Originally posted by SkyChimp03
Hard plane to fly.
Agreed. But that makes it a pleasant challenge. Stick to the early war arena where the Emil is more closely matched. Remember that the shells from your cannon have the trajectory of a softball thrown by a six-year-old girl, so set your convergence to 175 or 200 yards and get in close (well under 200 yards) before you fire the few rounds available to you. With practice, you'll see you can almost match the Spit I's turn (climb while you turn). Like all 109s, the Emil needs a lot of rudder action. Speed is very good for early war, climb is OK, and it rolls well.
If you take the Emil into mid-war or late-war, you will be out-turning most of the planes there - but they can shoot you from far away, and they'll be able to b&z you to boredom.
- oldman (Spit I v. the 109E is one of the most fun fights in AH2, for both pilots)