Time of Aces
October was a pivotal month for the air campaign on Guadalcanal. It was a time when the men who had arrived in August were clearly at the end of their endurance, for sickness and fatigue hit them after they had survived Japanese bullets. However, new squadrons and crews were arriving daily. Other veterans of the campaign had not stayed idle. USMC had taken one of there squadrons up against a raid by Japanese bombers and fighters. The Zero escorts dove on the climbing Navy and Marine hellcats, quickly shooting down two fighters . Smith exited a cloud to confront three Zeros. He blasted a fighter into a ball of flame. However, the two remaining Zeros got on his tail and peppered the struggling little blue-gray F6F with cannon and machine gun fire. Listening to a repaired radio from a damaged SBD back at Guadalcanal, the crews of Dennis Byrd's VMSB-232 heard Captain Carl call to his skipper. "John, you've got a Zero on your tail!" "I know, I know," Smith replied, "shoot the SOB if you can!" Then all was silence
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Arena – SEA Sept 15,22, and 29
Terrain – the Slot2
Country Percentages
Allied 40%
Axis 60%
Aircraft
Allied
1. B-26 (with Formations)
2. F4U-1D
3. F6f-5
4. P-38L
5. SBD-5(2nd life in Fighter of choice from list)
Active fields
A35 ,A32 ,C8 ,C25 and CV27
***Each side must utilize at least 4 different types per frame, in squad strength (approx 8-12)*** No more than 3 squadrons may initially roll from any one base or CV.
Axis
1. KI67 (with formations)
2. N1K2
3. KI61
4. KI84
5. B5N2 (2nd life in Fighter of choice from list)
Active Fields
A9,A37,A1,A41 and CV28
***Each side must utilize at least 4 different types per frame, in squad strength (approx 8-12)*** No more than 3 squadrons may initially roll from any one base or CV.
Victory Conditions
Fighter 10pts
2 engine AC 15pts
4 engine AC 20pts
Targets
Hangers 100pts each
CV 200pts
Crusier 150pts
Destroyer 75pts
NOTE PROTECTION POINTS WILL BE AWARDED ON TARGETS NOT DESTROYED
Arena Settings
- Fuel 1.5
- Icons short
- .50 Ack
- Fighter and Bomber warning range 42,000 (about 8 miles)
- Tower range set to 42,000 (for display only to match the above setting)
- Clouds / visibility (17 miles)
- Radar off
- Friendly collisions off
- Kill shooter off
- Wind South East 10 knots
- Time: 6 am X2 mupt
Designer Notes
The reason Tower range is the same as the Fighter and Bomber warning range is to show the squads on the clipboard (visual aid) how far the warning radius is. It serves no other purpose than that since radar is off.
CM Notes
- Frame C.O.'s will place Task Groups within a 4 sector area. Task Groups must remain in those 4 sectors.
- Jump task groups to positions requested by Frame C.O.'s the last 5 minutes. Each side has 3 Task Groups.
- Destroy 5' guns in Task groups.
- Allow players to man all other ack in Task Groups.
- Set time to 9 am If you are unable to be a Frame C.O. then it is your responsibility to find a replacement within your squad or trade with someone in another squad. Details on how to be a Frame C.O. can be found here.
http://www.hitechcreations.com/foru...threadid=110616