
//  ctcit6  - full tile city  //
//  ctcit7  - north city edge  //
//  ctcit8  - south city edge  //
//  ctcit9  - west city edge  //
//  ctcit10  - east city edge  //
//  ctcit11  - NW city edge  //
//  ctcit12  - NE city edge  //
//  ctcit13  - SW city edge  //
//  ctcit14  - SE city edge  //
//  ctcit15  - river horizontal  //
//  ctcit16  - river vertical  //
//  ctcit17  - river sw 2 ne  //
//  ctcit18  - river nw 2 se  //
//  ctcit19  - river nw? 2 e  //
//  ctcit20  - river w 2 ne  //
//  ctcit21  - river w 2 se  //
//  ctcit22  - river sw 2 e  //
//  ctcit23  - river n 2 se  //
//  ctcit24  - river sw 2 n  //
//  ctcit25  - river nw 2 s  //
//  ctcit26  - river s 2 nw  //
//  ctcit27  - river4 nw  //
//  ctcit28  - river4 ne  //
//  ctcit29  - river4 sw  //
//  ctcit30  - river4 se  //
// ctriv1         NEW
// ctriv10
// ctriv11
// ctriv12
// ctriv13
// ctriv14
// ctriv15
// ctriv16
// ctriv2
// ctriv3
// ctriv4
// ctriv5
// ctriv6
// ctriv7
// ctriv8
// ctriv9
cvflash
d3a1
// decid0    Tree         NEW
decid0
decid1
// decid10
// decid11
decid2
decid3
decid4
decid5
decid6
decid7
decid8
decid9
// delta1    *     NEW
// delta2    *
// delta3
// delta4
// delta5
// delta6    *
// delta7
// delta8
depot
drunks
drunksl
dt100l
dt300
dt300a
dt300l
dt400
dt400a
dt400l
dt44
dt44a
dt44l
dt45
dt45a
dt45l
dt50l
dt75
dt75a
dt75l
dtf6f
dtf6fa
dtf6fl
dtl100
dtl100a
dtl50
dtl50a
dtr100
dtr100a
dtr50
dtr50a
dtzero
dtzeroa
dtzerol
eject
expair
explgnd
explwtr
expsgnd
expswtr
f4f4
f4u1
f4u1a
f4u1c
f4u1d
f4u4
f6f5
farm0
farm1
farm2
fence0
fence1
fence2
fence3
fence4
// ffenc# Wood Fences NEW
ffenc1
ffenc2
ffenc3
ffenc4
ffenc5
ffenc6
fire
// firefly
flak
flak0
flak1
flak2
//  flatbed  //
// fldgrs#  tile sized Grass clutter
fldgrs0
fldgrs1
flgtri0
flgtri1
flgtri2
flgtri3
fm2
foliage
forest0
// forest# Forest Shadowns
forst0
forst1
forst2
forst3
frtri0
frtri1
frtri2
frtri3
//  fth0
//  fth1
//  fub0
//  fub1
//  fub2
//  fub3
//  fulac0
//  fulroad
gfire
gndhit
// gras# Grass - single bit of clutter
gras1
gras2
gras3
gras4
gras5
gras6
gras7
gras8
gras9
// grass# Grass clutter
grass0
grass1
grass2
grass3
grass4
grass10
//  guncar  //
guntgt
//  hanger0  //
//  hay  //
// hdg#a  Hedge Clutter
hdg0
hdg0a
hdg0b
hdg0c
hdg105
hdg105a
hdg105b
hdg105c
hdg120
hdg120a
hdg120b
hdg120c
hdg135
hdg135a
hdg135b
hdg135c
hdg15
hdg15a
hdg15b
hdg15c
hdg150
hdg150a
hdg150b
hdg150c
hdg165
hdg165a
hdg165b
hdg165c
hdg30
hdg30a
hdg30b
hdg30c
hdg45
hdg45a
hdg45b
hdg45c
hdg60
hdg60a
hdg60b
hdg60c
hdg75
hdg75a
hdg75b
hdg75c
hdg90
hdg90a
hdg90b
hdg90c
//  hgr0     //
hill0
hill1
hill10
hill11
hill12
hill13
hill14
hill2
hill3
hill4
hill5
hill6
hill7
hill8
hill9
hit
horizon
//  hqroad
hqt0
hurri1
hurri2c
hurri2d
il23
//  jeep  //
ju87d3
ju88a4
ki611c
ki67
ki84
kidt
kidta
kidtl
la5fn
la7
//  lafroad
lanc3
lcrate
lcratel
//lcrater
//  loco  //
lot0
lot1
lot2
lot3
lpcrate
lpcratl
//  lrgrwy   Runways - Default large field
