Seems to happend from d1.5 on in.
Similar to the flutter you see at 2-3k, but diff. in some little way. They don't just go all floppy jittery, it's more.... someone help me here, more like a true warp. They seem to "hesitate" a bit, and it's not predictable like a true warp. With a warp, you have an inkling what direction they "were" going, so you know where they'll end up, but with this.... They are just "elsewhere" flying in a diff. vector.
Sorry not a better explination. I'm working on getting some film footage.
Oh, and also gunnery is screwed up, but i'm blaming the above on that. It's like I have to spray a whole heck of a lot more to hit anything, even close.
For example. Last night I hit an la7 solid in an easy deflection shot, all cockpit, saw hit sprites like crazy, 4-8 sprites, and this is at d.100 ish so I know I hit. I turn to seek out another con, as they are dead 99.99% of the time when I hit that shot. Nope. LA only get's a fuel hit, that's all. Hmmm... ok then.... set 'em up, and BAM, another solid canopy salvo, pure d100 deflection, ton's of hit sprites, and again, the lala just flies off. Odd.
I hate using this as an indicator, but I ran my niki bingo ammo last night, and only had 4 kills. That's unheard of. I can deack a field, and spray a bit, and typically if I run out of ammo, I have 10ish kills. But 4?? LAST time this happened, indeed you made some "tweaks" and it was better. Please look into it for me.
Something is most wrong.