its not quite that simple, better connection does not mean you will lose more.
when you land on a CV and film it, sometime you can watch the film and you land 10 yrds to the right of the CV real possition. when you landed online your computer was receiving data that told it the ship wasnt quite where the HTC server said it was. but to make this fair, the game only corresponds to what your screen shows.
some times you can shoot and see hitsprite on an enemy and they see you shooting just off thier wingtip because your end shows them to be in a slightly different place than they are on thier computer. because you hit what you aim for on yur end, they get the damage.
same with the ram model. imagine if you flew 5 yrds to the left of someone and then saw your wing fall off because thier version of the virtual sky is not in the exact smae possitionas yours, it would really suck.
if you dont hit them on your screen you get what happens in real life only to you.
you both see graphic of flying through each other then you have a pair of perfectly sync'ed connections, and will both die as in real life.
you see a collision but the other person narrowly avoids it then you die alone.
the vast majority of pings, say all those under around 200 or maybe even 300, the varience will be so small that with bad collision you both take damge.
what seems unfair is that maybe the other guy only grazed you with an elevator while the tiny difference makes you fly right through the center of his plane.
it is unfortuately the fairest way, and infact an incredibly sharp programing descision.