Author Topic: Details on a harmless implementation of foot soldiers with minimal modification.  (Read 2105 times)

Offline esohn

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Here's how foot soldiers can work in AH. I encourage anyone to find fault in it in terms of game play and major technical difficulties to implement it.

1. Modifications

a) Add these 5 types of soldiers: Sub-machine gunner, Rifleman, Sniper, Anti-tank personnel (bazooka), Sapper(explosives). Let them just be able to crawl, crouch, run, and lean into sides, with minimal arm and gun animations.

b) Spawn:
* Soldiers can spawn inside any of the town buildings
* or they can spawn at various points on the airbase provided 'troops and supplies' are available.
* Soldier can also spawn directly into Goons, trucks, and jeeps, whether or not they are air borne or on the road. It's not fun to sit in a goon for 20mins and get killed as soon as you jump off by gun installations.
* Transportations can carry their default number of troops (A.I or P.C). As the player controlled soldiers hop on or spawn in them, the A.I troops are  replaced.
* Just let the troops be able to sit in the passenger seat (all 10 troops might be sitting on the same spot but we wouldn¡¯t mind) and look around. We don't need to walk around inside goons or trucks, and when the driver unloads their cargo, the P.C troops will find themselves falling or on the ground.
* In the ¡®Join¡¯ list, specify which players are piloting what type of vehicles/planes. By default, player should be able to spawn into any of these 3 transportations as foot soldiers; goons, trucks, jeeps. Who wouldn¡¯t prefer P.C soldiers to A.I troops? Gunners should still be required to ask permission first.

c) Capture of fields:

* 10 paratroopers (either A.I or player controlled) enter the map room via the map room door and the field is captured. The A.I troops need just reach the map room building as before.
* When the first troop enter the map room, 1 hour capture period commences (and announced on the radio) and during that time, 9 more troops must enter the map room to capture the field. When the set time expires, all the troops that have entered will be cancelled and the 1 hour capture period must be initiated again.
* The town buildings don't have to be destroyed first to capture the field. (but it'd be a good idea to flatten them first because soldiers can spawn anytime to defend even if there's only one building left in the town)

d) Hopping onto vehicles: Allow soldiers to hop onto these 3 transportations and nothing more; Goons, Trucks, and Jeeps. Let the players hop on whether the vehicle is running or in full stop to make the game play less tedious, provided the transport is on the ground. (You can¡¯t hop onto an air borne goon although you can spawn into it from the hanger).

e) Let the soldiers be able to drive these 2 vehicles only; trucks, and jeeps. They shouldn¡¯t be able to jump off fighters, bombers, tanks, or goons and start shooting as foot soldiers for the obvious reasons. Those type of pilots should end their mission as pilots, not as foot soldiers.

f) Ending mission:

The soldiers should be able to end their mission anytime anywhere, provided that they are on the ground. If you end your mission in the enemy territory, you are captured. The main objective is about capture of fields or destruction of enemy installations, not so much about killing how many, so players wouldn¡¯t complain that much when an enemy ends his mission just before getting shot. If you¡¯re a paratrooper and the enemy disappears, it¡¯d be easier to get into the map room, etc.

g) Modification to environments:

* Just keep the basic design of the maps. No major overhaul of maps required.
* Add some A.I field guns that can be controlled by players, in and around towns to make the soldier only raids difficult.
* Add some rocks around towns to make gun fighting more fun in town capture fighting.
* The town buildings do not need to be detailed. They don't need to have rooms or stairs. Just paint a little bit inside the walls and give us a door or an opening even without a door, so we can get inside and out.

That¡¯s it!
« Last Edit: August 30, 2006, 05:20:09 PM by esohn »

Offline esohn

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Game play
« Reply #1 on: August 30, 2006, 05:10:02 PM »
2) Game play

Now this is where it gets fun. Just imaging strolling around as a foot soldier in the Aces High world; the world would literally come alive.

The FPS game play still revolves around capture of enemy town or raids on enemy installations, not full scale war front battles.

You might just up a goon and broadcast ¡®troops needed for an air borne goon¡¯ and players would hop onto your goons, and you can drop them on a town. If nobody hops on, you drop good ole¡¯ A.I troops. However, the chance of capture is much slimmer that way. As you drop your troops, enemy soldiers can start spawning from the houses and maw your troops down. So, it¡¯d be a good idea for the bombers to first flatten the houses and take out field guns.

As a paratrooper, your objective is to get into the map room. As you soon as you enter the map room door, you find your self in the hanger just like before with successful mission scores.

As a defender, when the town is being attacked, you might want to spawn a soldier before all the buildings are destroyed. You¡¯d have to duck from the fighter strafes and bombs, but the remains of destroyed buildings should help you hide. And, let no one get into that map room!

If all the buildings are destroyed, it¡¯s still the good ole AH. Just drop A.I troops; no harm done to the basic game play.

Being a commando to take out enemy installments should be fun, too. A goon with air borne commandos would be a lethal alternative to bombers. When you are bored getting shot down on a fighter, spawn into a goon as a sapper, sneak in and take out enemy hangers! You check the ¡®join¡¯ list and ask the goon pilot where he¡¯s heading and hop on as a sapper. The enemies would spawn on the airfields to defend, so it¡¯d be good to have a balanced group of commandos. A sapper would just have a pistol and a knife besides explosives, so having 10 sappers might not be a good idea.

