Here is what you do. You do NOT place map-rooms on your objects in the OE. I preffer you do it manually as I explained in my tutorial using the TE. Also, for the bomber and fighter entry spawn points. You have to do that in the TE as well, the OE will not support the "Spawn" feature as lots of us have determined over the past few months / years.
Go to the "Objects List" in the TE, look for: entpnt. Place the first entry point for your fighter/bomber entry IN THE HANGAR. Otherwise the "spawn compass" gets all messed up. Be sure to rotate it so it faces in the correct direction (When you place it, it always faces north. So just select the "Rotate" feature, then click down from the North, and drag it to the direction where you want the spawn to face). After you place the "entpnt" in the hangars first, then you can worry about the runways. NOTE: The object properties have to be: "Fighter Entry" or "Bomber Entry" to make it a successful spawn point for the planes.
One thing, the map room is supposed to be "NoCollide". In other words, un-check the collision feature for the map room (If you don't, its an error in the "Check Objects" feature).