Author Topic: Runway Issue  (Read 1264 times)

Offline soda72

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Runway Issue
« on: October 15, 2006, 03:29:15 PM »
I was using the oe this weekend and was not able to
create a runway that works correctly.  When I land
on the runway, using an offline map it says I ditched.  



Thinking it wasn't working since it was a custom object
I tried using the std runway objects that came with
the OE like rwy0, but it still shows up as a ditch
when using the map offline.



Here is the tile properties I'm using:



Is there some other option I need to set?

Offline USRanger

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Runway Issue
« Reply #1 on: October 15, 2006, 04:53:36 PM »
Make sure you set the Override Type in OE to Runway.  It is not set on it by default.
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Offline soda72

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Runway Issue
« Reply #2 on: October 15, 2006, 05:42:01 PM »
Quote
Originally posted by USRanger
Make sure you set the Override Type in OE to Runway.  It is not set on it by default.


Thanks,,

I tried it out with out any luck...




Has anyone tried making a new runway since the last release of the OE?

Offline USRanger

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« Reply #3 on: October 15, 2006, 06:13:09 PM »
Ya know, instead of building a new runway, you can re-texure the existing one.  In TE, select the runway you want to replace and hit the Save Texture button.  Now, in your map folder will be a new folder called Savedtex.  Inside this folder will be the .bmp for a runway.  Replace the .bmp with one of your new texture.  Delete the original and rename your new .bmp TARMAC.  Make sure it is an 8-bit .bmp and is 256x256.  Copy this new .bmp into your texsrc folder that you have created (or will need to).  Now go into OE and build your new runway shape.  Looking at your pics, it looks like your new runway is really wide.  To make this, just lay a bunch of runways down sise-by-side, making sure each Override Type is set to Runway.  In OE, you will see the default runway texture, but when you build the shape and put it into TE, you'll see the texture you are shooting for.  I built a custom runway last night by doing this and it works fine.  Good luck!
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Offline USRanger

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Runway Issue
« Reply #4 on: October 15, 2006, 06:28:25 PM »
I made this one in about 10 min. last night:




 Did you remember to delete your map folder outta the Cache folder in your TE folder before restarting TE and using the default runway?
« Last Edit: October 15, 2006, 06:34:58 PM by USRanger »
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Offline mamba2

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Runway Issue
« Reply #5 on: October 15, 2006, 06:35:20 PM »
hey ranger, can u send me ur custom hangers and RW?
Ty!

Offline soda72

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Runway Issue
« Reply #6 on: October 15, 2006, 06:35:56 PM »
Nice pics...



Yeah, I gave up on the custom runway and was trying to use a std one in the OE using the default textures just to see if it works.



I then setup a quick test field to make sure it was working...




But I was still getting the ditch message...


Which runway shape are you using in your pics above?

Have your tried using rwy0 or rwy1 yet?

Offline USRanger

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Runway Issue
« Reply #7 on: October 15, 2006, 06:41:03 PM »
I used the same exact runway that's in your pics.  All I did was lay them down and built my base, and in my map texsrc folder I put a new TARMAC .bmp  You are positive you set the Override Type to Runway?  Deleted cache before re-opening TE?
« Last Edit: October 15, 2006, 06:47:21 PM by USRanger »
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Offline soda72

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Runway Issue
« Reply #8 on: October 15, 2006, 06:51:28 PM »
Quote
Originally posted by USRanger
I used the same exact runway that's in your pics.  All I did was lay them down and built my base, and in my map texsrc folder I put a new TARMAC .bmp


Darn...

:(

Offline soda72

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Runway Issue
« Reply #9 on: October 15, 2006, 06:53:26 PM »
Quote
Originally posted by USRanger
You are positive you set the Override Type to Runway?  Deleted cache before re-opening TE?


yep



Offline soda72

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Runway Issue
« Reply #10 on: October 15, 2006, 06:56:20 PM »
Quote
Originally posted by USRanger
 Deleted cache before re-opening TE?


hmmm...

I didn't do that though....

Lets see if that works...

Offline soda72

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Runway Issue
« Reply #11 on: October 15, 2006, 07:15:09 PM »
On approach to land at test field..




EXIT to tower..




NO GO.....


:furious


Well time to call it a night....

Thanks for the help anway....

Offline USRanger

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Runway Issue
« Reply #12 on: October 15, 2006, 08:19:35 PM »
Hmm, I'll keep thinkin' on it.  Maybe one of the pros will jump in.
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Offline BlauK

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Runway Issue
« Reply #13 on: October 16, 2006, 03:38:00 AM »
Is your airbase defined as "group master" in TE?


  BlauKreuz - Lentolaivue 34      


Offline NHawk

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Runway Issue
« Reply #14 on: October 16, 2006, 07:10:00 AM »
Quote
Originally posted by soda72
yep


You didn't listen. Re-read what Ranger said. Use the TE and re-texture the default runway. You can change the appearance of the runway without creating a new object. There's no need to use the OE unless you want a completely custom runway.
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