Author Topic: Testing Capture system in LW orange today  (Read 35484 times)

Offline Bronk

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Testing Capture system in LW orange today
« Reply #15 on: November 29, 2006, 11:49:00 AM »
Quote
Originally posted by KG45


heh. someone had to do it. :rolleyes:



LMAO Spot on KG45 . :aok :rofl :aok





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Offline hubsonfire

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Testing Capture system in LW orange today
« Reply #16 on: November 29, 2006, 11:49:31 AM »
Quote
Originally posted by soda72
can someone translate... like they do in those insurance commercials...


Knights couldn't capture any territory. No one noticed. Arena being reset as we speak. HiTech puts on tangerine lipgloss, and answers the door.
mook
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Offline hitech

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Testing Capture system in LW orange today
« Reply #17 on: November 29, 2006, 11:51:56 AM »
Bug is fixed. Also have some captureable fields not in the list.

New system can be setup or changed for other ways to make fields capaturable or not.

Offline mussie

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Testing Capture system in LW orange today
« Reply #18 on: November 29, 2006, 11:55:00 AM »
Quote
Originally posted by hubsonfire
Knights couldn't capture any territory. No one noticed.


Well thats to be expected (my fellow knights not noticing that is, not the bug)

I dont get the lippy remark must be an american thing :P

Offline Guppy35

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« Reply #19 on: November 29, 2006, 12:06:05 PM »
Quote
Originally posted by 1Boner
bigger maps == good idea
capturing bases in certain order only===the furballers finally got their way




guess i,ll reserve judgment until i see this in action.



                                                  optimisticly,
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LOL, interesting reserving of judgement, with the comment made just prior to saying it :)

Gotta get off the Furball v Toolshed stereotypes.  

If HTC is promoting players playing against players, how can that be bad.  No one is taking away base capture.  If anything it's going to put the ACM guys in the mix of helping to take bases.  Integrating the different styles of play is what it should be about.
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Offline mussie

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Testing Capture system in LW orange today
« Reply #20 on: November 29, 2006, 12:08:31 PM »
Quote
Originally posted by Guppy35
If HTC is promoting players playing against players, how can that be bad.  No one is taking away base capture.  If anything it's going to put the ACM guys in the mix of helping to take bases.  Integrating the different styles of play is what it should be about.


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Offline Airscrew

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Testing Capture system in LW orange today
« Reply #21 on: November 29, 2006, 12:12:23 PM »
Quote
Originally posted by Guppy35
LOL, interesting reserving of judgement, with the comment made just prior to saying it :)

Gotta get off the Furball v Toolshed stereotypes.  

If HTC is promoting players playing against players, how can that be bad.  No one is taking away base capture.  If anything it's going to put the ACM guys in the mix of helping to take bases.  Integrating the different styles of play is what it should be about.

Boner may be upset cause with this capture system you probably cant find an undefended base to sneak

Offline Kermit de frog

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Testing Capture system in LW orange today
« Reply #22 on: November 29, 2006, 12:16:17 PM »
This idea sounds very Cool!!!!!!
Time's fun when you're having flies.

Offline Quah!

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« Reply #23 on: November 29, 2006, 12:25:11 PM »
Quote
capturing bases in certain order only===the furballers finally got their way


Well maybe it means now everyone online is fighting each other.  

Don't you get it.  AI could turn on and off certain fields thus affecting the war/game play in directions no online game has been taken before.  Prior to AI getting written, it could be Generaled by human intervention.

Lets face it, the "Action" in the arenas is living and breathing and functioning solely on chance and a simple rule set.  By controlling the fight from a global scope HTC or Scenario Staff can affect the flow of the overall fight, hopefully creating what Guppy et-al have been wishing for...  A system that pitts the Air War resources against that of the other countries to the fuition of all out battles where every player is engaged in some sort of action.

Sounds like some thing that could be used by some game they may be working on, don't ya think.

Change is good in a game, thank goodness HT and the Gang are back, there was drought of improvements for a while, while they were so focused on CT.

Thanks HTC for trying to keep the arenas a fun place to engage in Air Combat Warfare.
« Last Edit: November 29, 2006, 12:28:03 PM by Quah! »

Offline SlapShot

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Testing Capture system in LW orange today
« Reply #24 on: November 29, 2006, 12:25:12 PM »
Quote
Originally posted by Airscrew
Boner may be upset cause with this capture system you probably cant find an undefended base to sneak


Yes ... milk-runners will abhor this system.
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Offline Flayed1

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Testing Capture system in LW orange today
« Reply #25 on: November 29, 2006, 12:40:39 PM »
Havn't been on to try it yet, sounds interesting but I have to say there is a certain fun element to sneaking past the NME lines and grabbing a rear base...  I think what some people disliked the most about the sneak tactic was when you had a broad front and the attackers would shift from this side to that side sweeping back and forth like window wipers instead of making a deep strike....    

 I think having some rear bases capturable a couple sectors back could be good fun and if captures like these work they tend to make for some of the biggest furballs I have ever seen.  Funny thing how much an NME country hates loseing a rear base. :)
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Offline Schatzi

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Testing Capture system in LW orange today
« Reply #26 on: November 29, 2006, 12:46:33 PM »
Quote
Originally posted by Flayed1
Havn't been on to try it yet, sounds interesting but I have to say there is a certain fun element to sneaking past the NME lines and grabbing a rear base...  I think what some people disliked the most about the sneak tactic was when you had a broad front and the attackers would shift from this side to that side sweeping back and forth like window wipers instead of making a deep strike....    

 I think having some rear bases capturable a couple sectors back could be good fun and if captures like these work they tend to make for some of the biggest furballs I have ever seen.  Funny thing how much an NME country hates loseing a rear base. :)



That was pretty much my first thought Flayed :).

I like the idea of perked troops that can take rear bases (perhaps with the new perk-ord system?).

Other then that, ill hold my opinion untill i see the system in action.
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Offline Krusty

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Testing Capture system in LW orange today
« Reply #27 on: November 29, 2006, 12:47:17 PM »
Or, like last night in the MWA, the rooks had 60% of the entire map, but that wasn't enough, so they ran 3 sectors in and took the one V-base that had a spawn point to knit HQ, and then killed the HQ with GVs. Didn't bother to take the fields between their front line and the v-base.

I think taking rear bases is unrealistic to the extreme. Milk runners and griefers do this more than folks using legitimate tactics.

I'm definitely going to try logging in today to try this out.

Hitech: Can you let this run for a week, at least, so we can get an overall idea on how it works?

Offline DadRabit

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Testing Capture system in LW orange today
« Reply #28 on: November 29, 2006, 12:52:25 PM »
S!

cant wait to try it!

large maps  :aok

hitech for president  :aok

S!
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Offline NoBaddy

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Testing Capture system in LW orange today
« Reply #29 on: November 29, 2006, 12:54:08 PM »
Quote
Originally posted by DadRabit


hitech for president  :aok

S!


Like he would want that job. It's a step down from god of a virtual world. :)
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