Author Topic: cannon size  (Read 1263 times)

Offline 68slayr

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cannon size
« on: March 25, 2006, 08:13:16 AM »
When i'm looking at the planes and vehicels I started to wonder is the larger millimeter  better or is it better if the mm is smaller?

Offline Blooz

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« Reply #1 on: March 25, 2006, 09:42:36 AM »
I couldn't find a thread old enough to give you the answer.
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Offline Urchin

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« Reply #2 on: March 25, 2006, 10:17:28 AM »
Usually larger is better.

Offline Murdr

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« Reply #3 on: March 25, 2006, 11:22:26 AM »
It depends on what is "better" for you.  The larger diameter cannon rounds are going to be a more effective and devistating piece of ordinance (more high explosives inside).  However with larger diameter comes more weight and volume, and a smaller number of rounds that you can bring with you.  So yes, larger is better, but only if you can do the job with the limited amount of ammo.

Offline 68slayr

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« Reply #4 on: March 25, 2006, 11:40:34 AM »
Thanks  
so a 30mm is a larger round than a 20mm

:aok

Offline Pooface

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« Reply #5 on: March 25, 2006, 11:51:58 AM »
Quote
Originally posted by 68slayr
Thanks  
so a 30mm is a larger round than a 20mm

:aok
:rolleyes:




like they said, bigger the round, the more powerful, but they start to lose ballistic capability, eg, a 50cal round is faster and has a longer effective range than a 30mm cannon, however you usually only need 1 solid 30mm hit to bring down most fighters

Offline Schutt

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« Reply #6 on: March 25, 2006, 12:06:37 PM »
There is not only diameter there is also length.

Well... jokes aside...

1.) Diameter: larger diameter gives more room for explosives and more mass, giving more damage per hit.

2.) Charge: More explosive charge in the round gives bigger explosion but less impact since the round is lighter

3.) Wight: More wight gives more impact damage with the same speed and therefor better armor penetration and changes the flight characteristic.

4.) Form: Affects stability in flight and how it hits as well as range.

5.) Power: the ammount of charge that is used to fire the round gives the speed, when its more then the round will fly faster and longer range.

6.) Accuracy: diffrences between the rounds give you some spread in flying characteristics


7.) Rate of Fire of the Gun

8.) Total wight of cartridge (need to carry it around)

9.) Reliability against jams/missfire (not modeled in ah2 atm)


Some rounds are without explosives, using pure impact power. Some are with verry few explosives only delivering a sparc to light a fire. Some are mainly explosives delivering a blast on impact. Some are partly explosives delivering a "guided" blast for more damage.

Having said that in the game you can find non explosive rounds, which are usually smaller and are shot with a weapon that has a high rate of fire to deliver a lot of hits. Other type is explosives with worse flight characteristics and ROF but a more devasting hit.

Selection of rounds used in ah2 :

7.7mm, .30inch,.303 : small rounds without explosives, verry low damage per hit.

12.7mm : bigger rounds without explosives but better hitting than the above.

.50inch : best mg rounds, verry accurate and flying a long way but no explosion

20mm canons Russish, German, Japanise: Nice damage but not to good in accuracy and pretty slow bullets / lot of drop on long range, there is some diffrence between them but i dont know the real details.

hispano 20mm : Best Canon in game with good accuracy, range, fast fireing and a lot of damage. To me seems to be slightly better than the other countrys variants

30mm mk 108 german: A lot of damage but verry slow flying and awfull accuracy and range (prepair to shoot from less than 200yards)

Various bigger canons (34mm 40mm 37mm): A lot of damage but flying pretty slow, some of them (Specially the one from the IL2) are pretty accurate though at long range. These are the only  aircraft fired rounds that do good damage to armored vehicles. On light Vehicles everything better than cal .50 does ok damage too if you hit.

This is only about plane guns... no tank, aa, ack mentioned here.

So as a conclusion: I think best guns are the hispano 20 mm and the cal .50 from planes, bigger is not necessarily better since with the big canons its hard to hit other planes.

Also the same diameter doesnt mean its equal, can still be that one is a lot better than the other.

ciao

Offline Krusty

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« Reply #7 on: March 25, 2006, 12:07:41 PM »
If you're still learning stick with either the 50cal (which is about the same as the 12.7mm) or the 20mm armed planes.

Offline 68slayr

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« Reply #8 on: March 25, 2006, 02:06:26 PM »
I did good yesterday with the 30mm.  40 perks:D   Thanks

Offline hammer

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« Reply #9 on: March 25, 2006, 03:41:52 PM »
A chart with gun by gun power is located here
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Offline 68slayr

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« Reply #10 on: March 25, 2006, 04:04:00 PM »
i can't accsess that site i don't know why but i'll work on it.  I was using the hispanola and a killed a 262:D  

Thanks for the advice

Offline Schatzi

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« Reply #11 on: March 25, 2006, 04:55:09 PM »
Just one thing on the smaller calibre guns....


With cal50 and especially with the 303s, convergence is going to be a bigger issue then with the larger cannon rounds. The MGs need lots of hit/bullets in one place, hence you need to have concentrated fire (convergence!) at your usual shooting distance.

But in my experience, 8x303s can be just as deadly as a Spitfire 2x20mm. You just need to keep in mind they have different ballistics.
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Offline Kazaa

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« Reply #12 on: March 29, 2006, 05:26:45 PM »
In A nutshell:

303.      M2/.50cal          20mm         30mm

< Faster RPM



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Offline Kazaa

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« Reply #13 on: March 29, 2006, 05:27:29 PM »
In A nutshell:

303.       M2/.50cal          20mm         30mm

< Faster RPM                        Hits Harder >



"If you learn from defeat, you haven't really lost."

Offline OOZ662

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« Reply #14 on: March 30, 2006, 12:24:43 AM »
The NS37 round (Yak-9T) has almost the same ballistic characteristics as a hispano round. The thing is crazy, but with 32 rounds, you HAVE to hit things in the first couple shots. No spraying either.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.