Author Topic: Host Change Thurs 10/19  (Read 6274 times)

Offline Simaril

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« Reply #180 on: October 22, 2006, 06:38:53 PM »
Quote
Originally posted by Overlag
exactly.... up a defensive horde...... and FIGHT

people moan about not having fights, and these people are often the same people that moan about hordes, and undefended bases. DEFEND the base, and FIGHT, theres your oppotunity its RIGHT there.


You miss the fact that unless the "horde" is a coordinated mega squad too, the stubborn randomness of the average AH player guarantees that there wont be enough to counter a mega attack.

If there are 25 squaddies attacking a base, there may be 4-5 on my country who: 1) care; 2) arent doing something else; and 3) have the confidence/carelessness to defend against overwhelming odds. 5 will not beat back 25...

As others have said, smaller numbers make it possible -- an attack by 8-10 might be stopped by defenders, and a real fight could develop. Thats why smaller squads and smaller arenas work better for the game.
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Offline Meatwad

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« Reply #181 on: October 22, 2006, 07:56:12 PM »
I dont know how many times I up just seconds before an enemy mission gets there. All I do is fly on the deck from the direction they came form and kill their goon(s). Not a single one even comes after me until im about 3k from the goon and mr goonie pilot cries that he is gonna die :rofl
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Offline Overlag

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« Reply #182 on: October 22, 2006, 08:25:49 PM »
Quote
Originally posted by Meatwad
I dont know how many times I up just seconds before an enemy mission gets there. All I do is fly on the deck from the direction they came form and kill their goon(s). Not a single one even comes after me until im about 3k from the goon and mr goonie pilot cries that he is gonna die :rofl


i do love that, and thats the sign of a pure newbie mission, without any thought for there important cargo.......and then they fly around the base they are attacking going "wheres my goon :cry "
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Offline rpm

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« Reply #183 on: October 23, 2006, 12:28:39 AM »
Quote
Originally posted by Simaril
You miss the fact that unless the "horde" is a coordinated mega squad too, the stubborn randomness of the average AH player guarantees that there wont be enough to counter a mega attack.

If there are 25 squaddies attacking a base, there may be 4-5 on my country who: 1) care; 2) arent doing something else; and 3) have the confidence/carelessness to defend against overwhelming odds. 5 will not beat back 25...

As others have said, smaller numbers make it possible -- an attack by 8-10 might be stopped by defenders, and a real fight could develop. Thats why smaller squads and smaller arenas work better for the game.
FALSE

At least in my experience when I call for help I get a decent response from the Bish. It's not 100%, all the time certain thing, but for the most part we can stop or slow a raid. Maybe I have more people that will fly with me, maybe I communicate on country channel until people pay attention, maybe Bish are just better. I prefer to think it's the latter.;)

Yes, I'm in a "mega"squad. BUT, 90% of the time I fly there are less than 10 of us online and most are spread out doing their own thing. We "mission up" when we see enemy doing the same. We also are smart enough to pork enemy strats and resupply ours to control the battle. That is the only way to stop a horde advance.

Friends are going to fly with friends whether they are in the same squad or not. Making it more difficult to fly with your friends is what the problem is. I'm a BOP and the reason I am is I like the guys in the squad and have fun on squad channel. It's not so I can be part of a map controlling conglomerate mega-z0MG-squad.

If you want furballs to be the focus of the game, create an arena called "Furball!". Put 4 or 5 fightertowns on a map and let them have at it. Leave the big MA's in other arenas for those of us that want that style of play. Heck, make a "Tanktown" arena while your at it. Then everybody has a choice.
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Offline gatt

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« Reply #184 on: October 23, 2006, 12:57:46 AM »
Quote
Originally posted by Simaril
You miss the fact that unless the "horde" is a coordinated mega squad too, the stubborn randomness of the average AH player guarantees that there wont be enough to counter a mega attack.

If there are 25 squaddies attacking a base, there may be 4-5 on my country who: 1) care; 2) arent doing something else; and 3) have the confidence/carelessness to defend against overwhelming odds. 5 will not beat back 25...

As others have said, smaller numbers make it possible -- an attack by 8-10 might be stopped by defenders, and a real fight could develop. Thats why smaller squads and smaller arenas work better for the game.


