When it came down to strictly comfort level with what was going on...AW3-AW4W were the kings.
By that time I'd been with AW1, AWII and then III/4W from AOL freebie days through Gamestorm and EA.
The arenas were set up based on theater of operations. Perk points didn't exist. Spitfires (AWs "dweeb" ride) were limited by factories that if you killed them they'd have either limited or no spitfires.
The maps didn't change...yet I don't ever recall complaining.
HOs were limited to a next to impossible shot by the hit bubble. I don't know if I recall ever actually landing a Head-On shot. As mentioned before they were considered a waste of ammo.
Bombers could be manned by as many people as it had guns.
Killshooter didn't exist...but if you killed more than two friendlies in a 24 hour period you went Persona Non Grata and didn't receive any ammuntion or ordnance for the next 24 hours.
Intersquad rivalries existed and were very very very fun. Our squad (~U.S.M.C.~) and the MAWs had a next to legendary rivalry where we would find ourselves fighting it out every sunday squad night.
The players knew the other players. Even in the other arenas (We spent most of our time in Relaxed Realism Big Pacific) you knew who was who. The people were more than just a few letters for you to call a dweeb. You got to know that guy.
Macros were sources of humor and appeared after an often well earned kill.
I don't really remember the numbers. If the other guys had more you just fought that much harder. If we had them you could expect a good fight in return.
I remember leaving 1v1's alone. I remember helping out in a 2 on 1. If you needed help you'd send 3 quick messages that looked like this on the country text channel:
*Gol-4:'
*Gol-4:'
*Gol-4:'
That was the signal you needed help. If you didn't get that you usually stayed out of the fray and waited for the fight to conclude.
Calls for Bingo Fuel/Winchester went honored. This was not abused as far as I could tell.
We had the A-26 and the B-25. I'd love to have both of those here
