Author Topic: What can be (is allowed) customized for a MA terrain?  (Read 23151 times)

Offline BlauK

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What can be (is allowed) customized for a MA terrain?
« on: April 27, 2006, 05:55:26 AM »
Probably not much, but could someone at HTC give yes/no answers to the items listed below?

---

1) editing terrain textures
2) rearranging the object layout of the default terrain clutter tiles
3) replacing terrain objects (like trees or forrests) with custom objects on the clutter tiles

4) editing default object textures
5) rearranging the object layout of the bases or strats
6) replacing base or strat objects with custom objects

7) adding new objects (like bridges)

---

I assume at least 1) is "yes", maybe 4) also?
But I am really hoping that 2) and 3) would be "yes" as well :)

I can foresee some strong playability reasons for "no" in 5) and 6).
Are there any chances for ANY exceptions for 7) ???.. there have been Squids etc on previous MA maps ;)


Sorry if these have been answered already in some other thread. It is difficult to search with proper wordswhen "MA" and "map" are too short.


  BlauKreuz - Lentolaivue 34      


Offline MachNix

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What can be (is allowed) customized for a MA terrain?
« Reply #1 on: April 27, 2006, 10:17:14 AM »
From past experience, I know you can do 1, edit terrain textures, and you cannot do 5, rearrange object layout of bases.  This is for MA maps.

Offline Skuzzy

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #2 on: May 01, 2006, 12:17:35 PM »
1) editing terrain textures
Yes

2) rearranging the object layout of the default terrain clutter tiles
Yes

3) replacing terrain objects (like trees or forrests) with custom objects on the clutter tiles
No

4) editing default object textures
Depends.  One of the goals of a MA terrain is to keep the size reasonably small.  Changing a lot of textures have the greatest imapct on terrain file size.

5) rearranging the object layout of the bases or strats
No

6) replacing base or strat objects with custom objects
No

7) adding new objects (like bridges)
No
« Last Edit: May 02, 2006, 10:39:59 AM by Skuzzy »
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Offline croduh

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What can be (is allowed) customized for a MA terrain?
« Reply #3 on: May 01, 2006, 12:33:46 PM »
Sticky

Offline Mustaine

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Re: Re: What can be (is allowed) customized for a MA terrain?
« Reply #4 on: May 01, 2006, 12:44:58 PM »
Quote
Originally posted by Skuzzy
2) rearranging the object layout of the default terrain clutter tiles
Yes
searching the forum on this topic i have no clue what a default terrain clutter tile is.

could someone explain this little guy to me in a non technical language? :huh
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Offline croduh

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What can be (is allowed) customized for a MA terrain?
« Reply #5 on: May 01, 2006, 01:20:53 PM »
Clutter-trees,barns,hedges...

Offline BlauK

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What can be (is allowed) customized for a MA terrain?
« Reply #6 on: May 01, 2006, 01:32:50 PM »
Thanks Skuzzy! :aok

Just to make sure... 7) is allowed when it concerns 3), right?

Because in order to replace a clutter object with a custom one, the custom object has to be added.


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Offline Skuzzy

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What can be (is allowed) customized for a MA terrain?
« Reply #7 on: May 01, 2006, 05:31:55 PM »
Clutter is non-destructible, non-collidable items on the terrain.

The only thing you can add is "clutter".

Custom shapes (*.shp) will not be accepted for an MA terrain, regardless of the type of object.
Roy "Skuzzy" Neese
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Offline BlauK

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What can be (is allowed) customized for a MA terrain?
« Reply #8 on: May 02, 2006, 01:08:46 AM »
Skuzzy, still some confusion....

If I want to add a new kind of hill or bush or tree (clutter), I still have to make a new shp and add it in the terr####.shp in OE.
Both the terr####.shp and the new clutter shp also need to be added to the texsrc folder.

So technically I would be making a new shp which is defined as type "clutter".
But this is allowed, right?


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Offline Mustaine

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What can be (is allowed) customized for a MA terrain?
« Reply #9 on: May 02, 2006, 10:26:20 AM »
so basically if i am making a real MA terrain, i don't need to bother with even knowing what the default clutter terrain tile is.

thanks.
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Offline Skuzzy

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What can be (is allowed) customized for a MA terrain?
« Reply #10 on: May 02, 2006, 10:40:16 AM »
I changed #3 to "No".  Problem solved.
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Offline BlauK

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What can be (is allowed) customized for a MA terrain?
« Reply #11 on: May 02, 2006, 01:10:59 PM »
That is not really what I was wishing for... :( but if that is how it must be... so be it.


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Offline croduh

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What can be (is allowed) customized for a MA terrain?
« Reply #12 on: May 02, 2006, 01:17:11 PM »
OWNED!!

Offline Dux

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What can be (is allowed) customized for a MA terrain?
« Reply #13 on: May 02, 2006, 01:38:28 PM »
That's why we have the SEA, BlauK... nya nya all you MA freaks! :p
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Offline Skuzzy

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What can be (is allowed) customized for a MA terrain?
« Reply #14 on: May 02, 2006, 01:39:38 PM »
Blauk, just to be clear.  It was not anything you said, but you brought up a point I did not think about.

The reason the MA terrains must be very conservative goes to size and reliability.  We cannot have a terrain causing the server to reboot.  And we need the terrain to be small.

The more stuff you put in a terrain, the more potential for problems.  We simply cannot afford the MA to be unstable, of even take the chance of it being unstable.
Roy "Skuzzy" Neese
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