Author Topic: Idea discussed at the con.  (Read 10295 times)

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12384
      • http://www.hitechcreations.com
Idea discussed at the con.
« on: July 07, 2006, 11:02:27 AM »
At the con we were discussing changing building down times based on how long you lived after destroying a target.

After doing some detailed thinking about it, relized the down time is problematic when mutliple people have hit a targe. But was wondering what people thought of the following.

Based on how long you lived after hiting a target, currently im thinking around 2 minutes. If you die a portion of your damage is removed.

As an example 2 people drop bombs on a hangar. 1 does 2k damage, the last does 1k damage and destroys the hangar.

The 2nd player dies after 1 min. The system would remove 1min/2min i.e. 50% of the damgage aplied to the hangar. The hangar would then reserect with 2.5k damage left on it.


Thoughts?

HiTech

Offline ROC

  • Aces High CM Staff (Retired)
  • Platinum Member
  • ******
  • Posts: 7700
Idea discussed at the con.
« Reply #1 on: July 07, 2006, 11:07:05 AM »
If this is looked at from the point of making pork runs less attractive, then I think this has alot of merit.

The other side of that is a good bomber who runs escorted, fights his way into a well defended base, successfully get's his bombs off and gets shot down.  What would otherwise be a rewarding and successful self sacrifice is penalized.

Tough call here HT, good idea overall.  Can the reduction be applied to augering and crashes, and possibly removed for simply being killed in flight?
ROC
Nothing clever here.  Please, move along.

Offline TinmanX

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1242
Idea discussed at the con.
« Reply #2 on: July 07, 2006, 11:10:24 AM »
I am hoping you are requiring totally honest opinions?

I hate the idea.

It takes AH further from simulation, closer to game.
"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
Aces High Films
I'm the "timid" "runner" in the zeke "BnZing" you.

Offline Roscoroo

  • Plutonium Member
  • *******
  • Posts: 8424
      • http://www.roscoroo.com/
Idea discussed at the con.
« Reply #3 on: July 07, 2006, 11:11:55 AM »
so the sheep go and rebuild/ take away what you have destroyed because you die ...

this may be good in case of the 500 ft kamakazi buffs  ... but why penelize the fighters ?

I myself dont like it ...
but then it will become scripture just to irritate m:rolleyes:
Roscoroo ,
"Of course at Uncle Teds restaurant , you have the option to shoot them yourself"  Ted Nugent
(=Ghosts=Scenariroo's  Patch donation

Offline Mustaine

  • Parolee
  • Platinum Member
  • ******
  • Posts: 4139
Re: Idea discussed at the con.
« Reply #4 on: July 07, 2006, 11:13:14 AM »
Quote
Originally posted by hitech
The 2nd player dies after 1 min. The system would remove 1min/2min i.e. 50% of the damgage aplied to the hangar. The hangar would then reserect with 2.5k damage left on it.
this part I am not positive I follow...

you saying the building would pop back up, but not at full strength when person #2 dies?

would there be a "time-out" to this? say player 2 flies for 13 minutes after the hangar is destroyed... would that be past the point of effecting the downtime?




lastly a side effect is it may cause is "hunting" the guy who killed the hangar. say 20 players are at a base 10 each side... a P38 comes through and nails the last FH. all the enemies saw who did it and may "gang up" to get the guy in the 38 so the FH comes back up quicker. it would be at their own risk of course ignoring the other cons, but may make the person attacking treated more like someone in a perk plane.

just a thought.
Genetically engineered in a lab, and raised by wolverines -- ]V[ E G A D E T ]-[
AoM DFC ZLA BMF and a bunch of other acronyms.

Offline Waffle

  • HTC Staff Member
  • Administrator
  • *****
  • Posts: 4849
      • HiTech Creations Inc. Aces High
Idea discussed at the con.
« Reply #5 on: July 07, 2006, 11:16:33 AM »
So if I dove in  - released bombs, and 3 seconds later - i got killed by manned ack..my bomb would cause minimal damge? I don't really like that idea. I have to agree on the fact that if your mission stated to hit a hanger and you accomplished that, then what happens after point should have no effect on the bombs.


I think if there was a way to maybe just apply it to bombers / formations...where if they kill themselves by bomb blast radius - there should be no damage applied to target. That would at least get the bombers from dropping at tree top level.




BUT - if you did add that ".fuse" command to delay the bombs fuse-  then tree top bombing could be fun :)
« Last Edit: July 07, 2006, 11:20:17 AM by Waffle »

Offline Kermit de frog

  • Gold Member
  • *****
  • Posts: 3694
      • LGM Films
Idea discussed at the con.
« Reply #6 on: July 07, 2006, 11:17:22 AM »
So, if I climb to 30k in b17's and drop 1 hanger by myself, and then I go home and land and it takes me 30min to land.  Then hanger will be down for 2 min? or 15min? or 30min?

