lately with these patch 3, most everyone i have spoken to online is having trouble where they die after the enemy plane has passed by (and mabye flown to a different sector)
some people may say this is not a large problem becuase all it seems like is that you die later, but really you dont get pinged before you die, it all hits at once and boom. it makes it where you have no signs of being shot, but you die nonetheless.
i see that collisions are becoming more common, not because people ram more, but because if i fly in the same sector as a plane YOU HAVE COLLIDED, or ***** HAS COLLIDED WITH YOU. either way they die, and i fly off. (because of the collision model [IE. if collision occurs and player handle is ToadFlak do task3 {task3:kill ToadFlak no damage to other aircraft}])
and this is my expression on the collision model (not meant to flame, just put in 2 cents). the model is FUBAR. and is summed up as whoever is on slower connection gets less-no damage. becuase if the person who has a better connection "sees" the collision (seeing, having nothing to do with output or input of the game) the other person, may not be in the same position. thus thier lag has made them avoid the collision. and has caused the collision on the other end. becuase the plane the better connection saw, was not an updated position it was a .5 sec ago position. thus the collision model = 56k I CAN RAM ALL I WANT and T3 IF I FLY BY SOME ONE WITH IN A 5 K RANGE I GO BOOM