All in all, I think this could work. I think the game play will be right and fun and it can be done without much difficulties or major overhaul. And it will still be Aces High. What do you guys think?
« Last Edit: August 30, 2006, 05:22:19 PM by esohn »

Offline hubsonfire

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I think it would actually involve a lot of work, and that if HTC turned one of the finest WW2 era aerial combat games ever marketed into a FPS in an already crowded market, they'd probably be looking for new jobs in a matter of months.
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Offline SuperDud

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Thats why they don't pay you to think hub. Bring on atomic annie!
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Offline nirvana

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The major technical difficulty I see is programming it all and implementing it, and then tweaking out all the bugs and such for however long.  Good suggestion though.
Who are you to wave your finger?

Offline esohn

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I think the max number of players for the arena should stay the same. It's just a matter of adding more servers, so I don't think that's a problem, hub.

And Nirvana, I think combat tour is more difficult to implement because it's a whole new different game with alot of new features.

After the CT is done, I think they'd have plenty of time to do anything they want to improve the game.

Fot starters, they can introduce a new arena with foot soldiers enabled and see the reponse and go from there... maybe.

It's just a matter of time this thing evolves into a full war simulation.


Does anyone see any fault in game play though?

Offline BlueJ1

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I think what hub was getting at was that Htc made a amazing aerial game. If FPS was included it would make the game to general. This would lose players for the aerial aspect and players to the FPS aspect not being able to compete aganst other FPS games.
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Offline Kurt

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Well, according to hubs post in the General board, he's gone now anyhow, so who cares BJ?

Anyhow, that having been said, I agree with Hubs.  Foot Soldiers = poo
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Offline BlueJ1

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Quote
Originally posted by Kurt
Well, according to hubs post in the General board, he's gone now anyhow, so who cares BJ?

Anyhow, that having been said, I agree with Hubs.  Foot Soldiers = poo


:huh  I was agreeing with Hub.
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Offline Kurt

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Quote
Originally posted by BlueJ1
:huh  I was agreeing with Hub.


I know, and I lament your loss... But its over now.

Anyhow Foot soldiers = no.
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Offline SAS_KID

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NO
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline Billy Joe Bob

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Details on a harmless implementation of foot soldiers with minimal modification.
« Reply #11 on: September 01, 2006, 12:42:41 AM »
NIEN!!

Offline esohn

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Details on a harmless implementation of foot soldiers with minimal modification.
« Reply #12 on: September 01, 2006, 11:53:33 AM »
I still don't see any response saying 'how' it can be bad, based on the gameplay suggested above.

'How' the foot soldiers will be a turnoff.

I think the gameplay will be almost the same... It will still feel like Aces High.

Offline Mustaine

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Quote
Originally posted by esohn
a) Add these 5 types of soldiers: Sub-machine gunner, Rifleman, Sniper, Anti-tank personnel (bazooka), Sapper(explosives). Let them just be able to crawl, crouch, run, and lean into sides, with minimal arm and gun animations.
MAJOR re-write to the entire game code as there are no mechanics in the game for these items or their actions.
Quote
* Soldiers can spawn inside any of the town buildings
another major re-write as buildings are basically just a few poly's and are solid, nothing on the ground can go "into" them (add to the fact that the "spwan" list would be 100 different spawns per base)
Quote
* Soldier can also spawn directly into Goons, trucks, and jeeps, whether or not they are air borne or on the road.
so they jump into someone elses jeep and take command? or are there random jeeps driving across the landscape? or they can just spawn wherever they want? makes no sence, and is totally unrealistic as to implement
Quote
It's not fun to sit in a goon for 20mins and get killed as soon as you jump off by gun installations.
kind of the reason we don't have that hmm?
Quote
Who wouldn¡¯t prefer P.C soldiers to A.I troops?
I would jump into your base capture mission to just mess it up by not going to the map room... then you have to bring another goon with troops, and I'll end flight and hop into that one too... as will many others just to mess with people. people are not trustworthy online or honest.
Quote
* 10 paratroopers (either A.I or player controlled) enter the map room via the map room door and the field is captured. The A.I troops need just reach the map room building as before.
* When the first troop enter the map room, 1 hour capture period commences (and announced on the radio) and during that time, 9 more troops must enter the map room to capture the field. When the set time expires, all the troops that have entered will be cancelled and the 1 hour capture period must be initiated again.
* The town buildings don't have to be destroyed first to capture the field. (but it'd be a good idea to flatten them first because soldiers can spawn anytime to defend even if there's only one building left in the town)
so much wrong in this I don't know where to start.... 1 hour??


I'm not going to continue with this, but I think you get the idea, and I can say pretty sure that most other AH'ers would agree with this.
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Offline SAS_KID

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Quote
Originally posted by Mustaine
MAJOR re-write to the entire game code as there are no mechanics in the game for these items or their actions.
 another major re-write as buildings are basically just a few poly's and are solid, nothing on the ground can go "into" them (add to the fact that the "spwan" list would be 100 different spawns per base)
 so they jump into someone elses jeep and take command? or are there random jeeps driving across the landscape? or they can just spawn wherever they want? makes no sence, and is totally unrealistic as to implement
 kind of the reason we don't have that hmm?
 I would jump into your base capture mission to just mess it up by not going to the map room... then you have to bring another goon with troops, and I'll end flight and hop into that one too... as will many others just to mess with people. people are not trustworthy online or honest.
 so much wrong in this I don't know where to start.... 1 hour??


I'm not going to continue with this, but I think you get the idea, and I can say pretty sure that most other AH'ers would agree with this.


SI SENOR!!!
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech