Author Topic: Arena Balance  (Read 5302 times)

Offline Overlag

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« Reply #90 on: December 07, 2006, 10:22:53 AM »
to proove the point multi arenas are the main issue with balance, look at it now

3 almost empty arenas, and 1 with good numbers in.

the 1 with numbers in, is basically balanced.... within 10 of each country.
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Offline Overlag

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« Reply #91 on: December 07, 2006, 10:23:45 AM »
Quote
Originally posted by Charge
What would cause the maps to rotate if the game is always balanced?

-C+


better tactics and pilots.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline BlauK

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« Reply #92 on: December 07, 2006, 10:25:22 AM »
Quote
Originally posted by Charge
What would cause the maps to rotate if the game is always balanced?

-C+




The Friday ;)

I doubt the Orange Late War is ever fully captured anyways.


  BlauKreuz - Lentolaivue 34      


Offline BlauK

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« Reply #93 on: December 07, 2006, 10:26:52 AM »
Quote
Originally posted by Overlag
better tactics and pilots.



hmm... rather better co-operation (read: coordinated hordes)


  BlauKreuz - Lentolaivue 34      


Offline Overlag

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« Reply #94 on: December 07, 2006, 10:38:17 AM »
Quote
Originally posted by BlauK
hmm... rather better co-operation (read: coordinated hordes)


germans over GB
allies over germany

both hordes
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Offline Edbert

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« Reply #95 on: December 07, 2006, 10:40:10 AM »
Might be semantics or a language barrier but, hordes are by definition NOT organized :D

...and I do think LW-orange will be reset, folks said the large maps would never be reset when they first came out too.

Offline BugsBunny

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« Reply #96 on: December 07, 2006, 10:45:29 AM »
Quote
Originally posted by Charge
What would cause the maps to rotate if the game is always balanced?

-C+


Stratigery

Offline Flayed1

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« Reply #97 on: December 07, 2006, 10:52:21 AM »
Actually I have seen more movement tward reset on this map now than we ever did with the free form style..  Though it seems it's easier to push north for some reason....

 This was always a stale mate map when it cam up in the old MA.
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Offline BaldEagl

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« Reply #98 on: December 07, 2006, 11:11:44 AM »
Flayed1, I don't know where you were last night.  I was in Orange from about 8:30 until about 10:15 PM Central.  When I logged on there were about 115 Knights, 110 Rooks and 75 Bish.  After a while it went to 110 Knights, 75 Bish and 70 Rooks.  Bish were hitting Rooks, Knights were hitting Bish and I can only assume Rooks were hitting Knights.  I fought against the Knight side and we lost 3-4 bases over the time i was on.  We were outnumbered along that front all night.

So far I like the following ideas:

Limit what arena you can log into based on balance but this still doesn't address what was happening in orange last night.

Limit how many planes can up from an airfield (less at small fields, more at large would be realistic).  This might help with balance along the fronts.

Perk bonus for voluntarily side-balancing.

I'm not sure any of these alone will do it but maybe a combination of them is the answer.
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Offline hubsonfire

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« Reply #99 on: December 07, 2006, 11:20:49 AM »
I like the recurring statement that people are paying to have fun, not to be frustrated. I especially like seeing this statement come from the mouths of the safety horde. I notice the vastly outnumbered side doesn't seem to share this sentiment. I wonder why.
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Offline cbizkit

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« Reply #100 on: December 07, 2006, 11:48:54 AM »
I choose to always fly with my squaddies which means a bit of piece loyalty because the squad always flies as knights.

But I'm more than willing to stand in line and wait for that opportunity in order to achieve side balancing.

Support a queuing system for logging into a particular arena for a particular side. First come first serve and as sides even out the players in the queue get placed in the arena on their side. If you absolutely must fly a particular arena/particular side because of your personal preferences I don't think those can take precedence over game balance.
biz
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Offline DREDIOCK

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« Reply #101 on: December 07, 2006, 12:13:36 PM »
Quote
Originally posted by hubsonfire
I like the recurring statement that people are paying to have fun, not to be frustrated. I especially like seeing this statement come from the mouths of the safety horde. I notice the vastly outnumbered side doesn't seem to share this sentiment. I wonder why.


then there is the ultimate question.

which side is the "whiners"?
And which side has the legitimate gripe?

Toss a coin on that ne and it will land on its side LMAO

One mans legit complaint is another mans whine ;)
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Offline moto61

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There seem to be two sides.......
« Reply #102 on: December 07, 2006, 12:43:29 PM »
There seem to be two sides as previously suggested.

Why not try an areana that is strictly for furballers. All bases are non-capturable and an arena for folks like myself that like to play a game to win.

You can then seperate the two competing entities in this game.

I like to play to win, I am a Bish and do not care to change sides for any reason, and I am probably not unique in my game play or loyalty to a side.

Why not try this?

Moto61

Offline Airscrew

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« Reply #103 on: December 07, 2006, 01:02:38 PM »
Its not about labels, furballers vs toolshedders.   Its about fair, balanced (within limits) gameplay.  I was in EarlyWar and MidWar arena last night for a couple of hours, 9:30 CST to about 11:30 CST.   Midwar had 6 bish, 5 Knights, and 23 Rooks.   Vbase near Knight HQ was captured, DAR down, 8 Knight bases left, 11 Bish bases left, Rooks had 40 or 50 bases.  Just rolling up the map.  Lots of fun :rolleyes:
You had to wait for a base to flash to find a enemy and then it was usually a couple of guys in tanks running around and just porking bases then capturing them.  I spent about an hour or so going from base to base, then Knights numbers dropped to 3, rooks went up to 24, bish was 7 I think.  

Just what is fun about 23 Rooks running across the map?  this is fun?  this is playing to win?  Playing against what, a bunch of buildings and AI ACK.  
dont focus on the map or the arena thats not the issue.
« Last Edit: December 07, 2006, 01:16:21 PM by Airscrew »

Offline Edbert

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Re: There seem to be two sides.......
« Reply #104 on: December 07, 2006, 01:07:05 PM »
Quote
Originally posted by moto61
Why not try this?

Because not everybody (in fact there's very few) fits completely into one or the other of the two camps you mention...those who like the fight and those who like the win. In fact the win was instituted to encourage folks to fight (give them a reason outside of fighting for the sake of fighting) and it has come to a matter of actively avoiding fighting to win.

See, the majority of the players like to all of the above...land grab, base capture, doghfighting, battle a few buildings, and get enjoyment out of winning individual fights and battles as much as winning the "war".