Author Topic: B-29 Super Fortress  (Read 86909 times)

Offline syncrII

  • Zinc Member
  • *
  • Posts: 92
Re: B-29 Super Fortress
« Reply #30 on: September 26, 2005, 08:32:02 AM »
In the MA, even if you climb up to 30K in a superfort, my point is that there are plenty of rides available that can climb up that high and get a successful interception.  It might finally give the Ta-152 something to do!

Moin

 i agree B29 isnt so good, she can only climp to 31k and made 370mph at this alt so she is catchable for all late war plans i think.

so bring it in i want to hunt it please :-).

cu chris3

Offline FTJR

  • Silver Member
  • ****
  • Posts: 1996
Re: B-29 Super Fortress
« Reply #31 on: September 26, 2005, 09:59:02 AM »
I can see it now.. All those dive bombing 29's to kill the cv.. oh yes
Bring the Beaufighter to Aces High
Raw Prawns      

B.O.S.S. "Beaufighter Operator Support Services" 
Storms and Aeroplanes dont mix

Offline Pooh21

  • Gold Member
  • *****
  • Posts: 3145
Re: B-29 Super Fortress
« Reply #32 on: September 26, 2005, 10:12:43 AM »
It would be all b-29s all the time.

and if you give it to them, they just want the excuse for the n00k.

wah we cant do anything with our bomber perks wahhhh!

a map would pop up, there would be a flurry of flashes as 245 n00ks go off simultaniously, map would go down.

Then the toolshed killers would say wahhh! we want kills of guys who are in towers with our other 25 prox kills everytime we suicide n00k!
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline Gloves

  • Nickel Member
  • ***
  • Posts: 470
Re: B-29 Super Fortress
« Reply #33 on: September 26, 2005, 12:28:40 PM »
Nukes would be hilarious.  First perk the B-29.  Then let a buffer drop a nuke on a capped airfield and watch him lose the perks because of killshooter.
 
Glove

Offline Vipermann

  • Nickel Member
  • ***
  • Posts: 405
Re: B-29 Super Fortress
« Reply #34 on: September 27, 2005, 08:24:54 AM »
Perhaps with the B-29 we could enable 163's at all large fields as a counter measure.
Get Busy Living Or Get Busy Dieing

Offline lasersailor184

  • Plutonium Member
  • *******
  • Posts: 8938
Re: B-29 Super Fortress
« Reply #35 on: September 27, 2005, 08:44:28 AM »
No.  You can not enable 163 at all fields.  That's just too much.  This would get abused.

I would allow though, for it to be put on 3-4 more fields.
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline Pooh21

  • Gold Member
  • *****
  • Posts: 3145
Re: B-29 Super Fortress
« Reply #36 on: September 27, 2005, 09:01:47 AM »
oh joy,whoever isnt in a b-twentyn00k is in a little bat plane zipping around everywhere, until like clockwork, 5 mn later

245 flashs, and everyones dead. map resets
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
Re: B-29 Super Fortress
« Reply #37 on: September 27, 2005, 09:41:20 AM »
Having the B-29 and something else to do with all those bomber perks is (IMHO) a good idea.  Suicide dweebs will still take B-24s and Lancs on their CV runs - why pay when you can dweeb-it for free?

The B-29 will by no means be invincible - frankly, I think it will be  a huge hunk of easy meat until it gets high up and you have to do a tail chase to catch it.  Down low, I think it gets torn up just like a Lanc.

If it becomes available, I'll give it a tryout.  It might be fun to see if we can actually do some strategic bombing in this game.

EagleDNY

Offline Softail

  • Copper Member
  • **
  • Posts: 327
Re: B-29 Super Fortress
« Reply #38 on: September 27, 2005, 09:49:02 AM »
20mm's in the tail may make it a less than easy mark ;-)

Offline lasersailor184

  • Plutonium Member
  • *******
  • Posts: 8938
Re: B-29 Super Fortress
« Reply #39 on: September 27, 2005, 09:54:07 AM »
Well, for the first week or so it will be used heavily.  That is while people burn their Bomber Perks.


A way around this is to make the B29 perked two or three times as heavily as it should for the first week or two.  People will burn all the perks.

Then after even the perk amount out.
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline Lye-El

  • Silver Member
  • ****
  • Posts: 1466
Re: B-29 Super Fortress
« Reply #40 on: September 27, 2005, 10:27:50 AM »
And it should be a single ship. You want a B29, it should be A  B29. And perk the dog crap out of it.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline lasersailor184

  • Plutonium Member
  • *******
  • Posts: 8938
Re: B-29 Super Fortress
« Reply #41 on: September 27, 2005, 10:50:36 AM »
No, you should have the option for Three.  But the perk points rise...
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline 27th

  • Copper Member
  • **
  • Posts: 133
Re: B-29 Super Fortress
« Reply #42 on: September 28, 2005, 11:44:11 AM »
I vote for B29's without the atom bomb. Need to spend 2k perk points for something other than AR234.

Also hard to see this game without the B25. Our first raid..Doolittle.

27th

Offline 665AcE

  • Zinc Member
  • *
  • Posts: 11
Re: B-29 Super Fortress
« Reply #43 on: December 07, 2005, 09:20:41 PM »
I think that there should be a B29 (SuperFortress)
That would be a lot of fun to bomb airfields.

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
Re: B-29 Super Fortress
« Reply #44 on: December 08, 2005, 06:58:25 AM »
Amazing that people stop replying to the 'we need b-29 + n00k' threads


Thanks for your request 66AcE, Im sure HTC would consider it now!