How much power do the clouds take away from the host with lets say 100 people playing? I have no idea, just curious. It might be easier for a H2H host to run 8 ppl and have 20 cloud decks floating around, but when the # of people it has to keep track of it might get bogged down. Or they might be keeping the clouds to a min in the MA because of the base player's peak performance concerns. They might not want people to complain on lower end machines that they get shoddy performance in and around the clouds during large dogfights.
Just an assumption.
-SW