Is there any way HT could revamp the joystick sensitivity settings to make them more useful? I look at the CH control manager, and it is possible to make the center area of the stick less sensitive than the outer areas (x, y, z, axis settings and curves). This does wonders in getting rid of nose bounce. I see no way to do this with AH sliders and there should be. Its sophisticated stick control and should be include in a game of this type. The game depends so much on stick input, the way the input is handled deserves a lot more attention. I have no idea of the philosophy behind the damper. As far as I know that a time sensitive thing used to get rid of twitches. It just doesn't make sense, unless one is twitching their arms over their head.
I'm not asking HT to copy anything from CH. But I think he could gain much by looking at their strategy for controlling x, y, axis.
The sliders as they are now, fall way way short of whats possible.
Its not eye candy, but I think revamping those controls would add much to the game.
The ability to make control much finer in the center areas of the stick (i.e., less sensitive to gross stick movement there) is needed.
Its possbile I don't understand the sliders as they exist - if not - I apologize. But if anyone is familiar with the axis settings in the CH control manager knows of a way to do the same thing with AH sliders - please tell.
I don't know if I'm describing it right, but when the stick is nearly centered, the player is most likely fine tuning the position. The stick should be less touchy there. In the outer areas, the player is making gross movements and the stick should be more repsonsive there.
If you picture the center of the stick, you should have to move it much to get a plane movement. Away from the center, you should have to move the stick less to get the same plane movement. And at the edges of the stick, very little stick movement creates great plane movement.