Uhm, probably not FALSE but often wrong. In my experience at least 75% of the big missions I've met while defending my bases has been met by GVs, scrambling fighters and fighters diverting from their former targets. Most of the times the hordes attract a lot of fighters searching for easy kills: those Typhoons or Nikis were usually easy meat. Peolple crying against big missions dont usually have time, skills, SA or the will to organize a good defence. They simply want to furball unmolested in the MA.
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Offline Overlag

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« Reply #185 on: October 23, 2006, 07:03:15 AM »
Quote
Originally posted by gatt
Uhm, probably not FALSE but often wrong. In my experience at least 75% of the big missions I've met while defending my bases has been met by GVs, scrambling fighters and fighters diverting from their former targets. Most of the times the hordes attract a lot of fighters searching for easy kills: those Typhoons or Nikis were usually easy meat. Peolple crying against big missions dont usually have time, skills, SA or the will to organize a good defence. They simply want to furball unmolested in the MA.


oh dear, you spoke the truth..... me awaits the furballers going mad about its impossible to find a fight:aok
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline ghi

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« Reply #186 on: October 23, 2006, 08:42:32 AM »
Quote
Originally posted by Simaril
You miss the fact that unless the "horde" is a coordinated mega squad too, the stubborn randomness of the average AH player guarantees that there wont be enough to counter a mega attack.

If there are 25 squaddies attacking a base, there may be 4-5 on my country who: 1) care; 2) arent doing something else; and 3) have the confidence/carelessness to defend against overwhelming odds. 5 will not beat back 25...

As others have said, smaller numbers make it possible -- an attack by 8-10 might be stopped by defenders, and a real fight could develop. Thats why smaller squads and smaller arenas work better for the game.


 

 I've seen lot of players leaving one side and moving to other, for this reason, They don't like the side without basic teamwork/organized gameplay,  and this is exacly what you call Horde,
 The history of the  air combat shows that was organized form of fight with specific goals/objective to achive ,from begining, startig from wingman, SQDs, missions, and this is what made the game more realistic,
 The Air Force was always part of organized Military ,
 The way i see the game heading now, destroying slowly the SQDs,missions and the reason to fight, is a chaotic hippie style  FFA furball without goal and without taste

Offline SHawk

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« Reply #187 on: October 23, 2006, 11:02:18 AM »
Quote
Originally posted by ghi
I've seen lot of players leaving one side and moving to other, for this reason, They don't like the side without basic teamwork/organized gameplay,  and this is exacly what you call Horde,
 The history of the  air combat shows that was organized form of fight with specific goals/objective to achive ,from begining, startig from wingman, SQDs, missions, and this is what made the game more realistic,
 The Air Force was always part of organized Military ,
 The way i see the game heading now, destroying slowly the SQDs,missions and the reason to fight, is a chaotic hippie style  FFA furball without goal and without taste



Holy crap batman, I agree with ghi......Whats the world coming too?
I actually enjoyed fighting the BOP horde when it reared it's ugly head. Guess HT didn't like me getting all those kills. I've never seen much of a problem taking down the hordes with a bit of organized resistance.


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Offline BugsBunny

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« Reply #188 on: October 23, 2006, 11:22:06 AM »
Quote
Originally posted by SHawk
Holy crap batman, I agree with ghi......Whats the world coming too?
I actually enjoyed fighting the BOP horde when it reared it's ugly head. Guess HT didn't like me getting all those kills. I've never seen much of a problem taking down the hordes with a bit of organized resistance.


:rofl ::lol  SHawk said fighting :rofl  :noid

Offline AKDogg

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« Reply #189 on: October 23, 2006, 11:22:12 AM »
LOL, I guess AK's should be called a mega squad even though we only have like 26 people in the squad with only 1 wing.  We usually hvae about 8-18 people on at a time.
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Offline smash

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« Reply #190 on: October 23, 2006, 02:00:22 PM »
Quote
Originally posted by ghi

 The way i see the game heading now, destroying slowly the SQDs,missions and the reason to fight, is a chaotic hippie style  FFA furball without goal and without taste


When I logged on over the weekend and saw the new cap changes I instantly thought of HTC pushing back harder against the large squads.  It doesn't effect me that much, but I find it hard to understand.

I realize subscription info is privileged, but still you can't help but wonder how squad membership effects subscription retention.  From the outside looking in I would guess that accounts with squad membership have a higher retention.  Think about it -- you get an email with the weekly plan and date/time for squad night.  I belonged to a squad many years ago, and then we were certainly strongly encouraged to be there.  Or be out.

The whole mentality of joining a group of guys whose voice you recognize on vox, bailing out people in trouble, getting bailed out etc  pulls you to participate on squad night.  You can't do that without an account.

Plus squads put in the time to develop mission maps, field maps, help files, do training -- all those things that HTC never really has time to do.  Squads do it to keep members, to grow membership.  A well run squad keeps members, finds members and grows.
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