Set the fuel burn multiplier down to 1 (or at least 1.5) and then set fuel porkage back to the old method (100%, 75%, 50%, 25%). Before I get pounded by the "you just want to stop the fight" crowd, with the fuel burn mutliplier set lower, the fuel situation would not be critical until it got below 50% (with a 1 x multiplier). The purpose is to increase the number of worthwhile targets at a base and allow aircraft to patrol at longer ranges.