Author Topic: Testing Capture system in LW orange today  (Read 35340 times)

Offline tedrbr

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Testing Capture system in LW orange today
« Reply #60 on: November 29, 2006, 03:44:31 PM »
Okay, I just tried the new map.

And although I state above that I like the idea, I'm not too fond of the implimentation.  Guess I figured that would would have to capture adjacent bases, any adjacent base, with no leapfrogging or taking bases in rear areas.  Sort of defeats island hopping situations, but I could live with that for two definative front lines to fight along.

What I found was more akin to following a rat maze.  That's the image I got when I looked at that blue line on the test map.  Each base has to be taken in order, from HQ for team #1 to HQ of Team #2 or 3 from point to point.  That blue line showing which bases can be captured runs all over the map.  No deviation from the path.  No alternate paths to follow.

No strategic options open to players or squads.

No feights to draw off enemy forces prior to a real attack.

No flanking attacks.  No pushes along one side of the map vs others.

No multiple fronts vs one country or another.  Two "static" fronts that will press back and forth as one country or another has the numbers.  WWI trench warfare.

No need for intelligence or communication or even coordination if you don't want it.    Follow thy Blue Rat Line.   You   Will   Fight   Here.     Period.

I know this was a test arena.  So I tested.... and this is my conclusion.

The idea still has a lot of merit..... and there are a lot of calls for new maps.... I just don't think putting in something this simplistic on a *strategic scale* is the solution.


Any thought given to "cropping" existing medium and large maps, or editing huge swaths of bases out of existing large maps to be put into the rotation?  I'd even go for senerio maps to be included..... most of them already set up for three nations now..... who cares if they are completely balanced?....  It will be different, last no more than a week, and can always be pulled if there is pressure to pull them.


Thank you HT for the effort though.

Offline twitchy

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Testing Capture system in LW orange today
« Reply #61 on: November 29, 2006, 03:45:19 PM »
Well if we don't like it, we can't say anything here or we'll get our post deleted.
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Offline BlauK

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Testing Capture system in LW orange today
« Reply #62 on: November 29, 2006, 03:46:38 PM »
I dont know why a large map would be needed for this new system. The fights now occur in those 3 predefined areas. A small map would serve the purpose much better when there is no longer any reason to head towards other bases than the large icon ones. Capturing a base is also much more difficult and can be made almost impossible with some mediocre organized defence.

The deep VH with large icon for the Knights is likely a bug.

IMHO, the number of capturable bases could be 4 or 6 per country instead of just 2. That would allow some fluctuation in the action.


  BlauKreuz - Lentolaivue 34      


Offline Stang

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« Reply #63 on: November 29, 2006, 04:08:39 PM »
Quote
Originally posted by twitchy
:noid

Offline TW9

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Testing Capture system in LW orange today
« Reply #64 on: November 29, 2006, 04:09:40 PM »
Deleted
Quote from: sax
The community lacks personality , thank #@# for TW9 or
there would'nt even be anyone --------- left .
Quote from: Krusty
Edit2: BAN the ass-hat. That's not skuzzy, that's a tard named TW9

Offline Ball

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« Reply #65 on: November 29, 2006, 04:11:20 PM »


Last edited by Hiteck on 29-11-06 at 10:15PM[/i]

Offline Ball

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« Reply #66 on: November 29, 2006, 04:12:52 PM »
Quote
Originally posted by Ball


See Rule #4.

Last edited by Hiteck on 29-11-06 at 10:18PM[/i]

Offline Shuffler

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Testing Capture system in LW orange today
« Reply #67 on: November 29, 2006, 04:14:33 PM »
ebb n flow ebb n flow..... dang clock moving slow..... I want to try the new SETUP :cry

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Offline Krusty

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« Reply #68 on: November 29, 2006, 04:14:49 PM »
Okay, I'd imagine at LEAST all of the front line bases would allow capture, just not the ones behind them.

That should probably be increased from 1 base per team.

Offline DREDIOCK

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« Reply #69 on: November 29, 2006, 04:16:44 PM »
Quote
Originally posted by 1Boner
bigger maps == good idea
capturing bases in certain order only===the furballers finally got their way


 


dont see how you figure
Looks like a win win situation to me.

Furballers who hate the war aspect can furball to their hearts content
at the non captureable bases until the war reaches them.
then they can either participate
Or move on to the next set of uncaptureable bases.

The only ones that get hurt in this are the milkrun hoardwarriors.
Who would rather milkrun and capture a feild with no opposition particularly on the large maps then actually try and earn the capture.

I dont share this moronic distain that one side has for the other Furballers Vrs toolshedders.

I enjoy every aspect of the game depending on what Im in the mood to do.

The only distain I have is for the horde that goes base to base milkrunning and as soon as anyone puts up a defence. Rather then fight for it they run and look for another undefended base to go after Patting themselves and each other on the backs with WTGs as if they had accomplished some great feat of arms
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Stang

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« Reply #70 on: November 29, 2006, 04:17:10 PM »
Quote
Originally posted by Ball
See Rule #4.

Last edited by Hiteck on 29-11-06 at 10:18PM[/i]
:lol

Offline hubsonfire

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« Reply #71 on: November 29, 2006, 04:17:18 PM »
You have to actually fight for a base, and you have to have some sort of organization, and you've also got to defend, lest you lose one base while working on the next. You can still horde, but you've got to horde the base that the other horde is probably operating out of, so the huge war that everyone but furballers love is more alive than ever.

I guess I don't see how anything but milkrunning is effected.
mook
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Offline killnu

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« Reply #72 on: November 29, 2006, 04:18:05 PM »
this will be interesting.  believe this may be one of the better whine generator's ever produced.

you will have to have no kidding teamwork and coordination to take a base now... me likes.  sure, there is gonna be lots of actio....ur buffs and fighters at those bases...but there will also be resistance there to meet them.  will have to pork/cap nearby bases...ohhh good times.
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Offline rabbidrabbit

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« Reply #73 on: November 29, 2006, 04:21:17 PM »
I'm kinda surprised the anti horde crowd hasn't been more vocal.
« Last Edit: November 29, 2006, 04:44:31 PM by rabbidrabbit »

Offline TW9

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Testing Capture system in LW orange today
« Reply #74 on: November 29, 2006, 04:21:21 PM »
Quote
Originally posted by hubsonfire
so the huge war that everyone but furballers love is more alive than ever.



i dont see how a furballer wouldnt like this since when a horde meets a horde it eventually turns into a furball on the deck especially if theres a stalemate..
Quote from: sax
The community lacks personality , thank #@# for TW9 or
there would'nt even be anyone --------- left .
Quote from: Krusty
Edit2: BAN the ass-hat. That's not skuzzy, that's a tard named TW9