I really like the idea of you thinking about chaning down times.



Will this also affect HQ building? Town buildings?  Will Strats still play a factor in down times?

1 bad thing about this, is that people will no longer be able to use a clock for hangers to predict how long they have until it comes back.  I don't really think this would cause a problem, it's just that people will have to adapt to the change.
Time's fun when you're having flies.

Offline Westy

  • Gold Member
  • *****
  • Posts: 2871
Idea discussed at the con.
« Reply #7 on: July 07, 2006, 11:20:03 AM »
"...closer to game."


 As if all the players diving in heavy-bombers and doing the "pork'n'auger" stunt haven't?



To reply to HiTechs?     I'm all for trying it.  Anything that removes any reward for the "ends justify the means" clowns is worthy of testing.  Although it would royally suck for those who end up dying right after performing a "normal" attack (normal in contrast to those who deliberately "pancake in" after release).   If they were to be shot down by another player or anti-aircraft guns afterr making thier run IMO they shouldn't be penalized.

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12384
      • http://www.hitechcreations.com
Idea discussed at the con.
« Reply #8 on: July 07, 2006, 11:21:19 AM »
If you live more than 2 mins, nothing would change from the way it works now.

Offline Balsy

  • Nickel Member
  • ***
  • Posts: 717
Idea discussed at the con.
« Reply #9 on: July 07, 2006, 11:24:59 AM »
I think the key is if you CRASH within that 2 minute period you could penalize them.

Being killed by ack, or another fiter following you in on a pork run shouldnt affect the bomb damage.

Just a thought.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23876
      • Last.FM Profile
Idea discussed at the con.
« Reply #10 on: July 07, 2006, 11:25:20 AM »
Quote
Originally posted by TinmanX
It takes AH further from simulation, closer to game.


I share your opinion in a way. Itīs really a "gamey" solution, and so I have some problems with it.
But on the other hand itīs perhaps a possible solution for another "gamey" problem: The "BombīNīBailers" - Up some Lancs, bomb hangers, bail out, repeat. I think you canīt be really further away from simulation than that :rolleyes:
Steam: DrKalv
E:D Snailman

Offline SkyRock

  • Platinum Member
  • ******
  • Posts: 7758
Idea discussed at the con.
« Reply #11 on: July 07, 2006, 11:25:41 AM »
I have no problem with it and think it would help contolling some of the suicide lawn dart hangar bangars!  Would it work for cv's?  hee hee :D

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline detch01

  • Silver Member
  • ****
  • Posts: 1788
Idea discussed at the con.
« Reply #12 on: July 07, 2006, 11:26:52 AM »
HT I think it would be a source of endless whining, although the idea has merit. How about a slight alteration to it? Have the hangar generate smoke for the two minutes and if the attackers (in your scenario) survive have the hangar explode and be destroyed? Kinda simulate a fire with the smoke, etc.





Cheers,

asw
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline Sketch

  • Silver Member
  • ****
  • Posts: 1351
      • http://www.arabian-knights.org
Idea discussed at the con.
« Reply #13 on: July 07, 2006, 11:28:12 AM »
I.E.
3 fighters roll in and hit a VH, all w/ 1k eggs.  They destroy the hanger and then hit the field ack.  The one who got the final hit on the VH dies from the 'Sheep Sniper' in the water tower.  What then?  
Does it count as time off of the 'down time'?
Or does it do nothing?  
If it counts towards the down time, sucky for the guys who knock it down.  You have a set of Buffs roll in at 15k, drop 2 fighter hangers and then get jumped by 4 nme planes and get gang-raped and dies in 3 seconds.  So, do the hangers just jump right back up?  Maybe after the hangers are down the time stays just how it is right now.  If the hanger is not down yet, maybe then take off the Hit-Damage %.  But once it goes down, don't take off unless base is resupplied or when when they are ready to pop (how it is set up now).
A big issue is the porking, maybe have it more for the ords, troops, radar and such.  It sucks when an La7 rolls in and hitss all the troops, ordnance and then goes for the radar and you finally pop him with a field gun.  I say apply it towards the strat targets.
~Sketch~//~Arabian Knights~
Sketch's Gunsight Collection 2008
Sketchworks Arabian Knights Soundpack
~Oderint Dum Metuant~

Offline SkyRock

  • Platinum Member
  • ******
  • Posts: 7758
Idea discussed at the con.
« Reply #14 on: July 07, 2006, 11:28:29 AM »
Quote
Originally posted by Balsy
I think the key is if you CRASH within that 2 minute period you could penalize them.

Being killed by ack, or another fiter following you in on a pork run shouldnt affect the bomb damage.

Just a thought.

It souldn't matter as most who find themselves in this situation do not care whether they get killed right after their bombs are dropped.  You see it all the time, some guy races through the entire defense to just get that hangar down, if he gets killed and hangar doesnt go down, he simply rinses and repeats until he gets hangar down.

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"