I got sucked into the Corfirmed Kill beta (which then turned into Warbirds) in May 1995 ONLY because it was pretty much the only massively online game there was at the time that I knew about on the Internet at large.
I hated aircraft and "flying games" in general. I didn't know a single thing about WWII aviation, or really any aviation of any era at the time. I lived for X-Wing Fighter, Wing Commander, Elite, and Privateer. Notice that there's absolutely nothing resembling "real flight dynamics" in those games. (But they all did help help with gunnery - which always just came naturally anyway.)
Then I found Confirmed Kill. All I knew is that there were a sky full of potential targets and wingmen THAT WERE ALL REAL PEOPLE. These weren't programmed AI pilots, like the hoardes of robots in "Robotron 2084." These other planes "thought back."
The world opened up.
So I had the triple-disadvantage of learning what the planes were ("What's a 'Spitfire?'"), the principles of flight ("Drag? Thrust? Lift? Angle of Atttack? Stall?"), and then ACM ("How did that guy get behind me so quickly?")
It took about a year before I stopped being the worst pilot up there (though I occasionally made some pretty good shots), and another year before I really got to like flight, aeronautics, and ACM theory, and then it just "clicked." I can actually still remember the situation when I rolled over a furball, looking "up" through the canopy at all the dots and planes below me, and thought to myself how it all looked like a Chess game, and what my next move should be. I was forever hooked.
I came to love WWII Aviation and aviation in general over the past 12 years, but for me, Aces High, Warbirds, and those betas before them have always been the human relationships and the human competition that these games bring together.
-Llama