Some helpful info for users of the Object Editor. As I learn more I'll add to this. Corrections and additions welcome.
1. What is the maximum number of objects we can place on a tile or factory? (htc please note if they are different)
More then 1024. At least, more then 1150 for H2H and offline maps.
2. Does placement order of objects affect anything or are all objects drawn regardless?
Even unseen objects will be drawn in the order of placement but don't worry about placement order until you're done. You can reorder the objects by sorting the text file so larger objects are drawn last, in front.
3. When hitech said "External Referances VS internal (i.e. need to be sliced) objects". Is this something we need to fix (and how since Check Slice only works up to a point?) or is it information htc uses when they build the map and we don't need to worry about it?
When the rectangular footprint of an object crosses one or more of the slice lines, (check "Is terrain tile" in Properties to see them) it is split into two or more pieces and this is reported in the Int #### part of the Ext ### Int ### dialog box.
4. When using Build in the Object Editor, what is Ext ###?
Objects whose footprint rectangle doesn't cross on of the "slice" lines. These are more efficient.
5. In the Object Editor, using Build, what is Int ###?
The number of object parts created when your objects are sliced by the "slice" lines.
6. My base texture or streets are being drawn on top of the buildings!
No worry. Make a copy of your *.til file and use "Open with" Notepad to open and sort the lines of text. If your file becomes too large or you want to fine tune the draw order, you can use Excel for more sophisticated sorting. Be careful not to change any of the text lines.
7. What determines showing the final strat object and type on the clipboard in-game.
Apparently 2 buildings are required for any strat to show, and be sure to override the object type. In the TE, be sure to place your strat object group at least 5 miles from any strat belonging to other zones.
8. When using default fields and strat in the TE everything works but my custom fields have trees and hills poking up through them.
To make the it work correctly, you must do the following:
a. Check "Is square tile object"
b. Check "Display terrain under tile"
c. Uncheck "Is terrain tile"
d. Make sure you have at least two objects on top your tile in different slices. If it still doesn't work, add more objects in different slices.
Note: No base texture is needed. All the ground clutter will disappear and the underling texture will show through.
9. What is the maximum total number of bombable objects?
Hitech said 50,000.
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