Author Topic: Field artillery  (Read 1232 times)

Offline AKWarp

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Field artillery
« on: July 15, 2006, 10:01:47 AM »
Mobile field artillery.  A 105 or something...hook it to a jeep or m16 and tow it near a field, set up and start shooting.

Offline VooWho

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Field artillery
« Reply #1 on: July 15, 2006, 10:27:31 AM »
Bring the M7 Priest, or the German Wespe
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Offline handy169

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Field artillery
« Reply #2 on: July 15, 2006, 11:53:16 AM »
i was thinking the same thing .. towed artillery of some type for the jeep

Offline rogerdee

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Field artillery
« Reply #3 on: July 15, 2006, 12:17:00 PM »
or  a nice anti tank gun  to ambush  then damn tanks,as long as yo can ssee the enemy through  a bush  the same as they can you
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Offline EagleDNY

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Try this on for size...
« Reply #4 on: July 15, 2006, 01:34:22 PM »
I had this in another thread - it would solve both the field artillery and lack of really threatening player manned ack roles:



Self-Propelled 88 on a truck bed....  would be interesting to try out.


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Offline VooWho

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Field artillery
« Reply #5 on: July 16, 2006, 11:10:15 AM »
That would also be good. A truck with a 88mm on back. I don't know if that was more into AA, and AT rolls. Not artillary.
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Offline EagleDNY

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Field artillery
« Reply #6 on: July 16, 2006, 01:24:14 PM »
I think the role the self-propelled gun would play is determined more by the ammo - AA, HE or AP.  This could be selected in the hanger, and might be a good thing since we might want to limit the effectiveness of a "free" (vs perked) 88mm gun.  I believe this beast only carried 40 rounds total, so your loadout would be important.

I was suggesting the self-propelled 88 more from a coding standpoint as well - I think it would be a lot easier to bring in a single vehicle to fill the role than it would be for HT to code up an entire towing and gun deployment system.

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Offline fuzeman

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Field artillery
« Reply #7 on: July 16, 2006, 02:59:38 PM »
Regarding the 88, we already have ballistics data on it.
It would be the same one we have in the Tiger I assume, correct?

Edit: Remembering Kelly's Hero's they had that M3/M16 type vehicle with a large gun mounted in the back.
Perk a gun and mount it.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline Hornet33

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Field artillery
« Reply #8 on: July 16, 2006, 03:05:27 PM »
OK to do Artillery would be SO EASY in this game it's not even funny. I have some solutions here for those that might pay attention.

First thing is we need an Artillery piece to operate. Easy deal here because we already have a 5" and 8" piece modeled onboard the ships correct? You take the single 5" mount on the CV's and put it on a vehicle. What vehicle do you use. Easy answer to that one also.

M3 Halftrack is now a T-19 GMC (Gun Motor Carriage 105mm)
T-19 GMC

Panzer IV is now a Sdkfz 165 Hummel
Hummel

T-34 is now a SU-122
SU-122

OK we now have several vehicles with Artillery pieces on them, with only needing a limited amount of modeling done by the staff at HTC. Should be easy for them to modify what they already have right?? They would need to set the end stops for the traverse of the guns, and basically give them all the 5" single mount off the CV's we already have. It's close enough to the guns these things had to work for our purposes in the game.

Fielding the things would be easy too. Make it possible to take a formation of guns (like bombers) for a modest perk cost (say 5 points for a formation) and free if a single. They would use the same targeting system already used by the ship guns when used in "land" mode. They would also have a direct fire capability if your in sight of the target and not doing indirect fire. Give them the abillity to fire a red colored smoke round for spotting purposes and the forward observers in other GV's or aircraft can call in adjustments for fire. Regular vehicle supplies can resupply the guns with shells from a M3 half track.

Give them all say a 15 second delay from the time they stop to being able to fire the gun, as these things did not fire on the move.

I'm sure some things might need to be "tweaked" to get it perfect but the concept is so simple I'm surprised it's not been done already.

As a former "Red Leg" / "Gun Bunny" / Artilleryman I would LOVE to see this in the game. Come on HiTech give us some BIG guns to play with.

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Offline MWL

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Field artillery
« Reply #9 on: July 16, 2006, 03:20:14 PM »
Greetings,

  I wouldn't argue, however, I would think a minute delay instead of 15 sec.  Can't remember what the standard was for my 4.2 section, but 15 sec seems really short, even for a hip shot.

  Impact on game?  Bldgs, hangers, troops, ord and fuel die faster.  From long range fires that ack can't protect them from.  Ack can't protect itself.  Players have to head out to find firing battery without the benefits of sound ranging, crater analysis or the many other sensors available on the battle field.

  Secondary and tertiary effects on game play are?  Or, how would we balance this addition?


Regards,

Offline Yoshimbo

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Field artillery
« Reply #10 on: July 16, 2006, 04:10:07 PM »
yes, mobile artillery would be really good, I'm all for it:aok

Offline AKWarp

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Field artillery
« Reply #11 on: July 17, 2006, 01:43:09 AM »
MWL,

It's no worse than a field getting shelled from a fleet.  Yeah, you know it's coming from the water....but you still have to find it.

You can make the explosions for field artillery sound different than fleet barages which will allow you to identify it.  You could also make smoke puffs from the firing gun so that aircraft searching could see where the fire is coming from (kinda like a GV smokes when it's damaged, only make single puffs when the gun fires).

The where's and why's aren't particularly difficult.

Offline Martyn

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Field artillery
« Reply #12 on: July 17, 2006, 07:41:19 AM »
This has been mentioned before. I'm for it. It would work better with someone acting as FOO (observer) to help call shot - another use for the Jeep. It's a pity one can't jump out of the jeep, become like a 'downed pilot' for a while to peer over hills and stuff and act as FOO, and then return back to the jeep.

Add new dimension to the game methinks.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline EagleDNY

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I'll Stick with the 88...
« Reply #13 on: July 17, 2006, 05:40:52 PM »
Although the m19 and Su122 have bigger guns, it doesn't appear they have any AA capability.  Also, I believe the 105 on the m19 is a 105mm howitzer, which (I believe) is limited to HE ammo (similiar to the LVTA4's 75mm howitzer).  

I'm pushing for the truck mounted 88 because it would fill all three roles - artillery, anti-aircraft, and tank killer depending upon the ammo load you take out.  We desperately need better land-based AA, and I think the truck mounted 88 could provide it, where the other types mentioned would not.

Possible Ord Loadouts could be:
20 AP / 20 HE
20 AP / 20 AA
20 AA / 20 HE
40 AA
40 HE
40 AP

It has a small enough ammo load that I think it wouldn't completely unbalance the ground game by becoming the ultimate tiger killer.  It could also be mildly perked (which I believe is reasonable for any 88mm equipped death-dealer), or it could also be limited if necessary by making the maximum AP load 20 rnds and dropping the 40 rnds AP ammo option.

It provides a lot of possibilties and addresses a lot of issues that I continually read about in the forums.  I think it would be a good multi-use vehicle which would see a lot of action, and be both fun and useful to the game as a whole.

EagleDNY
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Offline SMIDSY

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Field artillery
« Reply #14 on: July 17, 2006, 06:39:44 PM »
you want howitzers or guns? and then, from which country should they be from? also, to be affective against tanks, you would need at least 155mm.