A unified battlefield including ground, air and sea units operating in a real terrain environment.
This for me is the stuff of dreams.
The question is does WWIIOL deliver this?
Well I think the simple answer is it could.
My experience in WWIIOL is as follows;
If you can connect online with a group of people who work as an organised team, then you are in for a fun night. This is happening more often now (allied), as the German side is clearly demonstrating what coordination can do.
Currently not many people seems to ‘get’ defence. Most players idea of defence is sitting in a char b1 for five mins then rolling off to the front.
One aspect of game play that is currently causing much wailing is the Opel run. This is much like car bombing in aces and can in the same vein be prevented by having several troops camped out at your army base. So non-problem for me anyway.
Speed hacks are at the moment a problem, but as HTC did, the rats are going to kick cheating players and at $40 (ish) a pop people will have to think seriously about the merits before hacking etc.
On the air war front I agree that it is at best sidelined at the moment. This should change however when the allies get a medium bomber in the next release.
System requirments are pretty severe at the moment. I have 1.33Ghz+512Mb+Geforce64mb and flying is slow at times but playable.
As for personal preferences, AH gives me a totally different experience than WWIIOL. I think it is true to say that AH is headed in the general direction of WWIIOL, but for the time being I will continue to subscribe to both games.
Sorry for the rambling nature of this post but I had a lot to say
Grayarea.
[ 07-03-2001: Message edited by: Grayarea ]
[ 07-03-2001: Message edited by: Grayarea ]