lrktrla
//  lvta2  //
//  lvta4  //
//  m16  //
m2
//  m3  //
//  m8  //
//  mafroad
//mcrater
me163
me262
medrwy
mflash
moon
mossie6
n1k2
oakgrp
ostflsh
//  ostwind  //
p38g
p38j
p38l
p40b
p40e
p47d11
p47d25
p47d30
p47d40
p47n
p51b
p51d
//  panzr4h  //
pb1
pb1a
pb1l
pfire
// pgrp# & pine#  Pine trees
pgrp1
pgrp2
pgrp3
pine2a
pine3a
// pond1
// pond2
// pond3
pizwep
plntrc
podr6a
podr6l
// ptboat
r4lr2a
r4rl2a
rato
ratoa
ratol
rckt2
rckt2l
rckt2la
rckt2ra
// rdr0  - radar/radio tower  //
// rdr1  - radar/radio tower  //
rdrfg0
//  rdrroad
//  rstart
rktpod
rktpoda
rktpodl
//  road0
rocket
rocketa
rocketb
rocketl
rp60
rp60a
rp60l
rrktrla
//  rs100  -  100 foot section of road  \\
//  rs1000 - 1000 foot section of road  \\
rs132
rs132a
rs132l
//  rs400  -  400 foot section of road  \\
//  rs500  -  500 foot section of road  \\
rs82
rs82a
rs82l
rv8
// rvstart - rstart  doesn't allign, use rvstart (River Start) //
rwy0
rwy0
// rwy1
rwy2
rwy3
rwyg0
//  safroad
sbd5
sc100
sc1000
sc1000a
sc1000l
sc100a
sc100l
sc1800
sc1800a
sc1800l
sc250
sc250a
sc250l
sc50
sc500
sc500a
sc500l
sc50a
sc50l
scrate
scratel
//scrater
sdt30
sdt30a
sdt30l
// shbgrp  Shrub groups
shbgrp1
shbgrp2
shbgrp3
shrub1
shrub2
shrub3
shrub4
shrub5
shrub6
shrub7
shrub8
shrub9
shrub10
shrub1
seafire
seccnt
selrect
//  sheep  //
shelll
//  smdock  - small boat dock  //
smllrwy
spcrate
spcratl
spit1
spit14
spit16
spit5
spit8
spit9
spitrla
sptr60
sptr60a
sptr60l
str0
str1
str10
str11
str12
str13
str14
str2 ship, the de //
str3
str4
str5
str6
str7
str8
str9
sun
//  t341943  //
ta152h
t-ash
tbm3
tempest
//  tender  //
tengoak
ter0001
ter0002
ter0003
ter0004
ter0005
ter0006
ter0007
ter0008
ter0009
ter0010
ter0100
ter0101
ter0102
ter0103
ter0104
ter0105
ter0106
ter0107
ter0108
ter0109
ter0110
ter0200
ter0201
ter0202
ter0203
ter0204
ter0205
ter0206
ter0207
ter0208
ter0209
ter0210
ter0300
ter0301
ter0302
ter0303
ter0304
ter0305
ter0306
ter0307
ter0308
ter0309
ter0310
texrect
// thome# - farm houses
thome1
thome2
thome3
thome4
thome5
tiger1
tile0
tnksgt
torp
torp2
torp2a
torp2l
torpa
torpl
//  towng0  // <- Town Ground
towng1
trebrch
treeash
treel0
treel1
treel2
treel3
treeoak
trees0
trees1
tregrp1
tregrp2
tregrp3
tregrp4
tregrp5
//  trroad0  //
//  trroad1
//  trroad2
//  trroad3
//  trroad4
//  trroad5
//  trroad6
//  trroad7
//  trroadp
//  truck  //
// trvmnt  Tank revertment
ts0
ts1
ts2
ts3
ts4
ts5
ts6
ts7
ts8
ts9
ts10
ts11
ts12
// ts13
ts14
ts15
tsbirch
// ttown0 - tank town  //
ttowng
// ttrapa Tank Traps
ttrapa
ttrapb
ttrapc
ttrapd
// tug
twinpod
//  twnroad
typhoon
ufo2
//  userpnt  //
//  vfroad
vfrwy
//  vhh0
//  village1  //
//  village2  //
//  village3  //
//  village4  //
//  village5  //
//  village6  //
//  village7  //
//  village8  //
//  village9  //
vulcan
wake
// wagon
//  watrtwr  - new water tower  //
well
windmil
wspray
yak9t
yak9u
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