Author Topic: Verification regarding stickmapping.....  (Read 325 times)

Offline Hazard69

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Verification regarding stickmapping.....
« on: June 25, 2006, 12:44:55 AM »
Just wanted to check if what I am thinking is correct.

The sliders are indicative of additional % movement upto that many degrees of stick movement right?

So If I have :
slider 0 at full: 10 deg stick movement = 10 deg movement on control surfaces.
slider 10 at halfway: 20 deg stick movement = control surfaces move to 15 deg.
slider 20 at minimum: 30 deg stick movement = control surfaces move to 20 deg.


Am I correct in my inference of the help files?

Thanx.
<S> Hazardus

The loveliest thing of which one could sing, this side of the Heavenly Gates,
Is no blonde or brunette from a Hollywood set, but an escort of P38s.

Offline GunnerCAF

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Verification regarding stickmapping.....
« Reply #1 on: June 25, 2006, 11:32:33 AM »
Yes, I believe you are near correct.  You do have the concept of what is going on.

I say near, because I think these sliders set a smooth curve, so the transition between each slider is smooth.  The zero slider changes the curve around the center (+ or - 5 degrees, or -5 to +5).  The 10 slider is for 10% stick deflection (+ or - 5 degrees, or 5 to 15 degrees).  the 50 slider is about half stick deflection, etc.  I based this on looking at the raw values vs. the scaled, and the actual controler input values.

Gunner
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Offline Hazard69

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Verification regarding stickmapping.....
« Reply #2 on: June 26, 2006, 11:09:36 AM »
Rgr! Thanks!
But then wouldn't the 90 slider only go from 85%-95% and not upto 100%?

Or are the 0 and 90 sliders exxeptions to the others?
« Last Edit: June 26, 2006, 11:11:37 AM by Hazard69 »
<S> Hazardus

The loveliest thing of which one could sing, this side of the Heavenly Gates,
Is no blonde or brunette from a Hollywood set, but an escort of P38s.

Offline Ghosth

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Verification regarding stickmapping.....
« Reply #3 on: June 27, 2006, 07:30:50 AM »
(Quote) The sliders are indicative of additional % movement upto that many degrees of stick movement right?  (end quote)

Not exactly Hazard, at least not to the best of my knowledge.

Think of it this way, if you could take your joystick, and starting at center pull straight back to the stops. So you have input starting at the center, going to max deflection. Now take that input and "slice" it into 10 pieces. Each piece gets a slider.  You can now control how much input you want from your joystick for each "slice".

Same for pitch, roll, & rudder, and when your working with sliders make sure your on the one you want! Also as a general rule you can run roll a lot more aggressive than pitch. After all too much input on a roll won't stall you out. But too much on pitch can be deadly.


All sliders set all the way  to the top would be 100% possible input across the board. Which is possible to fly like that if you have a very good joystick, and very good hands. But not really recomended for anyone else.

If you have a problem with the stick being quite sensitive, set the first 6 sliders low, in a slow upward  curve. (This should be below the default stairstep) Step up fast with the last 4 so you end up at the top with the last one. This minimises control input near the center, giveing you finer control for gunnery, etc.

A lot depends on your joystick, how sensitive it is, your hands, & how "smooth" you fly. If your a yanker & banker, by all means tune that stick down a bit.

If you feel your not getting enough input, try raising them. But I'd advise to leave at least the first 3 sliders not maxed out. IE first at 1/4, 2nd at 1/2, 3rd at 3/4 then max them all after that. This will at least give you SOME finer control near the center.

The long & short of it is everyone is different, and has different needs.
There is no yardstick as to whats "right", there is only what works for you.
If in doubt, take a hour jump into the TA, and try out a couple of different setups. See what works.